The author of this program is, regrettably, totally unknown. This is very unfortunate, because this is the *best* Star Trek game ever written. If it were shareware, I'd send the author thirty bucks in a shot. When I downloaded VTREK, there was no documentation accopanying it. It looks a lot like a beta-test, because a couple of the features are disabled. The disabled features are only in the opening setup screen, and do not affect play at all. Here's what I've learned about VTREK by playing it as of July 11, 1991: VTREK is "Visual Star Trek". Like EGATREK, VTREK requires an EGA or better screen. The screen is divided into five sections. The upper left is a map of the galaxy. The upper right is a short-range sensor scan of your sector. Lower left is a status window showing things like who's been shooting at you, bases that are under attack and how long they'll be able to hold out, and that sort of data. Lower right is a similar screen showing long-term information. Between the short-range scan and long-term info windows is a row of icons. Put your mouse cursor on each of them for details. Pressing the left mouse button while the cursor is on an icon will make the icon do whatever it's supposed to do. Below the icons are power and shield level bars. Beside both of these rows are vertical scroll bars and vertical icons. Put your mouse cursor on each of them for information. Set long-range courses by simply putting your mouse cursor on the part of the galactic map you want to make your destination and click the left mouse button. Set short-range by placing the mouse cross-hairs on your destination in the short-range scan window and click the RIGHT mouse button. Fire torpedos by placing your cross-hairs on a target and pressing the LEFT mouse button. Fire phaser by placing the mouse cursor on the energy status bar and clicking the left mouse button. Phasers will over-heat and become damaged if you try to fire more than 2500 units of energy - so don't do it. You can replenish your energy supply by docking with a starbase or converting mined dilithium to energy. You mine or dock by being adjacent to a planet or base. Be careful of flawed dilithium, it will really wreak havoc on you. I suggest disabling tribbles, at least at first. You do this by clicking on the "TRIBBLES ENABLED" icon on the opneing screen. There's no way to get rid of them, and there's no way to prevent them coming aboard short of not mining dilithium. And I guarantee you're going to want to mine. Once you get over a few thousand tribbles aboard - and they breed very rapidly - it becomes difficult or impossible to do anything. Tribbles clog your phasers, torps, fry your warp drive, distract your officers ... Tholians are fun. Unless you want to run out of torps shooting them, try shoot a star they're adjacent to. Don't shoot your own bases or planets - unless you enjoy getting dressed-down by Starfleet and losing points. That's it. Finding out everything else makes for part of the fun in this game. I hope the author comes forward soon, so I can send him/her some money.