Llama Masters 3
	Title screen.  Originally a Star Wars parody, but then I changed it to
	the more traditional title screen, but kept the Star Wars-esque text
	and messed up Imperial March.  After the text, Adam and Beets play
	ping-pong.  Then everything starts glowing (suggested by yenrab).
The first bored
	Your house.  Your mother wakes you up, telling you not to be late for
	your first day of Llama Mastering.  As you leave, some guys appear
	and take you to "Double Trouble's in jail."
	The gratuitous fading stuff on the house is a poke at infamous fader
	Matt Williams.
	Green passage: Double Trouble's in jail
Double Trouble's in jail
	A jail.  You are freed by a helpful convict who has managed to escape.
	Another convict gives you ammo after you free him.  You use this to
	shoot through the breakable walls in the cell of the guy digging to
	China.
	North: Jailhouse rockin' new year's eve
	East: Passage pass can be
Jailhouse rockin' new year's eve
	Another jail board.  If you stay there too long, you are killed by
	guards.
	South: Double Trouble's in jail
Passage pass can be
	A brightly colored and pointless passage to Base.
	West: Double Trouble's in jail
	East: Base
Base
	The Llama base.  Pretty much like the Llama Masters 2 base design,
	but with more stuff.  Great Llama sends you to kill Al Gore.
	Green passage: White House
White House
	Actually the white house exterior.  Not a very important board.
	Secret service guy complains about "Mad About You" being cancelled.
	Other guy is a secret cervix guy.
	White passage: White House inferior
White House inferior
	Sparsely decorated room in the White House.  Al Gore is here.  You
	can kill him by shooting him.
	Red/blue passage: Acid
Acid
	The second base board.  Introduces the new base design: dark blue with
	fading stuff at the bottom, and the Great Llama in a grey case.  Also
	ping-pong table, Coke machine, and water cooler.  An intruder is
	detected in the base, and you are sent to investigate.
	Red/blue passage: White House inferior
	Green/blue passage: Corridors
Corridors
	A dark maze of corridors.
	South: Corridors 2: The New Batch
	East: Return of the Corridors
Corridors 2: The New Batch
	A completely useless board here to throw you off.  The key on the
	board is not only worthless but impossible to get without cheating.
	North: Corridors
	South: Corridors
Return of the Corridors
	Big room with a grey thing with blinking lights.  Myranda is here,
	as "Girl with really big hands".  Defeat her and the door opens.
	West: Corridors
	Red/blue passage: Arrhenius acid
Arrhenius acid
	The Great Llama is eating Doritos but runs out and sends the Llamas
	to get him some more.
	Red/blue passage: Return of the Corridors
	Green/blue passage: The mean streets
The mean streets
	A street containing the Llama Base, Bob Tower, and Ye Olde Fishe
	Shoppe (a tip of the hat to ninja.zzt)
	West: Beat the heat
	Green/blue passage: Arrhenius acid
	Red passage (inaccessible): Bob Tower lobby
Beat the heat
	The outside of Grocery Mart.
	East: The mean streets
	Purple passage: Grossery store
Grossey store
	Grocery Mart interior.  Here you fight the Three Weird Sisters, but
	there are no Doritos to be found.
	Red/blue passage: Lewis base
	Purple passage: Beat the heat
