MW Object Library - Misc.
*
* Format (by CyQ):
* 
* library name
* comments, starting with *
* per object:
* object name
* lines in program, char,forground color,background color,x step,y step,cycle
* program
* 
Fire
30,176,4,0,0,0,1
@fire
/i#char 178
#if contact hurt
/i#char 177
#if contact hurt
/i#char 176
#if contact hurt
/i#char 177
#if contact hurt
/i#char 176
#if contact hurt
/i#char 178
#if contact hurt
/i#char 176
#if contact hurt
/i#char 177
#if contact hurt
/i#char 178
#if contact hurt
/i#char 176
#if contact hurt
#restart
:hurt
/i#char 177
/i#char 176
/i#char 177
/i#char 178
#if not contact restart
#shoot seek
#restart
Mine
8,7,12,0,0,0,1
@mine
/i/i/i/i/i#char 9
/i/i/i/i/i#char 7
#restart
:touch
#shoot seek
:bombed
#die
Landmine
5,32,8,0,0,0,1
@landmine
#end
:touch
#shoot seek
#die
Door (Opens To North)
18,179,6,0,0,0,1
@door
#end
:touch
#lock
#play 1
#if blocked e gow
#char 92
/e#char 196
/n/i/i/i/i/i/i/i#char 92
/s#char 179
/w#unlock
#end
:gow
#char 47
/w#char 196
/n/i/i/i/i/i/i/i#char 47
/s#char 179
/e#unlock
Door (Opens To South)
18,179,6,0,0,0,1
@door
#end
:touch
#lock
#play 1
#if blocked e gow
#char 47
/e#char 196
/s/i/i/i/i/i/i/i#char 47
/n#char 179
/w#unlock
#end
:gow
#char 92
/w#char 196
/s/i/i/i/i/i/i/i#char 92
/n#char 179
/e#unlock
Door (Opens To East)
18,196,6,0,0,0,1
@door
#end
:touch
#lock
#play 1
#if blocked s gon
#char 47
/s#char 179
/e/i/i/i/i/i/i/i#char 47
/w#char 196
/n#unlock
#end
:gon
#char 92
/n#char 179
/e/i/i/i/i/i/i/i#char 92
/w#char 196
/s#unlock
Door (Opens To West)
18,196,6,0,0,0,1
@door
#end
:touch
#lock
#play 1
#if blocked s gon
#char 92
/s#char 179
/w/i/i/i/i/i/i/i#char 92
/e#char 196
/n#unlock
#end
:gon
#char 47
/n#char 179
/w/i/i/i/i/i/i/i#char 47
/e#char 196
/s#unlock
Candle
9,105,14,0,0,0,1
@candle
/i#char 140
/i#char 139
/i#char 141
/i#char 105
#restart

   This candle animation was originally
   made by Gregory Janson for Code Red.
Spike
4,30,7,0,0,0,1
@spike
#end
:touch
#shoot seek
Drill (To North)
8,157,7,0,0,0,1
@drill
#char 24
/i#char 157
/i#char 24
/i#char 157
#if not blocked n /n#restart
#shoot n
?n#restart