This is a limited play demo of Warlords II Deluxe for IBM. 
Details on the game are listed below, followed by operating 
instructions for the demo. Warlords II Deluxe is a full 
commercial game, not shareware.

This demo contains two full scenarios plus a tutorial, and 
will run for 40 turns. Saving and loading are disabled.


Warlords II Deluxe features an upgraded version of 
Warlords II, with enhancements such as network play, an 
improved Warlords II Scenario Builder, plus over twenty 
four brand new scenarios, all on CD-ROM. The total value of
this package is $160.00, if purchased separately.


Warlords II was created due to overwhelming demand from 
players of the original Warlords game. The Warlords II 
Scenario Builder was likewise released because warlords 
fans demanded the ability to create their own scenarios. 
Warlords II Deluxe is the product of users' desires for a 
networkable version of Warlords II.

To create Warlords II Deluxe, with all its enhancements and 
network features, the entire program had to be rewritten. 
SSG also took the opportunity to make a number of 
improvements to the Warlords II Scenario Builder, and to 
redo all scenarios in 256 color SVGA graphics.

New features include:
*  Support for networks (NETBIOS), E-Mail, modem and null-
   modem play.
*  Improvements to Warlords II game options.
*  Improved movement system and faster gameplay
*  Much requested Undo function for movement.
*  New 256 color SVGA graphics for all scenarios.
*  Enhancements to Warlords II Scenario Builder to make 
   scenario creation easier.
*  Over 24 brand new scenarios (60 scenarios total) with 
   many different army and city sets.
*  New underground scenarios and terrain types.
*  Improved computer routines.
*  New musical score, with audio tracks on the game CD
*  New painting tools for Warlords II Scenario Builder.
*  Conveniently presented on CD-ROM.
*  Special upgrade offer for existing Warlords II owners.


How to get Warlords II Deluxe
1. Existing owners of Warlords II products may upgrade.
2. Buy direct from SSG.
3. See your local software retailer or games outlet.


UPGRADES:

SSG has announced a special upgrade offer. The upgrade 
conditions from Warlords II IBM or Warlords II Scenario 
Builder are as follows:

1. Send in any Warlords II or Warlords II Scenario Builder 
disk OR 
2. Send the front page of Warlords II or Scenario Builder 
manual OR 
3. Send proof of purchase of Warlords II or Scenario 
Builder OR 
4. Be a registered owner of Warlords II or Scenario Builder

If you're not sure that you fit the criteria, just call.

North American customers can send their upgrade orders to 
our US office. Cost is $US35.00 plus $2.00 postage or $4.50 
Second Day Air.

Strategic Studies Group
P.O. Box #30085
Pensacola, FL 32503-1085

Ph:  (904) 469-8880
Fax: (904) 469-8885


Customers outside of North America can send their upgrade 
orders to our Australian office. Cost is $AUD45.00 plus 
$2.00 postage in Australia or $10.00 International Air Mail.

Strategic Studies Group
P.O. Box 261
Drummoyne, 2047
Australia

Ph:  +61 2 819-7199
Fax: +61 2 519-3397

Upgrade orders may be sent  now.


BUYING DIRECT FROM SSG:

North American Customers:

Warlords II Deluxe is available direct from SSG at the 
address below, for $49.95 plus $2.00 postage or $4.50 
Second Day Air. SSG accepts VISA, Mastercard, checks and 
money orders.

Strategic Studies Group
P.O. Box #30085
Pensacola, FL 32503-1085

Ph:  (904) 469-8880
Fax: (904) 469-8885


Customers outside North America:

Warlords II Deluxe is available direct from SSG at the 
address below, for $Australian 89.95 plus $2.00 postage or 
$10.00 international airmail postage. SSG accepts VISA, 
Mastercard, checks and money orders.

Strategic Studies Group
P.O. Box 261
Drummoyne, 2047
Australia

Ph:  +61 2 819-7199
Fax: +61 2 519-3397


BUYING VIA EMAIL:

Credit card orders (VISA or Mastercard) can be sent via 
EMail to the addresses below.

Compuserve: 72662,3471  
Internet: gwhiley@ssg.com.au
MSN: SSG_oa


REQUIREMENTS FOR WARLORDS II DELUXE FULL VERSION.

Processor: 386 or better, 486 highly recommended

Memory: 4 Mb RAM (8 Mb recommended) with 2 Mb Expanded 
Memory (EMS) available, and at least 520K of conventional 
RAM free 

Video: VESA compatible SVGA card

OS: DOS 5.0 or higher

Hardware: CD-ROM drive, Hard Disk and mouse required

Sound: Ad-Lib, Sound Blaster Family including AWE 32, Pro 
Audio Spectrum, Gravis Ultrasound, Windows Sound System, 
Roland MT-32, and Roland Sound Canvas, General Midi 
(MPU-401) and compatible

Network: NetBIOS

Supports Hayes compatible Modem and Null-Modem play for two 
players.


Memory Requirements

Warlords II Deluxe uses both conventional memory and 
Expanded Memory (EMS). Your machine will need a minimum of 
4Mb of RAM installed, and at least 2Mb of EMS free.

An Expanded Memory Manager, such as EMM386.EXE will be 
needed to provide the EMS memory.

In addition, you will need at least 520K (532,480 bytes) of 
conventional (DOS) memory free.

To determine the memory configuration of your machine, use 
the MEM command from DOS. The field Largest Executable 
Program Size is the amount of free conventional memory 
available. You can also choose the About Your PC from the 
SSG menu while the game is running.


System Requirements

Warlords II Deluxe needs a certain number of file handles 
to run. Your CONFIG.SYS file should contain the following 
lines.

FILES=30

BUFFERS=30

Pentium systems should have FILES=66.


Other Operating Systems

Windows 3.x or Windows for Workgroups.

Warlords II Deluxe is completely incompatible with these 
versions of Windows. You must exit Windows and run Warlords 
II Deluxe from DOS.

Windows 95

Warlords II Deluxe runs under Beta versions of Windows 95, 
although there may be problems with Sound FX and/or Music. 

To run Warlords II Deluxe, from within Windows 95, locate 
the batch file WAR2 and use the right hand mouse button to 
click on its icon, and bring up the Properties dialog. In 
the Properties dialog, select the Program option, and then 
the Advanced Program Settings option.

Select the MS-DOS Mode check box. You may also wish to 
specify CONFIG.SYS and AUTOEXEC.BAT files for specific use 
with Warlords II Deluxe under Windows 95.

You can also run Warlords II Deluxe from the MS-DOS prompt 
in Windows 95, and this is the preferred way to run the 
game.

If you have a fresh setup for Windows 95 that has not been 
installed over previous DOS versions, you may be missing 
several vital items that DOS programs still need, but 
Windows 95 doesn't. These include:

A mouse driver

The FILES= and BUFFERS= statements.

The EMM386 statement.

You will have to supply these items in the appropriate 
CONFIG.SYS and AUTOEXEC.BAT files. Sample files are listed 
below.

N.B. Testing for Warlords II Deluxe under Windows 95 has 
been carried out with Beta versions of Windows 95. Your 
results with the real system may vary.


INSTALLATION

Installing the Demo from Floppy Disks.

1. Insert the first floppy disk into your A: drive
2. Type A: and then press the ENTER key.
3. Type INSTALL then press ENTER


Installing the Demo from a downloaded file.

1. Make a directory W2D_DEMO
2. Copy the downloaded file to \W2D_DEMO
3. Decompress the file.


STARTING THE GAME

1. Change to the \W2D_DEMO directory
2. Type WAR2 [ENTER]


NEEDING TO RUN WARLORDS II DELUXE IN VESA MODE

The game needs to run in SVGA mode. Our SVGA routines 
autodetect all major video cards. However, if the game 
won't run, or runs with distorted video, then the game 
*MUST* be run in VESA mode.

All SVGA video cards should provide a VESA standard driver.
Most cards have this driver built in. Other cards may 
require a driver to be from the AUTOEXEC.BAT file. Consult 
your video card manual for more details.

To run the game in VESA mode type:

WAR2 -v [ENTER]


Sample CONFIG.SYS and AUTOEXEC.BAT files

These sample files are only meant to indicate certain 
statements that you will require for the game to run. They 
are not necessarily complete, and your system will 
certainly vary from these.

CONFIG.SYS

FILES=30
BUFFERS=30
DEVICE=C:\DOS\HIMEM.SYS
DEVICE=C:\DOS\EMM386.EXE 2048 RAM

	(if you have Windows 3.x, this above lines may read 
	DEVICE=C:\WINDOWS\HIMEM.SYS
	DEVICE=C:\WINDOWS\EMM386.EXE 2048 RAM

DOS=HIGH,UMB
SHELL=C:\DOS\COMMAND.COM C:\DOS /P
DEVICEHIGH=C:\<path>\<CD-ROM driver>


AUTOEXEC.BAT

PROMPT $P$G
PATH=C:\DOS
LH C:\MOUSE\MOUSE.COM
C:\<path>\MSCDEX.EXE <exceptions>


INTRODUCTION

Warlords II Deluxe is an eight player game of conquest and 
empire. Different worlds are provided as a stage for your 
ambitions, and as a test of your capabilities. In the quest 
for final victory, you will assemble vast armies, conquer 
and loot mighty cities, undertake perilous quests, make and 
break alliances, and wield magical artefacts of great power. 


TUTORIAL

We strongly suggest that you run the tutorial scenario 
first. It has many helpful information screens.

(a) . Starting the Tutorial

Choose the tutorial scenario from the list presented. 

As the tutorial starts, the first of a number of help 
screens built in to the tutorial appears with some useful 
information. 

(b). Your First Hero

Your side is the Knights. Click on the turn number message 
when it appears to start your turn. On the first turn of 
every Warlords II Deluxe game, a hero appears in your 
capital. A help screen appears with some info about heroes. 
Click on the help screen to make it go away, and then 
examine the hero dialog. You can rename your hero by 
clicking in the text box containing his name. When you�ve 
finished, click on the OK button. 

(c) . Producing an Army 

After confirming the arrival of your Hero, your next job is 
to order the production for your city. Another help screen 
will pop up and explain this process. Click on the help 
screen to make it go away, then examine the production 
screen.

You only have one army type that you can produce, so click 
on the army icon. The highlight circle will turn white, and 
the Current: line will show that the army will arrive in 
one turn (abbreviated as 1t). The details of your army are 
shown on the right hand side of the dialog. Click on the 
Done button when you have finished. 

(d). Selecting Armies for Movement 

Once you�ve ordered production of a new army, it�s time to 
start moving the ones you already have.  The help screen 
appears to explain how you select an army, or armies, for 
movement. Click on the help screen, and examine the map. 
On the large map you will see a white castle, with an icon 
representing your hero standing on the castle.  Move the 
cursor directly over the hero. It will change into a circle 
with a dot in the middle. This indicates that you can 
select the army beneath it. Click on the hero icon.

Another help screen appears to explain moving armies, which 
is what you will do next. Click when you have finished, and 
look at the screen. Your hero icon is surrounded by a 
moving highlight, indicating that it has been selected for 
movement. Looking at the small box at the bottom of the 
map, you can see the hero icon displayed again. It is 
highlighted, indicating that any movement orders will apply 
to that army. 

Just to the right is another icon. It is greyed out and has 
a highlight ring that is yellow rather than white. As it 
stands, this army won�t be affected by any movement orders 
you give.

Choose the Stack command from the View menu. This brings up 
the Stack Dialog. You can see that your hero has a +2 hero 
bonus. Hit the Group button. Now both armies are 
highlighted, and will move together. Notice also that the 
Light Infantry gets the bonus added to its strength, as it 
is now grouped with the Hero. Hit the OK button. 

(e). Moving Your Armies

With a group of armies selected, the cursor will change to a
pair of walking feet as you move it over the map. Click on 
the road to the left of the castle. Your group will move 
along the road to the point where you clicked. Keep clicking
to the left until your group reaches a junction in the road. 
At the bottom of the screen is a grey castle. This is your 
first objective. Click on the road just outside the castle, 
so that your group moves there. 

(f). Your First  Battle 

With your army sitting outside the castle, move the cursor 
over the grey army inside. It changes into a sword, 
indicating that you can attack the castle. When the cursor 
is a sword shape, hold down the SHIFT key. The cursor 
changes into a question mark. Click with mouse button. A 
sagacious looking advisor will appear, and advise you that 
the coming battle will be a walkover. Click on the Done 
button. Move the cursor back over the defender and click. 
The combat dialog appears, and the results are shown and 
announced. You should win the battle. 

(g). Your First Victory

When you take a city, you have four options, as explained 
in the ubiquitous help screen. Click on the screen, and 
then click on the Occupy  button in the dialog. You now get 
to specify more production for your newly conquered city. 
Read the help screen and then click on the middle army type 
(Light Infantry), to begin producing that. 

(h). What To Do Next

First, choose the End Turn Command from the Turn Menu. This 
will bring you to Turn 2. The help screen brings up some 
more advice. We�re going to take some of that advice by 
searching a ruin. Click on the hero icon. Then use the 
Stack command to group him with the new army.

Then move the group to the ruin that is just to the north 
west of your new city. Its the straggly lump of stones that 
looks, well, ruined. When you get there, a help screen 
tells how to search ruins, and what you can expect to 
receive. Click on the help screen, and then choose Search 
from the Hero menu. If you meet monsters, they might fight 
you, or join your side. If you find a sage, take the money. 
After searching the ruin, move back to your city. 

(i). Dealing with Computer Players

Since this is a tutorial, your opponent will be a bit of a 
patsy. That doesn�t mean that you can take too many 
chances. Always garrison your cities with at least three 
armies, and try to attack with a large stack. This may mean 
sitting around for a little while you build up your armies.

There are a few ruins on the tutorial map. Choose the Ruins 
command from the View menu to see which sites are 
unexplored, and take your hero exploring. Make sure you 
take some armies along with him when you do.

When you are ready to attack the computer�s cities, use the 
advisor to check things out first. 

(j). Messing  About  in Boats

There is one city not on the centre islands; that's the one 
in the bottom right hand corner. This is not a problem. 
When you have your attacking group assembled, just select 
it, and click on the road just outside the castle. The 
computer will work out a path, and move your group to the 
mainland by boat. All you have to do is keep moving the 
group along its path, by using the walking feet button in 
the bottom right of the screen. 

(k). Winning

If you hold most of the cities, your opponent will offer to 
surrender. If you accept the offer, you have won. If you 
don�t, you will have to take every enemy city on the board 
to win. Good luck!

NETWORK GAMES 

This section covers connecting machines via Modem, Null 
Modem and Network. All connection methods use the same 
program CONNECT.EXE to set up a connection before running 
the game. To run the connect program type:

CD \W2DELUXE [ENTER]

CONNECT [ENTER]

When the connect screen appears, there are four choices for 
connection method. 

Null Modem

A Null Modem cable is a special serial cable which allows 
for very fast serial communications between two computers. 
Only two machines can be connected this way. The Help 
screen in the Connect program has more details.

The only parameter that needs to be configured for a null 
modem connection is the Comms (serial) port that the cable 
is connected to. Hit the Configure button, and select the 
appropriate port. When the other computer has also been 
configured, both players should hit the Connect button.

Modem

A modem connection is made between two computers linked 
over a phone line, with Hayes-compatible modems at either 
end.

Each modem will need to be configured. In a modem 
connection, one person originates the call, and the other 
person answers the call. If you will be originating the 
call, you need to supply the phone number of the person you 
are calling in the Dial field. If you are answering the 
call, the Dial field should contain the command ATS0=0, 
which tells your modem to answer any incoming calls.
There are two preconfigured answer configurations, which 
can be selected from the list box. You can make your own 
configuration by selecting the Blank configuration, 
renaming it and putting in your own settings.

The other fields that have to be filled in are explained 
below.

Cmds: All modems require a command or initialisation string 
to set them up. The program supplies a default string, 
which will work in most circumstances, but your modem may 
require a different string. Check your modem documentation, 
and any other comms programs you may be running, which 
should already have the correct configuration.

Port and Speed: You need to tell the program which Comms 
(serial) port you are using, and the speed of the 
connection. The speed should be the highest possible speed 
that is supported by both modems. Consult the Help function 
in the program for more details. When you have set the 
modem up, hit the Configure button. When the other player 
is also ready, both players should hit the Connect button.

Network (2) and Network (3-8)

There are no configuration options for a network 
connection. You must have NetBIOS running on all machines 
that wish to run the game. All players must run the CONNECT 
program and hit the connect button.

The Network (2) option is a special case for two players 
laying over the network. Most games will involve three to 
eight human players, and players should select the Network 
(3-8) option.

Once the CONNECT program is running, and the network option 
chosen, the first player to hit the Connect button becomes 
Player 1, with the power to make a number of choices, so 
you may wish to negotiate this point.

As each player establishes their network connection, their 
NetBIOS name is registered, and their chat window appears. 
You can use the chat windows to talk amongst the various 
players until all players are connected.

When all potential players have registered, hit the ESC 
key. You will be returned to DOS but a connection will have 
been established between all the players. All players 
should now start Warlords II Deluxe with the WAR2 batch 
file. However, they will have to wait until Player 1 has 
started their game before the game screens will appear for 
the other network players. Once Player 1 has started the 
game, the Program verify screen will appear on all 
machines. This will determine whether all players are 
running the same version of the game, or at least running 
compatible versions. Warlords II Deluxe version numbers 
will take the form V2.x.y. For games to work across a 
network, the .y number can be different, but all players 
must be running the same game at the V2.x level.

Player 1 must also supply the network save game name, 
taking care not to overwrite previous games.

Player 1 should then choose a scenario. 

Once the program and scenario have been verified, the Game 
Start screen will appear. Initially all players are set to 
computer. Each network player is allowed to choose which 
side they will play, and it's first in best dressed. Game 
options can be edited by any player, up till the time that 
the player hits the Begin button. We're assuming that 
you're going to be sensible about this, but the game 
options will those set at the time that the last player 
hits the Begin button. The game starts when the last person 
hits the Begin button. 

Load and Save Games

Any player can issue a Save command. All machines will save 
the game. To load a game, Player 1 must be at the Start 
Game screen and issue a Load command.

At any time, a player can issue a New Game command. This 
will end the game for all players, so be careful.


Disconnecting

After running a network session, the DISCONN command must 
be run. If this is not done, then all future games will try 
to start up as network games, with a conspicuous lack of 
success.

Warlords Deluxe Troubleshooting


Problem: Game won't install - locks up after first install 
screens.

Solution: Run Installer in VESA mode (check box on bottom 
of install screen).

Note: If the Installer had to run in VESA mode, then 
Deluxe, the Scenario Builder and all other game programs 
also have to run in VESA  mode, using the -v switch.

Note: Most modern SVGA cards have VESA mode built in, most 
older SVGA  cards require a TSR program to be run to setup 
the card in VESA mode.


Problem: Installer or Game sort of runs, but looks funny, 
or gets garbage on screen.


Check: Has program correctly detected SVGA card? See the 
About Your  PC under the SSG menu, or run the program SSG 
from the \W2DELUXE  directory to check whether the 
program's guess is right.

Solution: If the program gets the SVGA card wrong, run in 
VESA mode  described above.

Problem: I've done everything possible to get the game to 
run in VESA mode, but the game either hangs immediately, 
crashes randomly, or  leaves small images behind on the 
screen.

Solution: The problem is that a lot of SVGA cards are 
somewhat erratic in their adherence to the VESA standard.

There is a program called UniVBE by SciTech software which 
is designed to iron out all these problems. It recognises 
over 160 cards, and guarantees that recognised cards will 
operate correctly according  to the VESA standard.


There is a shareware version available which would allow 
you to try this out. You can find it in the following 
locations:

Compuserve: UVBE51A.ZIP in Lib 12 of PCPROG

FTP: ftp.scitechsoft.com

WWW: http://www.scitechsoft.com


Problem: Game refuses to run, complains about a lack EMS 
memory.

Solution: User must make at least 2 Mb of EMS memory 
available. This is done in the file CONFIG.SYS with a line 
that looks something like; DEVICE=C:\WINDOWS\EMM386.EXE RAM 
HIGHSCAN If the EMM386 command has a parameter NOEMS, this 
must be removed.

Problem: Installer refuses to recognise CD at all.

Check: Is user running MSCDEX (the Microsoft CD extensions). 
Some people use other CD software.

Solution: W2 Deluxe must have MSCDEX present to run.

Problem: Install from CD won't go.

Solution: Run the program INSPROB.BAT from the CD. This 
will do an emergency install. Then run the INSTALL program 
from the HD to install the game as desired.


Problem: After a while, EMM memory runs out, and the screen 
fills with EMM error messages, often while Talking Head or 
other Sound Effect is  playing.


Workaround: Turn off Speech and Effects from Settings 
Dialog under Game Menu.

Solution: Problem only occurs in versions before v2.2.4. 
Supply patchto v2.2.4 or greater.

Problem: Game runs slow, with frequent disk accesses.

Workaround: Run SMARTDRIVE or other disk caching software 
as possible preferably 512K or greater, but anything should 
be better than nothing.


Solution: Upgrade to v2.2.4, then if not running 
SMARTDRIVE, try running WAR2 -o20 which will reserve 320k 
of memory for the game overlays to run in. The actual 
number can be experimented with.

Problem: Midi sound is too loud.

Solution: Upgrade to V2.2.4 then start the game with 
WAR2 -m5, to set midi volume to 5 out of 10. Number can be 
changed to suit user 
from  0 to 10. 


Problem: Running out of memory, or having trouble getting 
game to run on a 4 Mb machine. 


Solution: Do not install sound or music. If using a Sound 
Blaster AWE 32 for music, consider using the SB 16 driver. 
This will save memory.

Problem: Some dialogs take a long time to draw.

Solution: The system will add drop shadows to dialogs, if 
it thinks the drawing speed of the video card is fast 
enough for adequate results. If you disagree and want the 
dialogs to draw faster run the game with the -s option. 
WAR2 -s will turn off the shadowing.

Problem: Save Games for random maps look funny after 
running other random map games.

Solution: You must rename any random map games you create, 
otherwise any subsequent random map game will overwrite 
yours, resulting in  the loss of the game details.


Problem: Free memory, as revealed in the About Your PC 
dialog gets very low, causing occasional game problems.


Solution: You can force the game to use less memory. 
Starting the game with WAR2 -4 forces the lowest memory 
model, WAR2 -8 forces the next size up.

Problem: Need to run the game in WIN 95 or OS/2.

Solution: See the files WINREAD.ME and OS2READ.ME in the 
\W2DELUXE  directory.

Problem: CONNECT program does not run properly, display is 
bad.

Solution: CONNECT needs to be run in VESA mode. Versions 
before V2.2.4 cannot be forced into VESA mode. Apply patch 
to V2.2.4.

Problem: Need to run in VESA mode, or use other command 
line switches under Windows 95.

Solution: Create a Shortcut to the program. Edit the Cmd 
line setting of the Program tab in the Properties for the 
Shortcut to include the command line parameters. For 
example: WAR2 -v -ns will run Warlords II Deluxe in VESA 
mode and without the intro.

OR:

Edit the file WAR2.BAT. There is a line which reads

W2 %1 %2 %3 %4 (in later versions the parameters go to %8)

Edit this line to replace each % parameter with the command 
line switch you wish to use. For example:

W2 -v -ns %3 %4

will run Warlords II Deluxe in VESA mode and without the 
intro. Leave any unused % parameters untouched.


Problem: CONNECT program crashes as soon as I try to run 
it, or gives strange video.


Solution: Early versions could not accept the -v parameter 
to run under VESA mode. V2.2.3 had a separate problem. 
Upgrade to v2.2.4 or later.


Problem: CONNECT program runs, but modem connection cannot 
be made. Get error message that modem driver not loaded.


Solution: SSG provides default modem initialisation strings,
but these will only work in about 80% of cases. Your modem 
may require a different string. Consult your modem 
documentation. Any string that has worked with other games 
has a good chance of working here.

Try running the connection at 9600 Baud. Many PCs have an 
old UART  chip in their serial ports, which has problems at 
higher speeds. You need a 16550 UART to guarantee success 
at 14,400 or 28,800 Baud.

Make sure that the modems at both ends of the connections 
are running at the same speeds.

Check your COM port allocation. Remember, most PCs have 
Serial mice,  usually on COM 1.

Problem: I've tried everything, and CONNECT still doesn't 
work.

Solution: You don't actually need CONNECT to create a 
connection. The instructions below show how to dispense 
with CONNECT. This means  that you can use your own 
terminal programs to create a modem  connection, and run 
Deluxe over that connection once it is established.

Here are some brief instructions on how to run SSG's 
connection drivers without using the CONNECT program:


1. NULL MODEM
-------------

From the \W2DELUXE\ directory type: 

CONN\COMIO 1       (if your null modem cable is on COM 1)
CONN\COMIO 2       (if your null modem cable is on COM 2)  
CONN\COMIO 3       (if your null modem cable is on COM 3)  
CONN\COMIO 4       (if your null modem cable is on COM 4)  

When the game has ended, to unload the driver, type:

		CONN\COMIO U


2. 2 PLAYER NETBIOS
-------------------

From the \W2DELUXE\ directory type: 

CONN\NETB2

When the game has ended, to unload the driver, type:

CONN\NETB2 U


3. 3-8 PLAYER NETBIOS
---------------------

From the \W2DELUXE\ directory type: 

CONN\NETB8

When the game has ended, to unload the driver, type:

CONN\NETB8 U


4. MODEM CONNECTION
-------------------

The modem connection is a little more complicated to 
establish. Firstly, in your main (\W2DELUXE\) directory, 
you should have a file named MODEM.DAT This is a text file 
containing 5 lines:

Comm Port
Baud Rate
Telephone number to ring
Modem Initialization string (sepated by '|'s)
Command string

Some examples follow using generic initialization strings. 

A MODEM.DAT file to call a friend at 2400 baud (Com port 2).

2
2400
5551234
ATZ0|AT&F|AT&C1
ATDT

A simple MODEM.DAT to answer at 9600 (note the phone number
is blank)

1
9600

ATZ0|AT&F|AT&C1
ATS0=1

After you have created a modem.dat file, you run the driver
by typing:

CONN\MODEM

When the game has ended, to unload the driver, type:

CONN\MODEM U

General Diagnostic Procedures

Check Video - in about your PC, the SSG program or run the 
DIAGNOSE  program. If the DIAGNOSE program fails, the 
results are written to a  file called DIAG.TXT.


Check Sound - are the various settings correct? Run INSTALL
to make  sure. Try running without Sound or Music.


Check Memory - must have at least 2 Mb of EMS free. Is 
EMM386 being  called in CONFIG.SYS? Are its parameters 
correct? Try increasing the  amount of EMS memory available.



WHERE TO GET HELP

Compuserve: 72662,3471
Internet: gwhiley@ssg.com.au
MSN: SSG_oa