  ______ __    __  _______  __    ____    __    __  ________  ______  ___
 |  ____|\ \  / / |  _____||  | /   _  \ |  |  |  ||__    __||   ___||    \
 |  |__   \ \/ /  |  |__   |  ||  /   \_||  |__|  |   |  |   |  |__  |  D  |
 |   __|   >  <   |   __|  |  ||  |  ____|   __   |   |  |   |   __| |    /
 |  |     / /\ \  |  |     |  ||  \__/  ||  |  |  |   |  |   |  |___ |    \
 |__|    /_/  \_\ |__|     |__| \______/ |__|  |__|   |__|   |______||__|\_|
 
			    F       A       Q                           
		    (Frequently Answered Questions)
			     Version 1.1.3
				  7/25/95
 
  
 Welcome to the OFFICIAL FX FIGHTER FAQ.  Here you can find pointers and 
 answers to the most Frequently Asked Questions about FX FIGHTER.  This FAQ  
 provides an up-to-date supplement to the README.TXT included with every FX 
 FIGHTER game. Enjoy, Mal (The README file contains essential information every FX 
 FIGHTER player should read.) 

 The following names mentioned in this FAQ are registered trademarks:  
 FX FIGHTER, Brender, Argonaut, GTE Entertainment, Gravis GamePad, Pentium, 
 Sega, Virtual Fighter, NEXGEN, Nx586, Windows, Windows 95, Helix Multimedia
 Cloak, IBM, PC-DOS.

 You are welcome to duplicate and redistribute this document, as long as 
 it is not modified from its original form.  (C) Copyright 1995 by GTE 
 Vantage.  All rights reserved.

 1)  Introduction
  1a)  Who created FX Fighter?
  1b)  What is needed to run FX Fighter?
  1c)  Can I play FX Fighter under OS/2?
  1d)  Can I play FX Fighter under Windows?
 2)  The Game
  2a)  The Demo.
  2b)  What is FX Fighter?
  2c)  What are the differences in the fighters?
  2d)  Hints
	 2d.1)  ***The hidden moves are here***
	 2d.3)  Is there handicapping?
	 2d.4)  Can I change the difficulty level?
  2e)  Can I ever be Rygil? 
  2f)  Really cool web sites.

 3)  Other problems
  3a)  Advice for 4MB setups.
  3b)  My frame rate is too slow, can I speed it up?
  3c)  Helix Multimedia Cloak problems.
  3d)  SX/NexGen chips.
  3e)  I install the game and it won't recognize the CD in the drive.
  3f)  Joystick/Keyboard won't work properly.
  3g)  My Gravis GamePad won't calibrate properly.
  3h)  Running FX Fighter in Windows 95.
  3i)  Running FX Fighter in IBM PC-DOS 6.3 or higher.
  3j)  The music volume control does not work, how come?
  3k)  It won't install any drive other than C:
  3l)  When will a patch disk be available?
  3m)  How to manually control the camera.
  3n)  General sound problems.
  3o)  Playing over a network/modem.
	
4)  Super common questions/YES and NO answers
  4a)  Will FX Fighter be available in SVGA?
  4b)  Will FX Fighter use the new graphics accelerator cards?
  4c)  Will FX Fighter be network/modem playable?
  4d)  When the moves will be out and where.
  
5)  How to contact GTE
  5a)  How can I contact GTE Entertainment on the internet?
  5b)  How can I contact GTE Entertainment by phone?
  5c)  How can I contact GTE Entertainment via US (Snail) Mail?

 FAQ Answers

 1)  Introduction
  1a) Who created FX Fighter?
	FX Fighter was developed by Argonaut Software and is published by 
	GTE Entertainment.  FX Fighter is the first PC product to use Brender 
	3D rendering technology, developed by Argonaut Technologies, Ltd., 
	to create a true 3D fighting arena.  

  1b) What is needed to run FX Fighter?
	You will need a minimum configuration of a 486/DX-33 with 4 MB of 
	RAM to run the game.  A floating-point processor is required 
	(designated by "dx" in 486/DX-33.  Note: for example, a 486/SX-33 
	does not have a floating-point processor).  However, a 486/DX2-66 
	with 8MB of RAM is highly recommended.  This game will not run on a
	chip produced by NEXGEN.  The Nx586 does not use floating point 
	technology, causing the game to crash.  This game screams on a 
	Pentium processor and 16 MB of RAM, so if you are one of the lucky 
	ones, you'll have a great time.
 
  1c) Can I play FX Fighter under OS/2?
	Yes, although GTE does not directly support OS/2.  While we are 
	currently testing FX Fighter under OS/2, we have no specific 
	recommendations on how to run the game under this operating system 
	at this time.  The results of our BETA configuration analysis of 
	FX Fighter under OS/2 are included in the readme.txt file on the 
	CD-ROM.

  1d) Can I play FX Fighter under Windows?
	The game has not been designed to run under Windows.  We recommend 
	that the game be run from DOS.

 2)  The Game
  2a) The Demo.  It's out.  Check our web page (http://www.im.gte.com) or
	a local bbs.  If you do not find the FX Fighter demo on your favorite
	local bbs, email the area code, phone number and bbs name to 
	gtechsup@imagitrek.gte.com and we will probably be able to get it up
	there for you.

  2b) What is FX Fighter?
	FX Fighter is a heart pounding, fast-paced 3D virtual fighting game, 
	similar to Virtual Fighter by Sega.  FX Fighter is the first 3D 
	fighting game to utilize all the  PC's capabilities.
  
  2c) What are the differences in the fighters?
	
	*Sheba is of the Feran race, a cat-like species.  The Feran are 
	extremely ruthless, and specialize in shredding their enemies with 
	their long claws.  
	
	*Venam is from the Manti race of beings.  The insectoid Manti use the 
	carcasses of Humans and Ferans as food for their larval offspring.  
	The Manti also can spray a deadly venom at their victims.   
	
	*Cyben 30 is a member of the Cyben empire.  The Cyben, a mechanical 
	species, seek to dominate the galaxy and populate it with artificial 
	life.  Cyben 30 uses his Shock and superior strength to annihilate 
	bio-organisms.   
	
	*Tropis is the home planet of Kiko, a warrior of the rebellious Kanti 
	people.  The technology and weaponry of the Kanti is primitive.  
	But what Kiko lacks in hi-tech, she makes up for with deadly skill.  
	
	*The oldest civilization belongs to that of the Karlakians, the home 
	of Ashraf.  He appears to be a harmless monk, but don't be fooled.  
	His Chakra can render an opponent helpless and vulnerable to attack.  
	
	*The planet Ursae, a long dead world, was once the home of Siren.  
	Her motive is obvious, to conquer the galaxy.  Be careful of her 
	telekinetic powers.  
	
	*Jake is a government agent from the Human Alliance of Planets.  
	His tactical training and brute strength prepare him for victory.  
	
	*The Magmen are a mysterious race.  Though there is ample myth about 
	them, to this day no evidence of their existence has been found.  
	Magnon, thought to be one of the Magmen, is renowned for his 
	strength, toughness, and durability.  Reputedly, Magnon can kill 
	easily with his Lava Breath. 
  
  2d)  Hints
   2d.1)  THE HIDDEN MOVES!!!! (which marketing authorized for release)

	ASHRAF:
	Back break throw        = f,d,p/d+p
	Energy Push             = f,d,f+p
	Fireball                = b,f+p
	Heavy uppercut          = b,p

	VENAM:
	Swipe Punch             = f,p
	Knee strike             = b,k
	Twirling punch          = f,b,p
	Poison spit             = b,f,p

	SHEBA:
	Heavy claw slash        = b,p
	Jumping spin kick       = b,f+k
	Frank n steiner         = f,f,k

	CROUCHED MOVES (SHEBA)  
	Heavy claws             = p,p

	MAGNON:
	Forward elbow          = F+P
	Roll attack            = D,F+P (When ducked)
	Mid kick               = F/D+K
	Lava breath            = B,F+K
 
	KIKO:
	Knee throw             = B,D+P
	Triple kick            = K+K
	Two fisted punch       = F+P
	Throwing star          = B,F+P
 
	CYBEN 30:
	Blastoff throw         = U+P (Up close)
	Rotor arm attack       = F,F+P
	Rocket punch           = B,F+p
	Roundhouse kick        = D+K

	JAKE:
	2x Punch+kick          = F,B+P
	Face pounder           = F,F+P (Up close)
	Shoulder charge        = F+P
	Twisting uppercut      = B,F+P

	SIREN:
	Levitation throw       = U+P (Up close)
	Back throw             = B/D+P (Up close)
	Knee to groin          = F+K


    2d.2)  Is there handicapping?
	Yes.  You can raise or lower the character's handicap in the 
	Character Select Screen by pressing Up or Down on the gamepad, or 
	pressing A (up) and Z (down) for Player One, and L (up) and "," 
	(down) for Player Two.  The higher your handicap, the more damage 
	your punches will inflict.
   
    2d.3)  Can I change the difficulty level?
	Yes, the difficulty level can be changed in the Bout Options screen.  
	Move the cursor down to "difficulty" and either lower or raise the 
	number (1-7) to decrease or increase the difficulty.  
 
 2e)  Can I ever be Rygil?
	Thanks to David Sisselman@AOL, everyone can now be Rygil.  David wrote 
	a small batch file which enables the user to convert Magnon into
	Rygil.  The patch can be found at the Jon's FX Fighter Moves & Cheats
	web page (http://www.umn.edu/nlhome/m447/reinb001/mvcheat.html).  
	Special thanks to David for sharing his awesome patch with the rest of 
	the world!

 2f)  Really cool web sites.
	OK, here is a list of web sites that every FX Fighter fan needs to check
	out.  
	Bob's FX Moves (http://www-unix.oit.umass.edu/~bobby/fx/fxmoves.html)
	Jon's FX Fighter Moves & Cheats page 
		(http://www.umn.edu/nlhome/m447/reinb001/mvcheat.html)
	Pete Wilson's FX Fighter page (http://www.esu.edu/~pwilson/fxfaq.html)
	Happy Puppy (http://www.happypuppy.com/games/link/fxfight.html)
	Complete Gaming Headquarters (http://host.yab.com/~macgyver)
	Special thanks to those who have compiled move lists, since we can't.
      Mitch
 
 3) Other Problems 
  3a) Advice for 4MB setups.
	FX Fighter will run on a 4 MB machine, however some additional 
	configuration may be required to get the memory needed.
	(3.5 mb total memory free)
	Memory Type            Total =   Used  +    Free
	----------------      -------   -------   -------
	Conventional            640K      23K       617K
	Upper                   123K      51K        72K
	Reserved                128K     128K         0K
	Extended (XMS)        3,205K     217K     2,988K
	----------------      -------   -------    -------
	Total memory          4,096K     419K     3,677K     
	
	***Total memory needs to be above 3,500----^***

	Total under 1 MB        763K      74K      689K

	Largest executable program size       617K (631,696 bytes)  
	Largest free upper memory block        72K  (73,312 bytes)  
	MS-DOS is resident in the high memory area.

	Try the following config.sys and autoexec.bat for basic requirements.
	Config.sys                              Autoexec.bat
	DEVICE=C:\DOS\HIMEM.SYS                 PATH=C:\DOS;C:\
	DOS=HIGH,UMB                            PROMPT $p$g
	FILES=30                               (Sound Card and CD-ROM drivers)                
	BUFFERS=30
	(Sound Card and CD-ROM Drivers)
	
	Make sure that you back up your original config.sys and 
	autoexec.bat before making changes.

  3b) My frame rate (game speed) is too slow, can I speed it up?
	You can increase the frame rate (and speed up the game) by lowering 
	the detail levels in the game to a minimum (see Detail Levels in the 
	Options screen).  Basically, the more detail (texture) you add to the 
	characters, the slower the game plays: Flat (fast), Gouraud shading 
	(slower), Texture (slowest).
 
  3c) Helix Multimedia Cloak.  This product is not compatible with FX Fighter
      It's modified MSCDEX.EXE and MOUSE.COM drivers raise conventional
      memory, however, higher conventional memory is not needed.  The game
      will run with conventional memory around 550K, but needs at least 3.1K
      of XMS memory.  If you are using this product, FX Fighter will not 
      detect the CD-ROM in the drive, and ask you to insert the proper FX
      Fighter CD-ROM in the drive.  Reboot your system with the MSCDEX.EXE that
      comes with MS-DOS to remedy the problem.

  3d) SX and NexGen processors.  This game will not run on a chip produced 
      by NEXGEN.  The Nx586 does not use floating point technology, causing 
      the game to crash.  Also, the game will not run on an SX type chip.   
      The game requires a floating point processor, or a math coprocessor to
      to the complex calculations required by BRender's technology.  GTE 
      cannot guarantee compatibility with a system using a separate math 
      coprocessor or an Intel Overdrive processor.

  3e) I install the game and it won't recognize the CD in the drive.  This 
      is a problem that we have been having on some systems.  A number of 
      users have been able to get the game running under Windows (although
      not directly supported) with few problems.  This error could be caused
      by a number of things.  If you are encountering this problem, you can
      try the following to remedy the situation.  1)  Update your sound and 
      CD-ROM drivers.  Many systems have old and outdated drivers.  However
      unlikely this may seem, it is recommended that you use the latest 
      drivers to run the game.  2)  Try running the game in Windows.  Windows 
      uses its own set of drivers for such devices.  If Windows recognizes
      the CD in the drive, but DOS does not, it is a good indication that
      your drivers need to be updated.  3)  Set up FX Fighter to run with no
      sound.  If the game functions properly (without sound), you will need
      to update your sound card drivers.  4)  Lastly, try making a boot disk.
      I know many of you will scoff at this idea, but many problems have been
      fixed by users making a boot disk.  If all else fails, try the basics.

  3f) Joystick/Keyboard won't work properly.  If you choose to play the game
      in two player mode and have your joystick plugged in, the keyboard will
      not be detected.  To solve this problem, you must unplug your joystick
      from the game port located on the back of your computer and re-run 
      FX Fighter.  The keyboard will not reset if you do not restart the 
      game.  Currently,  The game is not playable in 2 player mode with a 
      joystick plugged in.  If you have 2 joysticks or gamepads, you can 
      purchase a Y-Cable.  This device will enable you to run 2 gamepads off 
      one joystick port.  However, not all Y-Cables are the same.  Make sure 
      you purchase a high quality cable, preferably one manufactured or 
      recommended by your sound card manufacturer.  The developer has been 
      told of this problem and is currently working on a solution.

  3g) My Gravis GamePad won't calibrate properly.  There have been some 
      reports about the GamePad not calibrating properly (it only calibrates
      on half of its range of movement.)  If you are using the game port on 
      your sound card, make sure the game port on your controller card is not 
	active.  This will cause conflicts and the joystick/pad will not work 
	properly. 
  
  3h)	Running FX Fighter in Windows 95.  The game is currently not supported
      in Windows 95 and GTE cannot offer support on how to get the game 
      running properly in Windows 95.  However, if you go to a DOS prompt from 
      within Windows 95, the game will run fine.  (At least it does on my 
	machine).

  3i) Running FX Fighter with IBM PC-DOS 6.3 or higher.  The game was not 
      tested on IBM DOS and there could be problems.  Some users have called
      the technical support line while running IBM DOS and have had some of
      the above mentioned problems.  We cannot rule out IBM DOS as fully
      compatible with FX Fighter.

  3j) The music volume control is not working, and here's why.
	FX Fighter uses the volume control in the CD ROM drive and not the 
	sound mixer on the sound card.  Unfortunately, not all CD ROM drives
	have internal variable sound control.  If you are experiencing non 
	variable music control it is because your CD ROM has an on/off switch
	and not a variable sound control option.  An alternative for this is
	the following.  You can take a sound cord and plug it in the front
	of your CD ROM drive.  Run that cord around the back of your computer
	and plug it in the LINE IN on your sound card.  In theory, you should
	be able to control the volume by the knob/dial located on the CD ROM
	drive.
  
  3k) FX Fighter will only install to the C: drive.  To fix this, you can
	install to the C: drive and XCOPY the game to another drive.  
	Example:  XCOPY C:\FXFIGHT D:\FXFIGHT /S.  You will be asked if 
	the destination in a file or directory, select directory, and you
	will be set.  You will also need to edit the fxfight.cfg file located
	in the FXFIGHT directory.  Type edit fxfight.cfg and change the game
	path, the second line in the file.

  3l) The Patch.  We are working on a patch to fix some of the above 
      mentioned problems and should be out in approximately 4 weeks of
      this posting.

  3m) How to manually control the camera.  This is a known bug and there
	are a couple simple fixes.  If this problem is occuring, try turning
	down the detail levels on the characters and arena.  If the problem
	still occurs, you can hit the HOME key to disable the camera.  The
	page up/page down keys will zoom in/out, and the arrow keys will 
	rotate the camera.

  3n) General sound problems.  We have had several problems that have led
	to sound card/driver incompatibility.  If you are experiencing 
	problems, please try running the game with NO SOUND, and see if the 
	game will run.  

  3o) Playing over a network/modem.  FX Fighter is not a modem/network game
	and will not be playable with either of these devices in future 
	versions.  If there is to be an FX Fighter 2, modem/network support
	will be addressed.
 
 4)  Super common questions/YES and NO answers
  4a)  Will FX Fighter be available in SVGA?
  	FX Fighter will not be in SVGA.  This will be addressed during 
	FX Fighter 2 talks.

  4b)  Will FX Fighter use the new graphics accelerator cards?
	The short answer to this is no.
  
  4c)  Will FX Fighter be network/modem playable?
	 FX Fighter is not a modem/network game
	and will not be playable with either of these devices in future 
	versions.  If there is to be an FX Fighter 2, modem/network support
	will be addressed.

  4d)  When the moves will be out and where.
	You will want to look in PC Gamer, CD ROM Today, and Computer
	Gaming World.  Look in the latest editions.  I'm sorry I can't offer 
	more information as to when the complete moves will be released, 
	but check the mag's, our web page, and the cool web pages listed 
	in section 2f.

 5)  How to Contact GTE
  5a) How can I contact GTE on the Internet?
	To reach GTE Interactive Media on the World Wide Web, contact URL 
	http://www.im.gte.com.  The Web Page is where to look for the most 
	up-to-date FX Fighter information, artwork, demos, and special moves.

  5b) How can I contact GTE Entertainment by phone?
	GTE Technical Support can be reached at 619-431-4264, Monday-Friday, 
	between the hours of 9 am and 5 pm.  Please note:  No game play hints
	will be given out over the phone.  The Technical Support E-Mail 
	address is gtechsup@imagitrek.gte.com.
 
  5c) How can I contact GTE Entertainment via US (snail) Mail?
	You can contact us via snail mail at 
	
	Technical Support Department
	GTE Entertainment
	PO Box 4358
	Carlsbad CA  92018
