        ╒═╕╒═╕╒═╤═╕╒═╕╒═╕╤  ╒═╕╤ ╤
        │  │ ││ │ ││  │ ││  │ ││ │
        │╒╕╞═╡│ ╧ │╞═╡╞═╛│  ╞═╡╘╤╛
        │ ││ ││   ││  │  │  │ │ │
        ╘═╛╧ ╧╧   ╧╘═╛╧  ╘═╛╧ ╧ ╧
                                 
$░▒▓ ┌╥──────────╥┐ ▓▒░
$░▒▓ │║ Movement ║│ ▓▒░
$░▒▓ └╨──────────╨┘ ▓▒░
                       
Use the arrow keys to move around the
dungeon. Each time you move, any enemies
that happen to be on the same floor of
the dungeon as you will get a chance to
move as well.
             
Touch an enemy to attack that enemy. This
will also consume a turn. In the same way,
if you end a turn adjacent to an enemy,
that enemy will have the chance to attack
you.
    
$░▒▓ ┌╥────────╥┐ ▓▒░
$░▒▓ │║ Combat ║│ ▓▒░
$░▒▓ └╨────────╨┘ ▓▒░
                     
Touching an enemy will deal damage equal
to your ATK to that enemy. The damage will
then be reduced by that enemy's DEF, and
if the remaining value is positive, the
enemy's health will be reduced by that
amount.
       
If an enemy attacks you, in the same way,
your health will be reduced by the enemy's
ATK minus your DEF. As such, you have
nothing to worry from enemies with an ATK
that is lower than your DEF. At the same
time, you will be unable to do anything
to enemies with a higher DEF than your
ATK, unless you have a buff or attack
spell of some kind.
                   
Note that certain enemies may have special
attacks that are capable of bypassing your
DEF entirely. In this case merely having
a high DEF may not be enough to protect
you.
    
$░▒▓ ┌╥────────╥┐ ▓▒░
$░▒▓ │║ Status ║│ ▓▒░
$░▒▓ └╨────────╨┘ ▓▒░
                     
The sidebar contains your current location
in the dungeon, your status and the status
of the enemy you most recently interacted
with.
     
$«« Health »»
             
Your current endurance. Once this reaches
zero, you are dead. Your health will
decrease when you are attacked by enemies,
and increases when you rest at the inn
or use a healing spell.
                       
The health of the enemy you most recently
interacted with is shown in the bottom
right corner. The exact value is not shown
so you will need to estimate based on the
rate at which that enemy's health is going
down.
     
$«« ATK (Attack) »»
                   
Represents your full potential for dealing
physical damage to enemies through combat.
                                          
This is calculated as your base ATK (which
increases when you level up) plus your
weapon's ATK (which can be increased by
buying a more powerful weapon), plus any
benefits you have from temporary buffs.
                                       
The ATK of the enemy you last interacted
with is shown at the bottom of the sidebar
which you can use to determine whether
it is in your best interests to fight this
enemy.
      
$«« DEF (Defense) »»
                    
Represents your ability to defend yourself
from damage from enemies. Damage you
receive will be reduced by your DEF, with
the exception of certain defense-nulling
special attacks.
                
This is calculated as your base DEF (which
increases when you level up) plus your
shield's DEF (which can be increased by
buying a stronger shield), plus any
temporary buffs you have up.
                            
The DEF of the last enemy you interacted
with is shown at the bottom of the sidebar
which you can use to work out how much
damage you will deal to this enemy.
                                   
$«« EXP (Experience) »»
                       
This represents the amount of experience
you have gained through combat and
completing quests. When this becomes high
enough, you can level up by resting at
the inn in town.
                
$«« Level »»
            
This value represents how much you have
developed as an adventurer. When your
level increases, your maximum health,
base ATK and DEF, as well as the number
of spells you can cast will increase.
In addition, more quests are available to
adventurers at higher levels.
                             
$«« Spells »»
             
The number of spells you can cast. Your
spells can be replenished by resting at
the inn, and the maximum number of spells
you can have can be increased by gaining
experience levels.
                  
$░▒▓ ┌╥──────────────╥┐ ▓▒░
$░▒▓ │║ Spellcasting ║│ ▓▒░
$░▒▓ └╨──────────────╨┘ ▓▒░
                           
You can have up to three spells in your
repertoire. If you find a new spell in
the dungeon and you already have three
spells, you will be unable to learn it
until you free up some space.
                             
You can store the spells you've learned
at the magic shop in town, as well as swap
between sets of spells and purchase new
spells.
       
To cast a spell, type ?+s followed by
enter, then select the spell you want to
cast. In order to cast a spell you must
have a spell charge remaining (shown as
"Spells" on the status bar). These can be
replenished by resting at the inn.
                                  
!-FE_SPELL.HLP;Spell descriptions
                                 
!-FE_HELP.HLP;Return to main help screen
