#
#------------------ Default Help Text  ---------------------
#
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-
-
-                  SORRY, NO HELP AVAILABLE!
#
#------------------ Help Text for Terminal-Menu ---------------------
#
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-                  WELCOME TO THE ToS FACTORY!
-
- This Help Window is accessable in nearly any menu of the factory.
- To get the "Help Window" just press <CTRL-F1>. You may leave
- the factory at any time with <ALT-X>. The factory handles both
- mouse and keyboard.
-
- With a leftclick on the mouse you activate buttons or select
- whatever is behind a highlighted text. The appropriate action can
- be started on the keyboard with <RETURN>. A right-click with the
- mouse or key <ESC> are a sure way to leave any menu or window.
- <Left Arrrow>, <Right Arrow>, <Up Arrow>, <Down Arrow>,<Page Up>,
- <Page Down> are the keys to move through buttons or selectable
- text. Yes, <Home> and <End> are also available.
-
- The currently active window is marked by a white frame.
-
- If you started the factory without option "-s", sound should be
- activated. For some -so far unknown- reasons the sound is a
- bit crude sometimes, in this case have a try with <SHIFT-F3>.
-
- At the factory terminal you can activate your construction desk
- by choosing [Load] or [New], which will lead you to the next
- menu. [Modify] allows you to edit Team-Tos-Data. If you've got
- other things to do, just leave by using [Exit] or <ALT-X>.
#
#------------------ Help Text for Chassis-Group ---------------------
#
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-
-                    CHOOSE A CHASSIS GROUP
-
- Having made your decision whether to load an existing Titan
- or to create a new one, you can now choose from 5 different
- chassis groups. If you want to load a Titan, you will get a
- list of all Titans belonging to the chassis group you choosed
- in this menu. If you want to create a new Titan, the chassis
- group determines how heavy your Titan may get at maximum.
-
- Ranges are from
- ---------------
- Recon   : 40 Tons    (Chassis Group 1)
- Light   : 70 Tons    (Chassis Group 2)
- Medium  :100 Tons    (Chassis Group 3)
- Heavy   :140 Tons    (Chassis Group 4)
- Assault :200 Tons    (Chassis Group 5)
-
- There are 4 different chassis in a chassis group, that makes a
- pool of 20 chassis types at all. If you have choosen the group
- in this menu, the following menu will determine the type.
-
- You may leave this menu with [Back] , Right-Click or <ESC>
#
#------------------ Help Text for Chassis-Type (Layout) --------------
#
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-
-                  CHOOSE A CHASSIS TYPE (LAYOUT)
-
- This menu lets you choose the type of chassis in the proper
- selected chassis group. They differ in the amount of free slots,
- where you can build in your equipment, the weight of the chassis
- itself, the base speed, which will change during the Titan-design
- and a lot more. In the lower window you can see how the chassis
- looks like ( ..if there is an image avaliable... ;) ).
- Different chassis will determine different shapes of Titans
- later in the game. Decide well...
-
- BMT: this means "Base Movement Time". A Titan with chassis no. 1
-      from chassis group no. 1 (the lightest chassis available)
-      needs 18 game seconds to reach the target hex if moving
-      at walk speed over normal ground.
-
-
- You may leave this menu with [BACK] , Right-click or <ESC>
#
#------------------ Help Text for Load-Menu ---------------------
#
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#
#------------------ Help Text for Edit-ToS-Name ---------------------
#
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-
-                 EDIT THE NAME OF YOUR TITAN
-                
- In this field you may enter/edit the name of your Titan.
-
- The field supports common edit functions:
-
- <INSERT>, <DELETE>, <BACKSPACE>, <SHIFT-LEFT ARROW> as a
- "home"-function to the string, <SHIFT-RIGHT ARROW> as an
- "end"-function to the string.
-
- If you want to create special designs which the "Computer
- Enemies" shouldn't be able to use, let the Name begin with
- a special sign, the "#". A Titan design which is named e.g.
- "#Griffon" is only avaliable to "Player Teams", not to Teams
- created and led by the ComputerAi.
-
- With this option to protect designs from being used by the
- ComputerAi you are able to create master designs consisting
- of e.g. Engine, Heatregulators, Lifesupport, Armor...
- You may then easily create different designs in weaponry
- and equipment by using your master designs, filling them
- with weapons + equipment and saving them with different
- names.
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-
-                CHOOSE THE ENGINE FOR YOUR TITAN
- 
- The Engine does'nt only provide your Titan with moving capability
- but supports all systems that need power with the respective
- energy. If your systems require more power than your engine
- supports you'll have to shutdown some systems or stop moving.
-
- If you activate the text field "Engine" you'll get a new menu
- from which you may choose an engine for your Titan.
-
- After you've installed an engine, this field turns red and is
- now named "Remove Engine". This means that you can't install
- an additional engine. you are only allowed to remove this one.
-
- Removing will occure automatically when you activate the
- "Remove Engine"-field. After you've removed the engine,
- you may install another one. You CAN'T SAVE A Titan WITHOUT AN
- ENGINE!
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-           CHOOSE THE HEAT REGULATORS FOR YOUR TITAN
-
- As the heat regulators are connected by a system of tubes,
- any damage to a part of the system will affect the whole system.
- You will realize the fatal results later during the game.
-
- The field "Heat Regulator" has a different color to remind you
- that they should be installed before any other equipment because
- they occupy slots in more than one location, so that you may not
- install any heat regulators if any of the special needed
- locations is out of free slots!
-
- If you activate the text field "Heat Regulator" you'll get a
- new menu from which you may choose a Type of heat regulator
- system for your Titan.
-
- After you've installed the heat regulators, this field
- turns red and is now named "Remove Heat Regulator". This means
- that you can't install any additional heat regulators.
- You are only allowed to remove this heat regulator system.
-
- Removing will occure automatically when you activate the
- "Remove Heat Regulator"-field. After you've removed the
- heat regulators, you may install other. you CAN'T SAVE A Titan
- WITHOUT A HEATREGULATOR-SYSTEM!
#------------------------------------------------------------------
#- Watch the "Reduce Heat" evaluation in the "Tos-Values" window of
#- the factory while installing components.
#------------------------------------------------------------------
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-
-              CHOOSE THE FLARES FOR YOUR TITAN
-
- Flares cover your Titan from enemy-guided-missile-fire. As guided
- missiles are a horrible weapon especially at long distance and
- at ballistic fire its a good advice to have a Flare Launcher.
- They aren't too heavy or expensive.
-
- If you activate the text field "Flares" you'll get a
- new menu from which you may choose a Flare Launcher for your Titan.
-
- After you've installed the Flare Launcher, this field turns red
- and is now named "Remove Flares". This means that you can't
- install any additional Flare Launcher.
- You are only allowed to remove this one.
-
- Removing will occure automatically when you activate the
- "Remove Flares"-field. After you've removed the Flare
- Launcher, you may install another one.
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-
-               CHOOSE A SHIELD FOR YOUR TITAN
-
- Shields protect your Titan against energy weapons. They reduce
- the "to hit" chance of any energy weapon including "Plasma Gun".
- If the attack fails, there might be a chance that the shield
- itself gets a hit. In this case the Titan takes no damage but
- will heat up. Shield use up to 4 power units !
-
- If you activate the textfield "Shield" you'll get a new menu
- from which you may choose a Shield FOR YOUR TITAN.
-
- After you've installed the Shield, this field turns red
- and is now named "Remove Shield". This means that you
- can't install any additional Shield.
- You are only allowed to remove this one.
-
- Removing will occure automatically when you activate the
- "Remove Shield" field. After you've removed the
- Shield, you may install another one.
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-
-       CHOOSE A DAMAGE CONTROL SYSTEM FOR YOUR TITAN
-
- Damage Control Systems (D.C.S) allow the JOCK to repair
- minor or major damage of your Titan, depending on his/her
- "D.C.S Skill". It'll take time to repair during a battle,
- but may reactivate e.g. a damaged "Autocannon 20".
- In addition the D.C.S lowers the critical damage e.g.
- from medium to light, depending on the quality of the D.C.S.
-
- If you activate the text field "Damage Control" you'll get a
- new menu from which you may choose a Damage Control System
- for your Titan.
-
- After you've installed the Damage Control System, this field
- turns red and is now named "Remove Damage Control". This means
- that you can't install any additional Damage Control Systems.
- You are only allowed to remove this one.
-
- Removing will occure automatically when you activate the
- "Remove Damage Control" field. After you've removed the
- Damage Control System, you may install another one.
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-
-            CHOOSE A LIFE SUPPORT FOR YOUR TITAN
-
- Life Support protects the JOCK against damage
- and can heal the JOCK. A better Life Support heals more damage.
-
- If you activate the text field "Life Support" you'll get a
- new menu from which you may choose a Life Support for your Titan.
-
- After you've installed the Life Support, this field turns red
- and is now named "Remove Life Support". This means that you
- can't install any additional Life Supports.
- You are only allowed to remove this one.
-
- Removing will occure automatically when you activate the
- "Remove Life Support" field. After you've removed the
- Life Support, you may install another one.
- You CAN'T SAVE A Titan WITHOUT A LIFESUPPORT!
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-
-             CHOOSE A SCANNER FOR YOUR TITAN
-
- Scanners are an essential device for locking enemy Titan as
- a Target. They enable the JOCK to scan an enenmy "active", so
- that he/she can get information on the enemy's armor,
- weapons and equipment. A succesful "active scan" will apply
- a "to hit" bonus. Scanners use one power unit to operate.
-
- If you activate the text field "Scanner" you'll get a
- new menu from which you may choose a scanner for your Titan.
-
- After you've installed the scanner, this field turns red
- and is now named "Remove Scanner". This means that you
- can't install any additional Scanners.
- You are only allowed to remove this one.
-
- Removing will occure automatically when you activate the
- "Remove Scanner" field. After you've removed the
- Scanner, you may install another one.
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-
-              CHOOSE A BATTLE COMPUTER FOR YOUR TITAN
-
- Battle Computers affect numerous aspects such as
- "to hit" modifier, speed of "target locking" and others.
-
- NOTE: Without a Battle Computer the Jock will suffer serious
- negative modifiers to attack skill rolls as he must do nearly
- all calculations with his slide rule.
-
- If you activate the text field "Battle Computer" you'll get a
- new menu from which you may choose a Battle Computer for your
- Titan.
-
- After you've installed the Battle Computer, this field turns red
- and is now named "Remove Battle Computer". This means that you
- can't install any additional Battle Computers.
- You are only allowed to remove this one.
-
- Removing will occure automatically when you activate the
- "Remove Battle Computer" field. After you've removed the
- Battle Computer, you may install another one.
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-
-             CHOOSE AN E.C.M DEVICE FOR YOUR TITAN
-
- E.C.M Devices are electronic counter measures against enemy
- guided missiles and active scan attempts.
-
- In combat they use one power unit and can be toggled
- on/off.
-
- If you activate the text field "E.C.M Device" you'll get a
- new menu from which you may choose an E.C.M Device for your
- Titan.
-
- After you've installed the E.C.M Device, this field turns red
- and is now named "Remove E.C.M Device". This means that you
- can't install any additional E.C.M Devices.
- You are only allowed to remove this one.
-
- Removing will occure automatically when you activate the
- "Remove E.C.M Device" field. After you've removed the
- E.C.M Device, you may install another one.
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-              CHOOSE A JUMP PORT FOR YOUR TITAN
-
- Jump Ports do allow a titan to jump from hex to hex at a constant
- high speed.
- Jump ports do use 1, 2 or 3 slots which are located in the lower
- torso [1], both legs [2] or all three of these body parts [3].   
-
- The field "Jump Ports" has a different color to remind you
- that they should be installed before any other equipment because
- they occupy slots in more than one location, so that you may not
- install any jump ports if any of the above-mentioned locations
- is out of free slots!
-
- If you activate the text field "Jump Port" you'll get a
- new menu from which you may choose a Jump Port for your
- Titan.
-
- After you've installed the Jump Port, this field turns red
- and is now named "Remove Jump Port". This means that you
- can't install any additional Jump Ports.
- You are only allowed to remove this one.
-
- Removing will occure automatically when you activate the
- "Remove Jump Ports" field. After you've removed the
- Jump Port, you may install another one.
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-
-              CHOOSE AN ARMOR FOR YOUR TITAN
-
- If you activate the text field "Armor" you'll get a
- new menu from which you may choose an Armor Type for your Titan.
- Each type is characterized by its weight, protection, slot usage
- and heat reduction modifier.
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-
-              CHOOSE WEAPONS FOR YOUR TITAN
-
- You can install up to 15 weapon systems into a Titan.
- If you want to remove a weapon, activate the help for the
- menue "Remove Weapon". The menu "Remove Weapon" is only
- available if at least one weapon has been installed.
-
- If you activate the text field "Weapon" you'll get a
- new menu from which you may choose a Weapon for your
- Titan.
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-
-                     REMOVE WEAPONS
-
- You can select "Remove Weapon" if you have installed at least
- one weapon system in your Titan.
-
- This activates the construction window where you can choose
- the location of the weapon to be removed.
- Now remove the weapon by clicking on one of its slots in the
- newly activated Titan location window.
-
- Weapons which do use ammunition have also cleared their
- respective ammunition slots.
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-
-                      SAVE A TITAN
-
- You may not save a Titan that has no engine, heat regulator
- or lifesupport.
-
- If you are about to save a Titan without a name, you'll
- get a warning. Also you'll get a warning if you've loaded a Titan
- and you are about to overwrite it. In this case you may decide
- whether to overwrite this Titan or to rename it.
-
- As long as you've already installed engine, heat regulator and
- life support you may save the Titan at any time. You may give the
- current Titan a different name to make copies of your design.
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-
-                   DELETE A TITAN
-
- You may delete a Titan that is already in the Titan database.
-
- You may not delete a newly built Titan if it hasn't been
- saved yet.
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-
-                    VIEW A TITAN
-
- Lets you have a look at the Pinboard of the Factory.
-
-
- It will give a general view about the Titan design, giving a
- suggestion to the general capability of the Titan in aspects
- of armor, weaponry, attack/defense category, heat- and
- power management and more.
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-
-               CHOOSE AN ITEM FROM THE LIST
-
- With a left-mouseclick or the <Return> key on the keyboard
- you choose an item from this list. This action activates
- the "Construction window" for the Titan where you specify
- the location the item should be installed to.
-
- HeatRegulators and JumpPorts are installed immediately.
- You don't have to choose a location for this Items and
- therefor the "Construction window" for the Titan won't
- be activated.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
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-               THE TITAN CONSTRUCTION WINDOW
-
- This window lets you choose a location of the Titan chassis
- where you want to install the current component.
-
- Locations which are allowed to install this component to are
- in blue color.
- Locations which are denied to install this component to are
- in red color.
-
- There are a few reasons why a location is
- denied for installing the current component:
- 1)  There are no free slots at this location. Any component
-     needs a minimum of one slot to be installed
-     (even 1 [mm] of armor occupies a slot!)
-
- 2)  The component (e.g. an engine) is installable only in
-     certain locations of the Titan. You may not install an
-     engine to the left arm or to the right leg...
-
- A green-colored location is the current choosen location
- which the component is allowed to be installed to.
- A yellow-colored location is the current choosen location
- which the component is denied to be installed to.
- You may leave this window with right-mouseclick or key <ESC>.
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-
-                THE TITAN LOCATION WINDOW
-
- This window lets you choose a weapon to be removed.
- You are only prompted with slots in the current location
- that are part of a weapon.
-
- To remove a weapon, just click on any slot occupied
- by this weapon. This will remove the weapon and its
- ammunition (if it has any).
-
- If you are repairing a Team Titan you may choose the
- item/component to be repaired. The color of the slot is a
- damage indicator. The cost for the repair are shown in the
- window header as well as the price if you buy a new item of
- this kind (except prices for Actuators, Gyro, Internal Structure)
-
- After you've "removed a weapon" / "repaired an item/component"
- you'll be back to the "Construction Window" and are ready to
- choose another location in order to remove another weapon or
- to repair another item/component.
-
- You may leave this window with right-mouseclick or key <ESC>.
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-                 THE ARMOR INSTALLATION WINDOW
-
- This window lets you install or remove armor. To install armor,
- press either the button for "Install  1 [mm]", "Install 10 [mm]",
- "Install  1 [Slot]" or "Install Full".
- This will install the respective ammount of armor to the selected
- location, may it be "single location", "all locations", 
- "left + right arm" or any other combination. If you switch to
- "sinlge location" or "all locations", all other locations are
- disabled. Except this rule all locations may be combined as
- install locations. NOTE: If you wan't to install to multiple
- locations, every location is filled up to the current amount of
- armor, thus, if you want to equally fill those locations choose
- 1 mm rather than 10 mm because the armor management tries to fill
- up one location fully before switching to fill the next one.
- Depending on the kind of armor you've choosen a different amount
- of armor is needed to fill up a slot in the location, but 1 [mm]
- occupies 1 slot in any case.
-
- Note that 1 additional mm of armor doesn't mean an additional
- armor point. Watch the armor points increasing/decreasing while
- installing/removing single mm of armor.
- The button [DONE] accepts the current modifications. If you
- haven't made modifications it just leaves the armor management!
- You may leave this menu with [DONE] , Right-Click or <ESC>
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-
-                SELECT ENGINE WINDOW
-
- The engine's single characteristic is it's output of
- power units [PUs] per second. The PUs are needed for
- movement, electronic devices and energy weapon recharge.
-
- An engine shown in red color means that there is not enough
- space for installing, a brown color means that the weight
- is too heavy.
-
- With a left-mouseclick or the <Return> key on the keyboard
- you choose an item from this list. This action activates
- the "Construction window" for the Titan where you specify
- the location the item should be installed to.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
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-
-           SELECT HEAT REGULATOR WINDOW
-
- The heatreg's single characteristic is its reduction
- of heat per second. Heat is measured in celsius [C].
-
- Heat regulators are built in at fixed locations:
- 2 slots : left and right leg
- 3 slots : above + center torso
- 5 slots : above + left and right torso
- 7 slots : above + left and right arm
- 9 slots : above + center back torso + lower torso
-
- A heatreg shown in red color means that there is not enough
- space for installing, a brown color means that the weight
- is too heavy.
-
- With a left-mouseclick or the <Return> key on the keyboard
- you choose an item from this list. This action directly
- installs the choosen Heat Regulators and doesn't activate
- the "Construction window" for the Titan where you specify
- the location the item should be installed to.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
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-
-                SELECT FLARES WINDOW
-
- Flares do protect against guided missiles. The value
- Mod is the 'to hit' penalty for these weapons. The
- duration of protection is listed in seconds. If a Titan
- leaves the hex-field he'd launched the flares in the
- protection is lost automatically and a new charge of
- flares has to be launched in the target-hex to
- reastablish protection against guided mmissiles.

- Flares have a standard payload of 7 charges
-
- A flare shown in red color means that there is not enough
- space for installing, a brown color means that the weight
- is too heavy.
-
- With a left-mouseclick or the <Return>-key on the keyboard
- you choose an item from this list. This action activates
- the "Construction window" for the Titan where you specify
- the location the item should be installed to.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
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-
-                SELECT SHIELD WINDOW
-
- Shields do protect against energy weapons. The value
- Mod is the 'to hit' penalty for these weapons.
- Shield maintainance uses power units [PUs] per
- second and produces some heat.
-
- A shield shown in red color means that there is not enough
- space for installing, a brown color means that the weight
- is too heavy.
-
- With a left-mouseclick or the <Return>-key on the keyboard
- you choose an item from this list. This action activates
- the "Construction window" for the Titan where you specify
- the location the item should be installed to.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
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-
-              SELECT DAMAGE CONTROL WINDOW
-
- Damage Control Systems allow a jock to repair equipment
- during combat. The value Mod is the modifier added to the
- jocks repair skill. The value time is the multiplier
- uses for calculation of the total repair time.
- D.C.S also reduce ammo explosions and critical hit effects.
-
- A D.C.S shown in red color means that there is not enough
- space for installing, a brown color means that the weight
- is too heavy.
-
- With a left-mouseclick or the <Return> key on the keyboard
- you choose an item from this list. This action activates
- the "Construction window" for the Titan where you specify
- the location the item should be installed to.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
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-
-              SELECT LIFE SUPPORT WINDOW
-
- The life supports main function is to protect the jock
- from heat and absorb physical shock. The secondary function
- is to heal wounded jocks. The value under heal is the
- amount of damage healed every 10 seconds if the jock
- masters his medical skill check.
-
- A life support shown in red color means that there is not
- enough space for installing, a brown color means that the
- weight is too heavy.
-
- With a left-mouseclick or the <Return>-key on the keyboard
- you choose an item from this list. This action activates
- the "Construction window" for the Titan where you specify
- the location the item should be installed to.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
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-
-              SELECT SCANNER WINDOW
-
- Scanners are used to detect and analyze titans.
- Their ranges are divided into short- and long range,
- enemies in short range are better scanned activly
- whereas the long range allows basic scans and
- target locking.
- The value Mod is the modifer for active scans on
- enemy titans. The time multiplier is used to
- calculate the duration of these scans.
-
- A scanner shown in red color means that there is not
- enough space for installing, a brown color means that the
- weight is too heavy.
-
- With a left-mouseclick or the <Return>-key on the keyboard
- you choose an item from this list. This action activates
- the "Construction window" for the Titan where you specify
- the location the item should be installed to.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
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-           SELECT BATTLE COMPUTER WINDOW
-
- Battle computers are needed for all sorts of combat
- calculations. They are necessary to avoid manual
- firing which is severly penalized.
- The value Mod does reflect the positive 'to hit'
- modifier.
-
- A computer shown in red color means that there is not
- enough space for installing, a brown color means that the
- weight is too heavy.
-
- With a left-mouseclick or the <Return>-key on the keyboard
- you choose an item from this list. This action activates
- the "Construction window" for the Titan where you specify
- the location the item should be installed to.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
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-               SELECT E.C.M WINDOW
-
- Electronic Counter Measures [E.C.M] do protect against
- guided missiles and active scans.
- The value under Mod1 is the negative 'to hit' modifier
- for enemy guided missiles.
- The value under Mod2 is the penalty for enemy active
- scans.
-
- An E.C.M shown in red color means that there is not
- enough space for installing, a brown color means that the
- weight is too heavy.
-
- With a left-mouseclick or the <Return>-key on the keyboard
- you choose an item from this list. This action activates
- the "Construction window" for the Titan where you specify
- the location the item should be installed to.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
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-               SELECT JUMP PORTS WINDOW
-
- Jump ports allow titans to lift off and cross hexes
- at a high speed. JMT is the time in seconds a titan
- needs to do so, disregarding the terrain.
- Secs is the duration a titan can jump before he is
- forced to reload. It is very much dependant on weight.
- Look at the jump time in the lower right general
- status window to see the final value.
- Jump ports are built in at fixed locations:
- 1 slot : lower torso
- 2 slots: left and right leg
- 3 slots: lower torso + left and right leg
-
- A jump port shown in red color means that there is not
- enough space for installing, a brown color means that the
- weight is too heavy.
- With a left-mouseclick or the <Return>-key on the keyboard
- you choose an item from this list. This action directly
- installs the choosen Jump Ports and doesn't activate
- the "Construction window" for the Titan where you specify
- the location the item should be installed to.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
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-               SELECT ARMOR WINDOW
-
- Now it gets a bit complicated. There are four types of
- armor, each with its own specific weight and protection.
- Weight does display the weight in tons per millimeter of
- armor.
-
- <AP/mm> does display the protection per millimeter of armor.
- Thats the value against which damage is applied.
-
- <Heat> does display the amount of heat reduction possible
- [ see heat regulators ] with this type of armor.
-
- The <Weight> and <Bulk> are general values to compare the
- armors of equal protection.
-
- Note that the weight bulk of armor is also modified by the
- size of the location. 30mm protection of the head do take
- less slots and weight than 30mm protection of the left torso.
-
- With a left-mouseclick or the <Return>-key on the keyboard
- you choose an item from this list. This action activates
- the "Construction window" for the Titan where you specify
- the location the item should be installed to.
- You may leave this menu with [BACK] , Right-Click or <ESC>
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-               SELECT WEAPON WINDOW
-
- The values here are straight forward.
- Range does show the minimum and maximum range in hexes.
- Behind the numbers are letters like (S), (M) and (L)
- showing to which "range category" the weapon belongs.
-
- Firing below minimum range is penalized and impossible
- beyond maximum range.
- Weapons which do use ammunition use at least one additional
- slot, more if you want to multiply the amount of shots.
-
- A weapon shown in red color means that there is not enough
- space for installing, a brown color means that there is
- enough space but the weight is too heavy.
-
- With a left-mouseclick or the <Return>-key on the keyboard
- you choose an item from this list. This action activates
- the "Construction window" for the Titan where you specify
- the location the item should be installed to.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
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-                       LOAD TEAM
-
- With a left-mouseclick or the <Return>-key on the keyboard
- you choose a Team from this list. This action activates
- the "Load Team Titan" window where you may load damaged
- Titans to be repaired or any Titan to be modified.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
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-                       LOAD TEAM TITAN
-
- This menu shows the current avaliable Titan belonging to the Team
- you are working on. Displayed are the Titans with their Jocks (if
- any) and their current damage status. There are 4 different
- damage categories: <light>, <medium>, <heavy> and <destroyed>.
-
- All damaged parts of the Titan (including armor and internal
- structure) are counting to any of the 4 damage categories.
-
- You may load any Titan (despite of having any damaged parts
- in any damage category) from the Team for modifying. A
- "Team Titan" having been modified is a VERY SPECIAL DESIGN which
- nobody else is able to get. All designs due to modification of a
- "Team Titan" are prevented from being used by others
- (even Computer Enemies cannot use them). The design belongs to
- the Team. This is a way to create own unique Titan designs!
-
- With a left-mouseclick or the <Return> key on the keyboard
- you choose a Titan from this list. This action activates
- the Main Menu from which you may repair or modify this Titan.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
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-                     INSTALL AMMUNITION
-
- With a left-mouseclick or the <Return> key on the keyboard
- you choose the amount of ammunition you want to add for
- this Weapon. You have to choose one of the offered amounts
- of ammunition to install the weapon. You may however choose
- not to install the weapon (Cancel, ESC, Right Mouseclick).
-
- If there isn't any more space or weight avaliable to install
- more than one additional ammunition slot you won't be 
- prompted with the "Install Ammunition" window. In this case
- you automatically enter the "Titan Construction" window and
- install the weapon with one ammunition slot.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
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-                TITAN SPECIAL STATISTICS
-
- The pinboard shows the current state of the Titan under
- construction. All values are determined referring to
- a special design in the corresponding chassisgroup.
- The following data are used to give a rating of the Titan:
-
- Firepower: summary of damage capability at all ranges
- Long-, Medium- Shortrange: damage capability in each
-                            category, ignoring punch/kick
-
- Speed, Jumptime, Armor: All values are compared to a
- special design referring to the corresponding aspect
-
- Defense: Qualitiy of Flares, ECM, Shield, Speed and Jump
- Recon:   Special formula using speed, jump and scanner
-
- Heat- and Powermanagement show if there are any lacks
-
- Overall Rating: summary of all indicators
-
- You may leave this window with right-mouseclick or key <ESC>.
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-               FULL REPAIR
-
- With the Button <FULLREP> you repair all damaged parts
- incl. armor and internal structure with just one click.
-
- The repair is automatically saved to the Tema data and
- the costs are subtracted from the Team money.
-
- Your Team needs to have enough money to do the full repair,
- otherwise you have to repair single parts with the repair
- menu.
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-                  REPAIR
-
- The <REPAIR> Button activates the "ToS construction window".
- The bodyparts with damaged items or armor are shown in a
- different color. Clicking on the current bodypart activates
- the "Location window" which shows the damaged items in the
- corresponding color, e.g blue if destroyed, red if heavy
- damaged and so on. In the top of the location you can see
- the price for repair and for sell of the damaged part.
-
- If there isn't at least one Jock in the Team that has a
- damage control skill of 50% or more the Team will pay extra
- money. A destroyed part may be less expensive if being
- replaced by a new one. All other damage however is cheeper
- if being repaired. You can't buy parts like Actuators, Gyros
- or Armor, so this damaged parts have to be repaired.
-
- Repair is done by just clicking on the damaged item in the
- "location window". The costs are automatically subtracted
- from the Team money and you are back to the "construction
- window". All repairing and/or modifying is saved immediately
- to the Team data.
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-               LOAD A TITAN FROM LIST
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-
-                 BACK TO PREVIOUS MENU
-
- Using this Button activates the previous menu depending
- on the way you've entered this menu.
-
- If you started the Main Menu to build "New Titans" you'll
- get back to the "Choose CHassis" Menu.
-
- If you've loaded an existing Titan you'll get back to the
- "Terminal Menu".
-
- If Vou've entered this menu by choosing a Team ToS to be
- repaired/modified you'll get back to the "Load Team ToS"
- Menu.

