Welcome to Bullfrog's downloadable demo of Genewars for PC CDROM!

Table of Contents
------------------
I.	System Requirements
II.	Installation
III.	Version Notes
IV.	Demo Reference Card
V.	Demo Play Guide
VI.	Hints and Tips

I. System Requirements
------------------------------
486DX2 66 8 Megs RAM
2X CD-ROM
1 Meg VESA compliant SVGA (VLB or PCI) video card required
30mb of free HD space. (Not Including the ZIP file)
MS or 100% compatible mouse driver
MS-DOS 5.0+ or Windows 95

II. Installation
------------------
1. Make a an empty subdirectory or folder. 
	i.e.  C:\>md gwdemo
2. Unzip the GWDEMO.ZIP into that subdirectory or folder using the '-d' option or if using 
   Winzip, make sure you have 'Use Folder Names' checked.
	i.e.  C:\GWDEMO>pkunzip -d gwdemo.zip
3. From the directory, run the Install program.
	i.e.  C:\GWDEMO>INSTALL.EXE
4. Choose your appropriate sound settings.
5. To run the game, type DEMO from your installed directory.
	i.e.  C:\GWDEMO>DEMO

III. Version Notes
----------------------
This is a downloadable version and does not contain the background music tracks.  The 
release version of the game has Redbook audio music tracks.

IV.  Demo Reference Card
-----------------------
Mouse
-----
move pointer  			scrolls screen at screen edges

left click 			perform action/select specialist/activate control panel/set
				destination for creature or specialist

Crtl+left 			click perform "bad" action

left click+drag 		select group

Crtl+left click+drag		select specialist group

alt+left click+drag		select creature group

shift+left click 		only register action on enemy 			
				building/creature/specialist/other object

right click 			de-select specialist/building/creature; close menu; locate
				specialist (in conjunction with specialist icon in main 
				panel); move to a point (in conjunction with small map)



Keyboard
--------
ALT-Q 				Exits to the Operating System

arrows 				scroll around map

H 				Help mode toggle

TAB 				toggle panel on/off

1-5 				specialist hot keys

spacebar 			abort specialist action

home 				home to your base

P 				pause

Esc 				exit game to options screen

T				Make buildings and tree transparent to view and select
				behind them. (toggle)

V.  Demo Play Guide
-----
Starting off
------------
When your colonization crew arrive on the planet surface you will want to select them 
individually to undertake tasks, the first of which is to establish a base using the 
Engineer specialist and a growing area using the Botanist (see Specialist section).

To select an individual specialist: Left-click the cursor on their respective icon on the 
status bar or point the cursor at the specialist on the game-field and left-click. Once 
selected a flashing arrow will appear above him, and he will appear in the Action circle 
at the bottom of the status bar.

To move an individual specialist: 		Move the cursor to the new location and 
						left-click. 

To de-select an individual specialist:		Right-click. Alternatively left-click on 
						another individual or building 

To select a group of specialists: 		Control+left-click and drag and a white 
						rectangle can be used to surround the 							group, when you are happy you should   
						release the left mouse button. A flashing 
						arrow will appear above those specialists 
						so selected. 

To move a group of specialists: 		Move cursor to new location and left-click.

To de-select a group of specialists: 		Right-click. Alternatively left-click on 
						another specialist or building.


Forming The Teams
------------------
Specialists
	These are the guys you are relying on to help you bring life to the devastated 
	biospheres. Their training at the hands of the Ethereals has given them the tools 
	and techniques necessary for success. Their expertise will allow you to build, 
	research, plant, harvest and herd in your own Garden of Eden. Remember, they 
	are still learning and, if you decide, then letting them interact with The Monolith 
	will augment and improve their skills. The more skillful they are the better they 
	will perform, so look after them!
Engineer: 
	Hold on to your hard-hats, this guy has got a large tool-box! He builds and 
	repairs structures. He can also carry out structure upgrades. 

To build:			Left-click on one of the building options that appear on the 
				status bar  when he is selected. As the game progresses 
				the choice will grow so don't  	neglect the scroll arrows 
				above the building menu.

To repair or 
carry out upgrades: 		If the cursor is pointed at a building that needs repairing 
				or upgrading  	a revolving tool icon will appear. Left-click 
				to commence repair/upgrade.

To destroy buildings:		Control+left-click and a dynamite icon will appear. Place 
				this over a building you wish to destroy. Bear in mind 
				that the Ethereals don't like  	Humanoids who act in such 
				a destructive way.

Geneticist:
	Studies new creature types, enabling their genetic engineering at the Gene Pod. 
	He can also act as a surgeon-in-situ effectively healing lifeforms under your 
	control. He possesses a stun-gun-cum-invasive surgery tool and a medicine box. 

To research a creature:		Placing the cursor over a creature which is relatively 
				unknown will turn the cursor into a magnifying glass. 
				Left-click to commence research. A % reading will appear 
				above the geneticists'head. A 50% knowledge reading is 
				enough to build creatures in a Gene Pod but of course 
				you could try with less! The extra 50% will affect its' size, 
				strength, stamina and intelligence.  Remember: A research 
				level above 50% is not possible with a Gene Pod. To do 
				more research a Gene Machine or Gene Lab is required. 

To heal a specialist 
or creature:  			Any specialist or creature with less than full health can be 
				Healed. A revolving red cross will appear over any creature 
				so affected. Left-click to send the Geneticist to heal them.

To stun a creature:		The Geneticist can also use his research equipment to 
				stun creatures he has already researched. In this case 
				blue cross hairs will appear over the targeted creature. 
				Left-click to select a creature for the attention of the 
				stun-gun. 

Botanist:
	He plants flowers and trees, collects seeds and studies the needs of different 
	plant species for more efficient farming and colonisation. 
	Remember that  without plant matter and a diversity of flora (see plants section) 
	you will find  difficulty in pleasing the Ethereals. Don't let him stand idle for 
	long. 

To plant seeds:		Select a plant from the botanists plant bar and left-click 
			then the area to be planted should be selected on the 
			game screen. An area will be highlighted with a growing 
			plant graphic at its' centre. Left-click will put the botanist 
			to work planting this area.

To harvest seeds: 	Select the plant seed type you want to harvest from the 
			Plant Bar and   left-click. You should remember that your 
			botanist will continue planting if he still has seeds of the 
			type you want harvested. In any case a highlighted area 
			with a plant being plucked from the soil graphic in its' 
			centre will appear on the game screen. Left-click on a 
			plant to put the Botanist to work harvesting seeds. 
			Remember: If his seed pack is full then he can't harvest 
			any more.

To cut down plants:	 Hit Control+left-click and he will get out a chainsaw for 
			some serious deforestation. Watch out for the Ethereals, 
			who are likely to frown upon such Bad actions.

Ranger:
	 Essentially a shepherd with a variety of techno-tools at his disposal. 
	He controls feeding, fighting and mating tendencies of creatures, 
	as well as  maintaining population levels by culling. When you select a ranger a 
	choice of icons will appear on the status bar and you should choose the task 
	from the list below:

To encourage feeding: 		Left-click on the feeding icon (knife and fork) and 
				then surround the   creatures you wish to feed. A 
				revolving crook will appear at the centre  	of the 
				area where you wish feeding to take place. Left-
				click to initiate feeding. 

To encourage fighting: 		Left-click on the fighting icon (crossed swords). A 
				revolving crook will appear at the center of the 
				highlighted area where you wish your animals  
				to fight. Left-click will initiate fighting and the 
				creatures selected will become more aggressive and 
				powerful.

To encourage mating:		 Left-click the mating icon and a revolving crook 
				will appear in the highlighted area. Surround those 
				creatures in mating season( a flashing heart ) and left-
				click to become a futuristic Cupid!



To stun creatures: 		Left-click on a creature will stun the creature for a 
				few moments. A blue cross hairs will appear before 
				you left-click and the creature will turn white while 
				stunned.

To kill or 
cull creatures: 		Control+left-click will let him shoot enemy 
				creatures with his ray-gun and allow him to cull 
				your own creatures. Watch out for the Ethereals   when 
				doing this, they are likely to get upset! 


Buildings
---------
	The missions cannot be completed without the construction of buildings 
	allowing the efficient running of the burgeoning biospheres. Your engineer is 
	essential for the construction of any building.

Extractor:
	Mines raw minerals and converts it to GOOP. This then allows you to build other 
	buildings as well as creating creatures in the Gene Pod. The amount of GOOP 
	that you have will be 	displayed on the status bar (see game screen).
First Stage Power Distributor:
	Channels power from generators to nearby structures (within power range 
	marked by  lightening bolts). Integral fissile material provides just enough power 
	to operate itself and one Extractor. When you build other structure ensure 
	they fall within the boundaries marked by little lightning bolt icons.
Photon Processor:
	Absorbs certain wavelengths of stellar energy reaching the planets' surface and 
	converts it into electrical power essential to the operation of a base.
Gene Pod:
	Enables the breeding of basic drone creatures from GOOP. To begin building a 
	creature  left-click on the gene pod, then left-click on the red initiation button on 
	the status  bar. The Gene Pod control screen will display the attributes of the 
	clones you are  creating. The list of attributes is as follows:
	Cost: How many units of GOOP to create one creature.
	Str: The creatures' strength in %.
	Def: The creatures' defensive skill in%.
	Spd: The creatures' speed in %.
	Aware: The creatures' awareness in %.
Recycling Plant:
	Prevents the waste of dead flora and fauna by converting them back into GOOP. 
	You should 	let the mules do the donkey work. The Ethereals will look kindly 
	on you if you go green.
GOOP Vat:
	Stores excess GOOP until needed allowing efficient operation of the base.
Landing Pad:
	Enables crew transfers both to and from orbit via rocketship. Left-click on Radar  
	component of the Pad and you can select crew for the continuing colonisation of 
	the  planet from the status bar. Left-click on the red Action button at the bottom 
	of the  window and they will be whisked to your landing pad ready for you to give 
	them jobs.
Pulper: 
	Extracts cellulose from wood to improve efficiency of upgrade mouldings of your  
	buildings. 


CREATURES
---------
	As you are playing God the moral considerations of gene-splicing needn't bother 
	you. However, you can only begin to breed hybrid creatures if you first gain an 
	understanding of the naturally(?) occurring species on the various biospheres 
	the Ethereals will send you to. Creatures may also interact with the Monolith.
	If a creature walks through a Monolith, it will give that species of creature a
	special ability which is listed in the creature description.

Controlling creatures:
	Creatures are controlled in the same way as the specialists but to select a group 
	of  creatures when there are specialists in the same area Alt+left-click+drag will 
	select  only creatures. to give a selected creature (or group of creatures) a task 
	move the  cursor to the item relevant (i.e. a field of Terrinium Bulbs) and an 
	action prompt will appear depending upon what that creatures' particular skill is 
	(in the case of the mule an axe icon will appear and the mule will collect 
	plant matter for the recycling plant). Left-click when this icon is showing to 
	initiate the task.
Mule:
	The work-horse. An improbably strong, sometimes docile creature especially 
	useful for  dragging dead plant and animal matter back to the Recycling Plant. 
	The special power they receive is a kick like....well....a mule! 
Crab:
	A tough builder drone, especially adept at structure upgrading. It is at home on 
	land or in water but is indigenous to deserts. This customers' special power is a 
	heavily  armoured carapace which will deflect shots fired at it.
Bird:
	This avian creature is very mobile having the gift of flight. Its speed is second to 
	none and it is very useful as a scout over all terrain. It inflicts damage on other 
	creatures by a vicious dive attack.

Gene Pod Restriction:
	All the above creatures can be constructed in the Gene Pod. However, to build 
	hybrid  creatures you will have to upgrade to the Gene Machine or Gene Lab.


Flora
-----
	Without plants your Edenic efforts will come to nought. You will rely on the 
	skills of your Botanists to find new plant life to cultivate, harvest and of course 
	re-plant. Only sustainable methods of farming will be tolerated by the Ethereals. 
	The variety of plants that you will encounter will have different climactic 
	requirements and you should try to find the best plant for each area. Some 
	plants are better providers of GOOP while others may offer good protection from 
	would-be attackers. The selection of species below are simply those from the 
	early stages, you'll have to learn about the rest for yourself.

Terrinium Bulb: 
	Good for planting on grassy surfaces, the bulb is ideal for the early Botanist.

Phylax Root:
	Grows nicely on grassy terrains, a fast grower that offers good nutritional value 
	to  creatures.


Options Screen
---------------
Sound effects toggle on/off
Sound effects volume control
Load a savegame
Save a game.
System -- Exits to the operating system
Resign -- Restarts the Demo Mission
Ok -- Returns to the current game.


VI.  Hints & Tips
-----------------------
Upgrading Structures
-----
	Upgrading Structures is a complex task.  First, you need to have at least one 
	Crab, one Mule, one Engineer, and a Pulper.  Have the Mule start harvesting 
	plants to the Pulper, then select the Engineer and click on the structure that 
	you want to upgrade (the cursor will change to a green arrow with tools if this is 
	possible).  As soon as the Engineer starts upgrading the structure, select a Crab 
	and click on the structure being upgraded. The Crab will then drag cellulose 
	from the Pulper to the structure being upgraded.  Add more Crabs and Mules to 
	speed up this process.

Hybrids
-----------
	To breed hybrids you need to have two different lifeforms (ie. one Crab and one 
	Mule) and a Ranger.  Move the two creatures close together and then have the 
	Ranger use the mate icon (the Heart).  Once the creatures have mated a hybrid 
	will be born.  You must study this hybrid with your geneticist to be able to 
	produce that specific hybrid with your Gene Machine or Laboratory.  Experiment 
	to see some really neat hybrids. 

VII.  Disclaimer
--------------------
THIS SOFTWARE IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS OR
IMPLIED, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE WHICH ARE HEREBY DISCLAIMED. IN NO EVENT WILL ELECTRONIC ARTS BE LIABLE
FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION,
USE, OR MALFUNCTION OF THIS ELECTRONIC ARTS SOFTWARE PRODUCT.

ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THIS FILE AND TO THE
SOFTWARE AT ANY TIME AND WITHOUT NOTICE.

THIS FILE AND THE SOFTWARE HEREWITH IS COPYRIGHTED.  ALL RIGHTS ARE RESERVED. 
NO PART OF THIS FILE OR THE SOFTWARE MAY BE COPIED, REPRODUCED, TRANSLATED, OR
REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE-READABLE FORM WITHOUT THE PRIOR WRITTEN
CONSENT OF ELECTRONIC ARTS, P.O. BOX 835, SLOUGH, BERKS. SL3 8XU, 

THE BULLFROG LOGO IS A REGISTERED TRADEMARK OF BULLFROG PRODUCTIONS LTD.
GENE WARS IS A TRADEMARK OF BULLFROG PRODUCTIONS LTD.
COPYRIGHT 1996 BULLFROG PRODUCTIONS LTD.
ELECTRONIC ARTS AND THE ELECTRONIC ARTS LOGO ARE REGISTERED TRADEMARKS 
OF ELECTRONIC ARTS.

ALL RIGHTS RESERVED.

Windows is either a trademark or registered trademark of Microsoft Corporation
in the United States and/or other countries.

Demo written by the GeneWars Team, at Bullfrog
Readme.txt written by John "EvilJohn" Moreland, US Lead Tester
with help from Drei Rendsland and Brian Allen.
Thanks to Richard, Andy, Alex, and the crew!