Manual for CLIF DANGER (Shareware-Version)

LEGAL HINTS:

This Version of Clif Danger-Terror Sexy Seven is 
shareware !

This Signifies that the game is allowed to be 
copied independently, as long as the copy 
contains all datas and schedules in unchanged form!
The use of this program is at owners risk !
Neither New Generation Software nor 
CDV-Software GmbH shall be liable for any mistakes 
arising out of using this program !

INDEX:

1) Generals
2) System-demands
3) The story
4) Global stuff in addition to the game
5) Controls
6) The Power-Up system
7) Menue-explanations
8) If something doesn`t work
9) Things being left


1) GENERALS
This games is concemed to be a jump`n bang`n run 
game.
New Generation Software warrants that the acting 
figures are comic-characters, taking part in this 
game completley voluntarily and are neither
agonized excessive nor carried to the beyond.
In addition to this all the guiding rules of the 
C T U V C (Comic-Trade- Union for Violence used 
in Computergames) are abserved.

This game is not supposed to produce violence but 
to shunt off aggessions in a medium being harmless 
for other human beings.

In the case of any risks and side-effects your 
doctor doesn`t know how to help neither.

For proofing the game to be read maniac. 
We`re now getting to the systems-demands.



2) SYSTEM-DEMANDS


Required:

IBM AT or 100%% compatible computer with 80486 DX 
processor and at least 33 Mhz tact-frequency.

530 KB Dos-Memory and 7 MB XMS-Memory (i.e. the 
computer must be equipped with 8 MB and 7 MB 
XMS-Memory must be available).


Recommended:

IBM AT or 100%% compatible computer with 80486 DX 2 
processor and 66 MHZ tact-frequency for the best 
PCI or VESA LOCAL BUS System.
Nothing said against 486 DX 4/100 or Pentium 
systems neither.

530 KB Dos-Memory and 7 MB XMS-Memory 
(i.e. the computer must be epuipped with 8 MB and 
 7 MB XMS-Memory must be available).

Soundblaster or 100%% compatible Soundcard

Gamepad or joystick



3) THE STORY

Our hero Clif Danger is asked for help by the 
Amazon-Queen called "Swihip", because the Glox 
(green-skinned-steel helmet-wearers) have, in 
progress of expanding their training areas, annexed
the planet "Pleasure 6" offhand. The usally 
peaceful planet was expanded to a 20 step 
comprehensive training area through traps, 
gen-manipulated animal world and vegetable kingdom.
The amazones who tried to struggle against the 
terrifying intervention were put on to plugs and 
Stood in the scenery as being the soldier`s bonus.
Our hero, as always present when it`s worth to 
groom his male show-off, just re-fuled his 
space-ship quickly, sharpened his blaster and 
right made his way to "Pleasure 6".
And here we are now...



4) GLOBAL STUFF IN ADDITION TO THE GAME

4.1) Installation of the soundcard

Please do start the program by SETSND.EXE. The 
program tries to find out whether there is a 
soundblaster or 100%% compatible card at hand 
through the system-variable BLASTER. If there is a
variable found, the system tests the including 
datas. If the test succeded, you`ll see a panel in 
the middle of the screen showing the found 
soundcard. In this case you can take a test to 
find out whether everything worked out allright 
by using the menue-item "test", or you can leave 
the program directly via MISC-->EXIT.
The new configuration will be saved automaticly.
If there`s no blaster-variable there will possibly
turn up on this panel:

Soundcard       :       None

Port            :       0

Irq             :       0

DMA             :       0

Allthough, if there is a soundcard installed, 
please choose appropriating datas for your 
soundcard in the soundcard-menue among the 
menue-item SOUNDBLASTER and make your TEST.
If the suggested datas are correct, music should
turn up. If this shouldn`t be the case, please 
check the enlistment and try again. If there are 
any other appliances or cards installated, which 
are using one of the ports, interrupts or 
DMA-ducts, being specified from you, the program
might crash on the complete system surpends.
In ths case the only thing to help is a reset 
(cold start) in addition to this it is possible to 
let the program search for the soundcard 
independently.
This is done through using the menue-item 
auto-detect. This procedure might conduct a 
system-crash in some configurations though. Are all
datas in the information-panel correct, leave the 
program via MISC-->EXIT.


4.2) SURVEY

The game consists of 6 cuts, in the 
shareware-version there`s just one of them 
available.

1. The jungle --> Shareware
2. The temple
3. The rocks
4. The grotto
5. The swamps
6. The Glox outside sentry "Techno 3"

Each of these cuts got 4 stages.

After finishing a stage successful, a password is
given, which enables to start the game on it`s 
next stage. The games`s exit stay`s locked until 
all missions are executed. Before entering a new 
cut, a hint will be given by the Amazon-Queen in 
person (only full version).
The quantity of missions is recognizable by the 
quantity of the g-marked plates, being shown 
beside `mission goals` on the display-panel.
If all missions are executed, the last plate 
vanishes and an exit-sysmbol appears.
From this time on the exit is cleared and you can 
start making your way through the next stage.

Shareware-version:
After the 4th stage the game ends automaticly. If 
the final opponent got beaten, the program shows 
the screenshots of the following worlds and then 
lands on the operating system plain.

Total-version:
If Clif manages survive all stages, the game is 
finished.



4.3) THE DISPLAY-PANEL

Actually, the display-panel is a self-explanation 
but, for once more, here are the informations.

In left top corner there`s the area of the 
Mission-Goals. Here the quantity of missions that 
still have to be done are displayed in g-marked
plates. If all missions are accomplished, the 
exit-sysmbol appears.

Right beside, there are two energy-beams up upon 
each other. The top one with the three hearts 
displays the hero`s life energy, where by the 
hearts are also standing for an automatic continue. 
If the top beam once loses it`s total energy, a 
continue will be deducted. In the clean this means: 
No energy and no hearts left equals GAME OVER.
Just before Clif brings his comic-life to an end 
for a short while, he starts blinking, so the 
incautions (or clumsy ?) player knows what he`s
on about.

The bottom energy-beam displays the map`s energy. 
What it is ? With the keys, being explained below 
CONTROLS, a general view-map can be pulled out, 
which is giving informations about the surrounding 
environs. This gives the chance of finding out 
whether there`s a platform in an abyss or if there`s 
a secret way hidden somewhere. By being confrontated 
with an end boss, your opponent`s energy is 
displayed on the screen`s bottom margin.

I don`t think there must be anything being explained 
about SCORE and HI(SCORE).



5) CONTROLS

HERO:             KEYBOARD        JOYSTICK

Hero left         Cursor left    Joystick left
Hero right        Cursor right   Joystick right
Hero ducks        Cursor up      Joystick back
Hero jumps        Cursor down    Joystick fire 1
Hero shoots       CTRL/STRG      Joystick fire 2


WEAPONS:

Laser           cipher 1
Mini-vulcan     cipher 2 (if found)
Flame           cipher 3 (if found)
Spread          cipher 4 (if found)


OTHERS:

ESC             Main-Menue
F1              Help-screen
TAB/M           General view-map



6) THE POWER-UP SYSTEM

Beginning the game our hero is just armed with a 
paltry laser. If he finds another weapon, it will 
be straigt active. Via the controls 1-4, being 
explained above, you can switch over between the 
once found weapons at pleasure. On the lowest 
Power-Up stage the weapons are having loads of
ammunition. If Clif finds a Power-Up while making 
his way, the shooting-power of his weapon changes 
and from this time on the used ammunition is 
calculated. With the first Power-Up you start with 
1000 shots, for the following ones there are 100 
shots of ammunition given. If you run out of 
ammunition, the weapon will only shoot the 
ordninary way, without any Power-Up.
By collecting another Power-Up, one more stage and 
100 shots are added (if the Power-Up`s are filled 
up, only 100 shots are added).

Because of some weapons being doted more than once, 
a weapon being found but already been present 
before, signifies a Power-Up.

By collecting the letters C L I F you`ll receive 
all weapons, all Power-Up`s and full amunition for 
each weapon.

The weapon`s status is displayed on the top`s left 
side, below the display-panel. There you will find 
a box, displaying the numbers 1-4, small lila 
Rectangles and, green-coloured, the number of the 
current Power-Up ammunition.

Numbers 1-4:

Pointing out the receivable-and current weapons.
If a black number is displayed, then the weapon is 
not chooseable.
If a white number is displayed, then the weapon is 
chooseable.

The red number displays the current choosen weapon:
1 Laser
2 Mini-vulcan
3 Flame
4 Spread

The 5 boxes:

Pointing out the Power-Up stage. If all boxes are 
green, the complete Power-Up`s are given for using 
a weapon.

The green number:

Displays to 1000 at the beginning and only changes 
after collecting a Power-Up for the equivalent 
weapon. If it drops to 0, the weapon only shoots 
by using the standard-shot.



7) MENUE-EXPLANATION

By entering the program you will be, as for as a 
soundblaster compatible soundcard was found, 
requested to choose the audio-quality. This 
signifies an influence on the program`s speed of 
running. By using slower machines it`s recommended 
to choose the middle or low output-quality. Even 
though there are some more possiblities of 
adjusting the game to slower systems. This step is 
explained below the game-menue.

The next stage is the main menue.

Here can be choosen between three difficulty-grades 
on the left-hand side, as there were:

EASY    -->     Beginner`s stage

NORMAL  -->     Normal difficulty-grade

HARD    -->     This difficulty-grade is supposed 
                to be used by professionals who 
                managed the game in shortest time 
                and are now looking out for a new 
                challenge...

SYSTEM  -->     Enables the termination of the 
                game and you`ll land on the 
                operation-system`s plain.

CODE    -->     By moving to this menue-item, a 
                cursor appears in the bottom-box. 
                There you can now input a stage 
                code for entering in a determined 
                stage. If you typed in the wrong 
                code you'll get a 'INVALID CODE' 
                message.

After finishing a stage, a password will be given 
and can, if the temporals are blessed in the 
following stage, start the game at the beginning of 
the appropriating stage through the password`s 
help. Each difficulty-grade has got it`s own 
passwords.

During running the game you can get to the 
game-menue by pressing the ESC-key.

In here you can move from one menue-item to the 
other by using the cursor-keys UP/DOWN.

It contains the following items:

- Continue game         --> Like the name tells, 
                            back to the game 
                            (also possible through 
                            using ESC)

- Music volume          --> Here the music`s volume 
                            can be tuned in. Full 
                            right signifies maximun 
                            volume, full left 
                            signifies music off.
                            If the music is turned 
                            off completely (cursor 
                            in the red-framed box 
                            on the left) it affects 
                            positive on the 
                            running-speed of the 
                            game, because the 
                            calculating time for 
                            mixing the music now is 
                            at the program`s 
                            disposal.

- SFX volume            --> See music volume, but 
                            here related to the 
                            sound-effects.

- Graphic details       --> This menue-item offers 
                            the possibility of 
                            turning the scroll-
                            plains on and of at
                            pleasure, for increasing 
                            the running-speed of the 
                            game.

- Game speed            --> On fast machines and 
                            especially on high-end-
                            systems the program 
                            must be slowed down for 
                            being kept playable. In 
                            this menue the intensity 
                            of slowing-down the game 
                            can be tuned in. Full 
                            left signifies maximum 
                            slow-down, full right 
                            signifies to play with 
                            the processor`s full 
                            power. If the machine is 
                            that slow that it 
                            doesn`t manage 15 frames 
                            in a second, the 
                            turnings don`t have any 
                            effects.

- Control               --> If a joystick or a 
                            joypad is adapted, the
                            controls can be changed 
                            between keyboard and 
                            joystick/pad by pressing 
                            this key.

- Button type           --> Because of the fire-
                            buttons 1+2 being 
                            changed on some 
                            joysticks, the 
                            signification of these 
                            buttons can be changed 
                            by using this 
                            controller.

- Calibrate joystick/pad -> If the calibration of 
                            the joystick is 
                            misplaced, it can be 
                            calibrated new by using 
                            this menue-item. For 
                            this the joysick must be 
                            let loose, i.e. in 
                            neutral position, and 
                            ENTER must be pressed.

- Quit game (press Q)   --> From here, you can get 
                            back to the main-menue, 
                            from where (e.g.) the 
                            difficulty-grade can be 
                            changed. To avoid an 
                            unintentional getting-
                            out of the runnig game, 
                            it won`t be enough to 
                            confirm the item by 
                            using ENTER, but as is 
                            said, the Key Q must be 
                            pressed. To press Q 
                            without the cursor being 
                            standing on the menue`s
                            item doesn`t make any 
                            effects.

- Exit game (press E)  -->  See Quit game, but from 
                            this item you can, by 
                            evasion of the main-
                            menue, right return to 
                            the Operation-systems`s 
                            plain.



8) IF SOMETHING DOESN'T WORK

If you haven`t got enough DOS- or XMS-Memory, you 
should manufacture a Boot-disc. How this is done 
please refer your operating system manuals.



9) THINGS BEING LEFT

The only thing left to say that we hope you`ll 
enjoy this game and give a few helpfull hints:

For staying alive a bit longer it might be 
ingenious to maximal slow-down the game. Through 
this it might flicer a bit, but the apponents walk, 
drive, fly and for the most important, shoot slower.

Hard opponents must not be fought at the very 
moment, but should be attacked from the best 
position. Some opponents should better be ignored
completely....

Instead of firing all over the place, final 
opponent`s weak parts should be found.

Objects which are freshing up the energy of life 
should better be kept till they are needed.

This is just a game, so please dont`t get crossed 
if the computer wins !!!

If you want to contact us write to the following 
address:

NEW GENERATION SOFTWARE
c/o Mister Korte
Haarmeyers-Kamp 6

D-49586 Neuenkirchen (Germany)


Phone: (0049) 5465 / 2921
       (0049) 172  / 5211032

Fax:   (0049) 5465 / 1263


