/*

--------------------------------------------------------------------------------
USER.CON file.
--------------------------------------------------------------------------------

IMPORTANT NOTICE IF YOU USE MODIFIED .CON FILES

If you are playing a MULTIPLAY game and you are using 
*modified* .CON files then each multiplayer must be 
using the EXACT SAME .CON files, or the game will
get out of sync and/or develop interesting problems.

Xatrix encourages you to experiment freely with the parameters
contained in this file, and to share your discoveries with the rest
of the world.  However, BE ADVISED that Xatrix does NOT offer 
any technical support on how to use this file or other user-modifiable 
features of this game.  Do NOT call Xatrix or Interplay 
for advice or help with this subject.  

You make modifications to this and other files at your own risk. 
It is recommended that you first make a backup copy of this, or
any .CON files before making any changes.
--------------------------------------------------------------------------------
*/

// ******************
// MISC GAME SETTINGS
// ******************

define CAMERASDESTRUCTABLE      NO               // YES
define FREEZERHURTOWNER         YES

define MAXPLAYERHEALTH          100
define MAXWATERFOUNTAINHEALTH    50

define YELLHURTSOUNDSTRENGTH     40
define YELLHURTSOUNDSTRENGTHMP   50

define MAXXSTRETCH 70
define MAXYSTRETCH 70

define MINXSTRETCH 9
define MINYSTRETCH 8

define MAXPLAYERECLAIRHEALTH    200     // doubles as maxarmor.
define DOUBLEMAXPLAYERHEALTH    MAXPLAYERECLAIRHEALTH
define STARTARMORHEALTH         0
define RETRIEVEDISTANCE         844
define SQUISHABLEDISTANCE      1024 // For actors only!
define DEFAULTVISIBILITY        512
define FROZENQUICKKICKDIST      980

define GENERICIMPACTDAMAGE      10
define SWEARFREQUENCY          255

define MAXCASULAMMO            200
define MAXSHOTGUNAMMO           50
define MAXAK47AMMO              200
define MAXCROSSBOWAMMO          50
define MAXDYNAMITEAMMO          50
define MAXSHRINKERAMMO          50
define MAXGROWAMMO              50
define MAXALIENBLASTERAMMO        99
define MAXFREEZEAMMO            99
define MAXTRIPBOMBAMMO          10
define TRIPBOMBLASERMODE        0     // 0 = always visable
                                      // 1 = transluscense
                                      // 2 = invisible w/o IR goggles
                                      // 3 = totally invisable



define RESPAWNACTORTIME         768
define RESPAWNITEMTIME          768

define QSIZE                   128       // total number of active
                                         // bullet holes, blood,
                                         // footprints, money, ect...
                                         // (max 1024)

define NUMFREEZEBOUNCES          3    // 0 - 255


define RUNNINGSPEED 53200
define GRAVITATIONALCONSTANT 176

define PLAYDEADTIME 120

define SHRUNKCOUNT 270
define SHRUNKDONECOUNT 304

define FROZENDRIPTIME 90
define THAWTIME 138


// Various blast radius distances

define CROSSBOWBLASTRADIUS      1780
define TNTRADIUS                2500
define SHRINKERBLASTRADIUS      650
define TRIPBOMBBLASTRADIUS      3880
define MORTERBLASTRADIUS        2500
define BOUNCEMINEBLASTRADIUS    2500
define SEENINEBLASTRADIUS       2048

gamestartup     DEFAULTVISIBILITY GENERICIMPACTDAMAGE MAXPLAYERHEALTH
                STARTARMORHEALTH  RESPAWNACTORTIME RESPAWNITEMTIME
                RUNNINGSPEED GRAVITATIONALCONSTANT CROSSBOWBLASTRADIUS
                TNTRADIUS SHRINKERBLASTRADIUS TRIPBOMBBLASTRADIUS
                MORTERBLASTRADIUS BOUNCEMINEBLASTRADIUS SEENINEBLASTRADIUS
                MAXCASULAMMO MAXSHOTGUNAMMO MAXAK47AMMO
                MAXCROSSBOWAMMO MAXDYNAMITEAMMO MAXSHRINKERAMMO
                MAXALIENBLASTERAMMO MAXTRIPBOMBAMMO MAXFREEZEAMMO
                MAXGROWAMMO CAMERASDESTRUCTABLE NUMFREEZEBOUNCES
                FREEZERHURTOWNER QSIZE TRIPBOMBLASERMODE


// Weapon Strengths
define CROWBAR_WEAPON_STRENGTH           5
define CASUL_WEAPON_STRENGTH            20
define DYNAMITE_WEAPON_STRENGTH        140

// For direct hits with the rocket launcher,
// this amount is actually doubled.  Otherwise,
// damage values depend on distance. The
// further, the weaker.

define CROSSBOW_WEAPON_STRENGTH              140

define SHRINKER_WEAPON_STRENGTH          0
define ALIENGISMO_WEAPON_STRENGTH       15
define SHOTGUN_WEAPON_STRENGTH          10
define AK47_WEAPON_STRENGTH              5
// The Freezer weapon's hitpoint value has been increased from v1.3d.
// Every time the Freeze projectile bounces, it looses half it's hitpoint
// value.
define PLASMATHROWER_WEAPON_STRENGTH    20
define COOL_EXPLOSION_STRENGTH          38
define TRIPBOMB_STRENGTH               100
define FIRELASER_WEAPON_STRENGTH         7
define MORTER_WEAPON_STRENGTH           50
define BOUNCEMINE_WEAPON_STRENGTH      150
define SPIT_WEAPON_STRENGTH              8
define BULLET_WEAPON_STRENGTH           30

// Enemy strengths (hit points) and Damage inflicted

define BILLYRAYSTRENGTH        100
define COOTSTRENGTH             50
define MINIONSTRENGTH           50
define COWSTRENGTH              50

// Damage to player when Minion blows up in your face
define MINIONFREAK             -10    

define MOSQUITOSTRENGTH         1
define HULKSTRENGTH             300
define HULKWHACKAMOUNT         -22

define CASULAMMOAMOUNT          12
define SHOTGUNAMMOAMOUNT        10
define AK47AMMOAMOUNT           50
define CROSSBOWAMMOBOX          5
define CRYSTALAMMOAMOUNT        5
define GROWCRYSTALAMMOAMOUNT    20
define ALIENBLASTERAMMOAMOUNT     15
define PLASMAAMMOAMOUNT         25
define DYNAMITEBOX              5

// Miscellaneous strengths.

define WEAKEST           1
define WEAK              5
define MEDIUMSTRENGTH    10
define TOUGH             20
define REALLYTOUGH       30
define JETHROSTRONG      45
define GOTTASMART        90
define HILLBILLYSTRENGTH 200

define BEERDRINKERSTRENGTH  100


// Players' inventory amounts.

define MOONSHINE_AMOUNT         400
define SHIELD_AMOUNT            100
define SCUBA_AMOUNT            6400
define HEAT_AMOUNT             1200
define MOONPIE_AMOUNT          600
define BEER_AMOUNT             2400
define WHISKEY_AMOUNT          MAXPLAYERHEALTH
define BOOT_AMOUNT              200

define SPAWNAMMOODDS             96


// Maximum quote size is 64 characters.
// Maximum quotes is 192 slots.


definequote  0        AUTO AIMIN'...
definequote  1        SHOW YER MAP: OFF
definequote  2        TURNED ON!
definequote  3        CHEAP ASS WHISKEY... 
definequote  4        GODDAMNED LOCKED!
definequote  5        TAKE IT ALL!
definequote  6        HIP WADERS...
definequote  7        WASTED!
definequote  8        UNLOCKED
definequote  9        YER SECRET PLACE!
definequote 10        SQUASHED LIKE A BUG!
definequote 11        ALL DOORS UNLOCKED
definequote 12        YOU'S ON A RAMPAGE!!!
definequote 13        WHACK A KEY TO KILL AGAIN!
definequote 14        AMMO FOR ALIEN GISMO
definequote 15        TURNED OFF...
definequote 16        SWITCH OPERATED ONLY!
definequote 17        ELVIS LIVES!
definequote 18        THE KING IS DEAD!
definequote 19        GRANNY'S CHICKEN ECLAIR HEALTH!
definequote 20        WUSSY AIMIN' DEVICE: ON
definequote 21        WUSSY AIMIN' DEVICE: OFF
definequote 22        HELL, I THOUGHT YOU WAS A KILLBILLY!
definequote 23        WRITIN': ON
definequote 24        WRITIN': OFF
definequote 25        TYPE THE CHEAT CODE:
definequote 26        DETAIL: LOW
definequote 27        DETAIL: HIGH
definequote 28        !!
definequote 29        BRIGHTNESS LEVEL: ONE
definequote 30        BRIGHTNESS LEVEL: TWO
definequote 31        BRIGHTNESS LEVEL: THREE
definequote 32        BRIGHTNESS LEVEL: FOUR
definequote 33        BRIGHTNESS LEVEL: FIVE
definequote 34        YER SOUND: ON
definequote 35        YER SOUND: OFF
definequote 36        YER SCREEN CAPTURED AND JAILED!
definequote 37        XXX MOONSHINE!
definequote 38        FORCE FIELD
definequote 39        VACUUM CLEANER HOSE SNORKEL SYSTEM
definequote 40        PRESS F1 FER HELP
definequote 41        AIN'T GOT THE KEY!
definequote 42        BODY SUIT
definequote 43        SKELETON KEY!
definequote 44        RAT AIMIN' OFF
definequote 45        RAT AIMIN' ON
definequote 46        CHEAT CODE:  UNRECOGNIZED
definequote 47        < EMPTY >
definequote 48        < EMPTY >
definequote 49        < EMPTY >
definequote 50        < EMPTY >
definequote 51        < EMPTY >
definequote 52        < EMPTY >
definequote 53        < EMPTY >
definequote 54        AK47!
definequote 55        DYN-O-MITE!
definequote 56        CROSSBOW!
definequote 57        YER SCATTERGUN!
definequote 58        BEAR TRAP!
definequote 59        ALIEN HEAT GUN!
definequote 60        WHAT THE HELL IS THAT SHIT!
definequote 61        !!!!!
definequote 62        LARGE PORK RINDS!
definequote 63        AMMO FOR AK47!
definequote 64        AMMO FOR CROSSBOW!
definequote 65        SPEEDLOADER!
definequote 66        AMMO FOR PLASMATHROWER!
definequote 67        HIP WADERS OFF
definequote 68        HIP WADERS ON
definequote 69        YER SCATTERGUN SHELLS!
definequote 70        SOME KIND OF KEY REQUIRED
definequote 71        SOME OTHER KIND OF KEY REQUIRED
definequote 72        YET EVEN ANOTHER KIND OF KEY REQUIRED
definequote 73        YER WEAPON LOWERED
definequote 74        YER WEAPON RAISED
definequote 75        HIP WADERS ON
definequote 76        VACCUM CLEANER HOSE SNORKEL ON!
definequote 77        SPACE SUIT ON
definequote 78        AMMO FOR ALIEN BLASTER
definequote 79        MAXX RULES
definequote 80        CHICKEN STOMPER ENGAGED!
definequote 81        WEAPON MODE ON
definequote 82        WEAPON MODE OFF
definequote 83        FOLLOW MODE OFF
definequote 84        FOLLOW MODE ON
definequote 85        HAULIN' ASS MODE OFF...
definequote 86        HAULIN' ASS MODE ON!!!
definequote 87        BLASTER WEAPON
definequote 88        MOON PIE!
definequote 89        AIRTANK
definequote 90        XXX MOONSHINE
definequote 91        BEER
definequote 92        MUSIC: ON
definequote 93        MUSIC: OFF
definequote 94        SCROLL MODE: ON
definequote 95        SCROLL MODE: OFF
definequote 96        BRIGHTNESS LEVEL: SIX
definequote 97        BRIGHTNESS LEVEL: SEVEN
definequote 98        BRIGHTNESS LEVEL: EIGHT
definequote 99        FOR YOU GRANPA!
definequote 100       ALL LOCKS TOGGLED
definequote 101       !!!!
definequote 102       WHAT THE!
definequote 103       SCREEN SAVED
definequote 104       GOT USED ARMOR
definequote 105       EATME!
definequote 106       GOOD'N!
definequote 107       BAD'N...
definequote 108       YOU'RE BURNING!  
definequote 109       VIEW MODE OFF
definequote 110       VIEW MODE ON
definequote 111       SHOW MAP: ON
definequote 112       FINALLY! CHEATER CLIPPING: ON
definequote 113       CHEATER! CLIPPIN': OFF
definequote 114       !!! INCORRECT VERSION !!!
definequote 115       <Please Leave Blank>
definequote 116       <Please Leave Blank>
definequote 117       <Please Leave Blank>
definequote 118       YOU CANNOT "QUICK SAVE" WHEN DEAD
definequote 119       GOT ALL WEAPONS/AMMO
definequote 120       GOT ALL INVENTORY
definequote 121       GOT ALL KEYS
definequote 122       <Please Leave Blank>
definequote 123       AMMO FOR ALIEN DILDO
definequote 124       MAP HAS A DIFFERENT NUMBER OF PLAYERS
definequote 125       YOU DONE KILLED 'EM ALL!



// Volume titles cannot excede 32 characters.

definevolumename 0 OUTSKIRTS
definevolumename 1 URANIUM MINES
definevolumename 2 DOWNTOWN HICKSTON
definevolumename 3 ROAD TO URANUS


// Skill titles cannot excede 32 characters.

defineskillname 0 WUSS
defineskillname 1 MEEJUM
defineskillname 2 HARD ASS
defineskillname 3 KILLBILLY


// Level file names cannot excede 128 characters.
// Level par cannot excede 5 characters (min:sec)
// Level titles cannot excede 32 characters.

definelevelname 0 0 E1L1.map 01:45 00:53 TAYLORTOWN
definelevelname 0 1 E1L2.map 05:10 03:21 SWAMP FACTORY
definelevelname 0 2 E1L3.map 05:35 03:41 NUT HOUSE
definelevelname 0 3 E1L4.map 07:20 04:40 JUNKYARD
definelevelname 0 4 E1L5.map 09:10 05:00 ON RAMP
definelevelname 0 5 E1L6.map 05:15 02:58 THE SMELTING PLANT
definelevelname 0 6 E1L7.map 00:00 00:00 TBD
definelevelname 0 7 E1L8.map 00:00 00:00 TBD
definelevelname 0 8 E1L9.map 00:00 00:00 TBD
definelevelname 0 9 E1L10.map 00:00 00:00 TBD
definelevelname 0 10 E1L11.map 00:00 00:00 TBD

definelevelname 1 0 E2L1.map 02:30 01:19   JUNKYARD
definelevelname 1 1 E2L2.map 02:30 01:26   TBD
definelevelname 1 2 E2L3.map 05:00 02:26   TBD
definelevelname 1 3 E2L4.map 04:30 02:14   TBD
definelevelname 1 4 E2L5.map 03:00 01:26   TBD
definelevelname 1 5 E2L6.map 02:30 01:04   TBD
definelevelname 1 6 E2L7.map 04:45 02:15   TBD
definelevelname 1 7 E2L8.map 11:30 04:59   TBD
definelevelname 1 8 E2L9.map 05:00 02:26   TBD
definelevelname 1 9 E2L10.map 03:00 01:19  TBD
definelevelname 1 10 E2L11.map 03:00 00:52 TBD

definelevelname 2 0 E3L1.map   00:00 00:00 MORTUARY
definelevelname 2 1 E3L2.map   00:00 00:00 TBD
definelevelname 2 2 E3L3.map   00:00 00:00 TBD
definelevelname 2 3 E3L4.map   00:00 00:00 TBD
definelevelname 2 4 E3L5.map   00:00 00:00 TBD
definelevelname 2 5 E3L6.map   00:00 00:00 TBD
definelevelname 2 6 E3L7.map   00:00 00:00 TBD
definelevelname 2 7 E3L8.map   00:00 00:00 TBD
definelevelname 2 8 E3L9.map   00:00 00:00 TBD
definelevelname 2 9 E3L10.map  00:00 00:00 TBD
definelevelname 2 10 E3L11.map 00:00 00:00 TBD

definelevelname 3 0 E4L1.map   00:00 00:00 TBD
definelevelname 3 1 E4L2.map   00:00 00:00 TBD
definelevelname 3 2 E4L3.map   00:00 00:00 TBD
definelevelname 3 3 E4L4.map   00:00 00:00 TBD
definelevelname 3 4 E4L5.map   00:00 00:00 TBD
definelevelname 3 5 E4L6.map   00:00 00:00 TBD
definelevelname 3 6 E4L7.map   00:00 00:00 TBD
definelevelname 3 7 E4L8.map   00:00 00:00 TBD
definelevelname 3 8 E4L9.map   00:00 00:00 TBD
definelevelname 3 9 E4L10.map  00:00 00:00 TBD
definelevelname 3 10 E4L11.map 00:00 00:00 TBD


/*
   MUSIC CD SOUND TRACK
*/

/*
--------------------------------------------------------------------------------
ABOUT CHANGING SOUND FX

The sound fx section follows this explanation.  

1. The program expects to find any sound file that is in a
   .VOC or .WAV file format.
2. You can either change the VOC name listed below to match your new
   sound, or you can rename your file to match the name here.
3. New sound files should be added to the game directory.  Though
   all sound files shipped with the game are included inside the 
   .GRP file, the program will know if there are sound files outside
   the .GRP file, and will use them instead.
4. The numbers that are to the right of the sound file name are technical
   parameters which will not be explained here, except as follows...
   - The first 2 numbers define a random pitch variation range.  They
     can be positive or negative numbers.
   - The 3rd number is a priority flag.
   - The 4th number is a bit parsed set of technical variables that identify
     the type of sound it is in the game.
   - The 5th number is volume adjustment.
5. Rampage may have up to 410 total sound definitions.
--------------------------------------------------------------------------------
*/

// *****************************************
//      ACTOR SOUNDS
// *****************************************

// BIT 0 (1) Repeat
// BIT 1 (2) MUSICANDSFX (used for)
// BIT 2 (4) A Leonard Voice
// BIT 3 (8) Par. Lockout
// BIT 4 (16) Glob. Heard (sndist = 0)

// COOT
definesound COOT_ROAM           ct_laf.voc        0     0     3    0   0
definesound COOT_ROAM2          ct_land.voc       0     0     3    0   0
definesound COOT_RECOG          ct_get.voc        0     0     3    0   0
definesound COOT_ATTACK         ct_laf.voc        0     0     3    0   0
definesound COOT_PAIN           ct_pain.voc       0     0     3    0   0
definesound COOT_DYING          ct_die.voc        0     0     3    0   0
                                             

// HULK
definesound HULK_ROAM           blroam2a.voc      -128  128   3    0   0
definesound HULK_RECOG          blrec4b.voc       1400    0   3    0   0
definesound HULK_ATTACK         blrip1a.voc       -150  150   3    0   0
definesound HULK_ATTACKMISS     blrip1b.voc       -256  256   3    0   0
definesound HULK_PAIN           blpain1b.voc      -256  256   3    0   0
definesound HULK_DYING          bldie3a.voc       1200  100   3    0   0
definesound HULK_SPIT           blspit1a.voc      -128  128   0    0   0

// BILLY RAY
definesound BILLY_ROAM          br_roam1.voc      0     0     3    0   0
definesound BILLY_ROAM2         br_roam2.voc      0     0     3    0   0
definesound BILLY_ROAM3         br_roam3.voc      0     0     3    0   0
definesound BILLY_RECOG         br_recog.voc      0     0     3    0   0
definesound BILLY_ATTACK        shot6.voc         0     0     0    0   0
definesound BILLY_PAIN          br_pain.voc       0     0     3    0   0
definesound BILLY_DYING         br_dth.voc        0     0     3    0   0

definesound BRITCH              br_itch.voc       0     0     3    0   0
definesound BRSCRATH            br_scrth.voc      0     0     3    0   0
definesound BRSNIFF             br_sniff.voc      0     0     3    0   0

// TURD MINION                  
definesound MIN_FREAK           mn_freak.voc      0     0     0    0   0
definesound MIN_PAIN            mn_pn.voc         0     0     0    0   0
definesound MIN_RECOG           mn_rec.voc        0     0     0    0   0
definesound MIN_ROAM            mn_amb.voc        0     0     0    0   0

// COW
definesound COW_ROAM1           cow1.voc          0     0     0    0   0
definesound COW_ROAM2           cow2.voc          0     0     0    0   0
definesound COW_ROAM3           cow3.voc          0     0     0    0   0
definesound COW_ROAM4           cow4.voc          0     0     0    0   0
definesound COW_ROAM5           cow5.voc          0     0     0    0   0



// *************
// WEAPON SOUNDS                                                                        
// *************
definesound KICK_HIT            hit-u.voc       0     0     4   0   0
definesound CASUL_RICOCHET      ricochet.voc      0     0     0   0 4096
definesound CASUL_BODYHIT       bulithit.voc      0     0     0   0   0
definesound CASUL_FIRE          pistola.voc      -64     0   254   0   0
definesound EJECT_CLIP          piscock.voc       0     0     3   0   0
definesound INSERT_CLIP         pisload.voc        512   512   3   0   0
definesound AK47_FIRE           ak47.voc        -204 -204  254   0   512
definesound SHOTGUN_FIRE        shot6.voc         0     0   254   0   0
definesound SHOTGUN_COCK        gunchang.voc      96    192   3   0   0
// definesound CROSSBOW_SHOOT      <EMPTY>       -32   0     4   0   0
definesound FLY_BY              flyby.voc         -256  256   3   0   0
definesound CROSSBOW_EXPLODE       <EMPTY>        -1024 1024  128 0   0
definesound CAT_FIRE            catfire.voc       512   768   4   0   0
definesound SHRINKER_FIRE       shrinker.voc      -512  0     5   0   0
definesound ACTOR_SHRINKING     shrink.voc        0     0     2   0   0
definesound ACTOR_GROWING       enlarge.voc    1024     0     2   0   0

definesound TNT_BOUNCE     dynoclmp.voc      0     0     2   0   0
// definesound TNT_EXPLODE    bombexpl.voc   -512     0     128 0   0
// definesound TNT_EXPLODE    dynew.voc      -512     0     128 0   0
definesound TNT_EXPLODE    dynew.voc         0     0     128 0   0
definesound PHOTON_ONWALL    lsrbmbpt.voc      0     0     3   0   0
definesound PHOTON_ARMING    lsrbmbwn.voc      0     0     3   0   0
definesound PHOTON_EXPLODE   bombexpl.voc  -512      0     4   0   0
definesound SELECT_WEAPON       piscock.voc       128   128   3   0   0

// Affect Environment Sounds                                                            
definesound VENT_BUST           ventbust.voc      -32   32    2   0   0
definesound GLASS_BREAKING      glass.voc         -412  0     3   0  8192
// definesound GLASS_HEAVYBREAK    glashevy.voc      -412  0     3   0  8192
definesound GLASS_HEAVYBREAK    glass.voc      -412  0     3   0  8192
definesound SHORT_CIRCUIT       shorted.voc       0     0     0   0 6500
definesound ITEM_SPLASH         splash.voc        0     0     2   0   0
definesound BONUSMUSIC          bonus.voc         0     0   255   1   0

// LNRD's Body Sounds                                                                   
// definesound LNRD_BREATHING      hlminhal.voc       0   0   255 4   0
// definesound LNRD_EXHALING       hlmexhal.voc       0   0   255 4   0
definesound LNRD_GASP           gasp.voc           0   0   255 4   0
definesound LNRD_URINATE        pissing.voc        0   0   4   0   0
definesound LNRD_CRACK2         ln_slow.voc        0   0   255 4   0
definesound LNRD_CRACK          ln_wait.voc        0   0   255 4   0
definesound LNRD_TALKTOBOSSFALL DIESOB03.voc       0   0   255 12  0
definesound LNRD_CRACK_FIRST    knucks.voc         0   0   3   0   0
definesound LNRD_GET            jug.voc            0   0   255 0   0
definesound LNRD_GETWEAPON1     ln_hush.voc        0   0   255 4   0
definesound LNRD_GETWEAPON2     ln_hold.voc        0   0   255 4   0
definesound LNRD_GETWEAPON3     ln_hotdm.voc       0   0   255 4   0
definesound LNRD_GETWEAPON4     ln_stink.voc       0   0   255 4   0
definesound JIBBED_ACTOR13      ln_blow.voc        0   0   255 4   0
definesound LNRD_GETWEAPON6     ln_bbq.voc         0   0   255 4   0
definesound LNRD_GOTHEALTHATLOW ln_bacon.voc       0   0   255 4   0

definesound LNRD_SEARCH         ln_pain4.VOC       0   0   2   4     0
definesound LNRD_SEARCH2        ln_pain4.voc       0   0   255 4   0
definesound LNRD_LONGTERM_PAIN  ln_pain8.voc      0   0   255 4   0
definesound LNRD_LONGTERM_PAIN2 ln_pain5.voc      0   0   255 4   0
definesound LNRD_LONGTERM_PAIN3 ln_pain3.voc      0   0   255 4   0
definesound LNRD_LONGTERM_PAIN4 ln_pain4.voc      0   0   255 4   0
definesound LNRD_LONGTERM_PAIN5 ln_pain5.voc        0   0   255 4   0
definesound LNRD_LONGTERM_PAIN6 ln_pain6.voc        0   0   255 4   0
definesound LNRD_LONGTERM_PAIN7 ln_pain7.voc        0   0   255 4   0
definesound LNRD_LONGTERM_PAIN8 ln_pain8.voc        0   0   255 4   0

definesound LNRD_PISSRELIEF     ahmuch03.voc       0   0   255 4   0

// LNRD Health Sounds
definesound SOMETHINGHITFORCE   teleport.voc       0   0    2   0   8192
definesound LNRD_DRINKING       drink18.voc     -128 128   2   4   0
definesound LNRD_KILLED1        ln_stank.voc       0   0   255 12  0
definesound LNRD_KILLED2        ln_bitch.voc       0   0   255 12  0

definesound LNRD_KILLED3        ln_bnch.voc        0   0   255 12  0
definesound LNRD_KILLED4        ln_jesus.voc       0   0   255 4   0
definesound LNRD_KILLED5        ln_stank.voc       0   0   255 12  0

definesound LNRD_GRUNT          ln_pain4.voc        0   0   2   4   0
definesound LNRD_DEAD           ln_pain1.VOC       0   0   255 4  0
definesound LNRD_HARTBEAT       hartbeat.voc       0   0   0   0   0
definesound LNRD_STEPONFECES    happen01.voc       0   0   0   12  0

// LNRD Movement Sounds                                                                 
definesound LNRD_ONWATER        wetfeet.voc        0   0    4   0   0
definesound LNRD_LAND           land.voc         0   0    2   0   0
definesound LNRD_LAND_HURT      ln_pain4.voc        0   0    255 4   0
definesound LNRD_WALKINDUCTS    ductwlk.voc      -64   128  2   0   0
definesound LNRD_LOOKINTOMIRROR lookin01.voc       0   0    255 12  0

definesound LNRD_TIP1           dance01.voc        0   0   255  4   0
definesound LNRD_TIP2           shake2a.voc        0   0   255  4   0
definesound LNRD_BOOBY          BOOBY04.voc        0   0   255  4   0
definesound LNRD_HIT_STRIPPER1  damnit04.voc       0   0   255  12  0
definesound LNRD_HIT_STRIPPER2  damn03.voc         0   0   255  12  0
definesound ALIEN_TALK1         MUSTDIE.voc        0   0   255  12  0
definesound ALIEN_TALK2         DEFEATED.VOC       0   0   255  12  0

definesound BONUS_SPEECH1       ln_shit.voc       0   0   255  4   0
definesound BONUS_SPEECH2       ln_jesus.voc      0   0   255  4   0
definesound BONUS_SPEECH3       ln_hotdm.voc      0   0   255  4   0
definesound BONUS_SPEECH4       yeehaa2.voc       0   0   255  4   0

// definesound LNRD_YES            yes.voc            0   0   255  4   0
definesound LNRD_USEMEDKIT      jugalug7.voc       0   0   255  4   0
definesound LNRD_TAKEPILLS      diddlp.voc         0   0   255  4   0
definesound LNRDTALKTOBOSS      duknuk14.voc       0   0   255  12  0
definesound SHRINKER_HIT        thud.voc           0   0   3    0   0
definesound SOMETHINGFROZE      freeze.voc         0   0   3    0   0

// LNRD Equipment Sounds
definesound LNRD_UNDERWATER     scuba.voc          0   0   2   0   0
definesound TRUCK               truck_lp.voc       0   0   4   0   0
definesound SUBWAY              truck_lp.voc       0   0   4   0   0

// Common Death Sounds
definesound FLESH_BURNING       fire09.voc      -256   0   0   0   6100
definesound THUD                thud.voc           0   0   0   0   0
definesound SQUISHED            jib.voc      -128   0   3   0   0

// Equipment Sounds                                                                     
definesound TELEPORTER          teleport.voc       0   0   0   0   0
definesound ELEVATOR_ON         gbelev01.voc       0   0   0   0   0
definesound ELEVATOR_OFF        gbelev02.voc       0   0   0   0   0
definesound ALIEN_ELEVATOR1     hydro43.voc        0   0   0   0   0
definesound SWITCH_ON           switch1.voc        0   0   0   0   0

// definesound FAN                 fan.voc            0   0   0   0   0
definesound FLUSH_TOILET        flush.voc          0   0   3   2   0
// definesound HOVER_CRAFT         hover.voc          0   0   0   0   0
definesound EARTHQUAKE          quake.voc          0   0   0   0   0
                                                                                        
// Warning Sounds                                                                       
definesound INTRUDER_ALERT      alert.voc          0   0   0   0   0
definesound END_OF_LEVEL_WARN   monitor.voc        0   0   0   0   0
definesound POOLBALLHIT         poolbal1.voc       0   0   0   0   0

// Ambience Sounds

definesound ENGINE_OPERATING    onboard.voc        0   0   0   2   0
definesound REACTOR_ON          reactor.voc        0   0   0   2   0
definesound COMPUTER_AMBIENCE   compamb.voc        0   0   0   2   0
definesound GEARS_GRINDING      geargrnd.voc       0   0   0   2   0
definesound BUBBLE_AMBIENCE     bubblamb.voc    -256   0   0   2   0
definesound MACHINE_AMBIENCE    machamb.voc        0   0   0   2   0
definesound SEWER_AMBIENCE      drip3.voc          0   0   0   0   0
definesound WIND_AMBIENCE       wind54.voc         0   0   0   2   0
definesound WIND_REPEAT         wind54.voc         0   0   0   3   0

definesound SOMETHING_DRIPPING  drip3.voc       0   0   0   0    9000
definesound STEAM_HISSING       steamhis.voc       0   0   0   1   8192
definesound BAR_MUSIC           jukebox.voc       0   0 254   3   0
definesound STORE_MUSIC         muzak028.voc       0   0 254   0 6144
definesound STORE_MUSIC_BROKE   muzakdie.voc       0   0   0   0 6144
definesound LNRD_SCREAM         DSCREM04.voc       0   0   0   0   0
definesound KILLME              killme.voc      -128   0   0   0   0

// Miscellaneous Sounds

definesound GETECLAIRHEALTH     teleport.voc   2048 2048   255 0   0
definesound DOOR_OPERATE1       slidoor.voc     -256   0   0   0   0
definesound DOOR_OPERATE2       dr_crk8.voc     -256   0   0   0   0
definesound DOOR_OPERATE3       dr_roll.voc     -256   0   0   0   0
definesound DOOR_OPERATE4       edoor11.voc     -256   0   0   0   0
definesound BORNTOBEWILDSND     2bwild.voc         0   0 254   2   0
definesound KTIT                ktitx.voc         0   0 254   2   0
definesound LADY_SCREAM         FSCRM10.voc     -256   0 254   8   0
definesound MONITOR_ACTIVE      monitor.voc        0   0   0   0   0
definesound WATER_GURGLE        h2ogrgl2.voc       0   0   1   2   9000
definesound EXITMENUSOUND       jug2.voc           0   0   0   0   0
definesound RATTY               mice3.voc          0   0   0   0   0
definesound INTO_MENU           bulithit.voc    1024 1024  0   0   0
definesound RESIZE_SCREEN       jug.voc            0   0   0   0   0   

// Six misc ambience sounds

definesound GENERIC_AMBIENCE1      flies.voc       0   0   0   2   0
definesound GENERIC_AMBIENCE2      amb_1.voc       0   0   0   2   0
definesound GENERIC_AMBIENCE3      gravamb.voc     0   0   0   2   0
definesound GENERIC_AMBIENCE4      hootowl.voc     0   0   0   2   0
definesound GENERIC_AMBIENCE5      woods2.voc      0   0   0   0   0
definesound GENERIC_AMBIENCE6      catamb.voc      0   0   0   2   0
definesound SECRETLEVELSND         secret.voc      0   0   255 0   0
definesound GENERIC_AMBIENCE8      cntamb.voc      0   0   0   2   0
definesound GENERIC_AMBIENCE9      junkamb2.voc    0   0   0   2   0
definesound GENERIC_AMBIENCE10     falls4u.voc     0   0   0   3   0
definesound GENERIC_AMBIENCE11     rivera.voc      0   0   0   3   0
definesound GENERIC_AMBIENCE12     blank.voc       0   0   0   0   0
definesound GENERIC_AMBIENCE13     pay02.voc       0   0   255 12  0
definesound GENERIC_AMBIENCE14     onlyon03.voc    0   0   255 4   0
definesound GENERIC_AMBIENCE15     rides09.voc     0   0   255 4   0
definesound GENERIC_AMBIENCE16     doomed16.voc    0   0   255 4   0
definesound GENERIC_AMBIENCE17     myself3a.voc    0   0   255 4   0
definesound GENERIC_AMBIENCE18     monolith.voc    0   0   0   2   0
definesound GENERIC_AMBIENCE19     hydro50.voc     0   0   0   2   0
definesound GENERIC_AMBIENCE20     con03.voc       0   0   0   4   0
definesound GENERIC_AMBIENCE21     !prison.voc     0   0   255 4   0
definesound GENERIC_AMBIENCE22     blank.voc       0   0   0   0   0
definesound GENERIC_AMBIENCE23     2ride06.voc     0   0   255 4   0
definesound AMB_ROOM               amb_room.voc    0   0   0   2   0
definesound FOODMART               aisle402.voc    0   0   0   4   0
definesound FIRE_CRACKLE           fire09.voc       0   0   254 2   0
definesound DUMPSTER_MOVE          grind.voc       0   0   0   0   0

definesound JIBBED_ACTOR1       ln_jesus.voc     0   0   255 4   0
definesound JIBBED_ACTOR2       ln_shit.voc      0   0   255 12  0
definesound JIBBED_ACTOR3       ln_blow.voc      0   0   255 4   0
definesound JIBBED_ACTOR4       ln_jesus.voc     0   0   255 12  0
definesound JIBBED_ACTOR5       ln_shit.voc      0   0   255 12  0
definesound JIBBED_ACTOR6       yeehaa2.voc      0   0   255 4   0
definesound JIBBED_ACTOR7       ln_blow.voc      0   0   255 4   0
definesound JIBBED_ACTOR8       ln_jesus.VOC     0   0   255 12  0
definesound JIBBED_ACTOR9       yeehaa2.VOC      0   0   255 12  0
definesound JIBBED_ACTOR10      ln_blow.VOC      0   0   255 12  0
definesound JIBBED_ACTOR11      ln_shit.VOC      0   0   255 12  0
definesound WHIPYOURASS         yeehaa2.VOC      0   0   255 4   0
definesound JIBBED_ACTOR12      ln_blow.VOC      0   0   255 4   0

definesound WAR_AMBIENCE1    WARAMB13.VOC -512  0   255  16  0
definesound WAR_AMBIENCE2    WARAMB21.VOC -512  0   254  16  0
definesound WAR_AMBIENCE3    WARAMB23.VOC -512  0   254  16  0
definesound WAR_AMBIENCE4    WARAMB29.VOC -512  0   254  16  0
definesound WAR_AMBIENCE5    FORCE01.VOC    0   0   0    4   0
definesound WAR_AMBIENCE6    QUAKE06.VOC    0   0   0    4   0
definesound WAR_AMBIENCE7    TERMIN01.VOC   0   0   0    4   0
definesound WAR_AMBIENCE8    BORN01.VOC     0   0   254  20  0
definesound WAR_AMBIENCE9    NOBODY01.VOC   0   0   0    4   0
definesound WAR_AMBIENCE10   CHEW05.VOC     0   0   0    12  0

definesound SPACE_DOOR1      hydro22.voc      0   0   0    0   8192
definesound SPACE_DOOR2      hydro24.voc      0   0   0    0   0
definesound SPACE_DOOR3      hydro27.voc      0   0   0    0   8192
definesound SPACE_DOOR4      hydro34.voc      0   0   0    0   0
definesound SPACE_DOOR5      hydro40.voc      0   0   0    0   0

definesound SPACE_AMBIENCE1   monolith.voc      0   0   0  16  0
definesound SPACE_AMBIENCE2   hydro50.voc       0   0   0  16  0
definesound VAULT_DOOR        vault04.voc      0   0   0   0   0

definesound ALIEN_ELEVATOR1   hydro43.voc       0   0   0  0   0
definesound ALIEN_DOOR1       adoor1.voc        0   0   0  0   0
definesound ALIEN_DOOR2       adoor2.voc        0   0   0  0   0

definesound ALIEN_SWITCH1     aswtch23.voc      0   0   0  0   0
definesound COMPANB2          CTRLRM25.VOC  0  0  0  2   0
definesound FOUNDJONES        jones04.voc   0  0  0  4  0
definesound STEPNIT           LIZSHIT3.VOC  0  0  254  12  0
definesound RIPHEADNECK       rip01.voc     0  0  254  12 0

definesound ENDSEQVOL2SND1    gunhit2.voc     0   0   249 0   0
definesound ENDSEQVOL2SND2    headrip3.VOC    0   0   250 0   0
definesound ENDSEQVOL2SND3    buckle.VOC      0   0   251 0   0
definesound ENDSEQVOL2SND4    jetp2.VOC       0   0   252 0   0
definesound ENDSEQVOL2SND5    zipper2.voc     0   0   253 0   0
definesound ENDSEQVOL2SND6    news.voc        0   0   254 0   0
definesound ENDSEQVOL2SND7    whistle.voc     0   0   255 0   0

definesound ENDSEQVOL3SND1    KICKHEAD.VOC    0   0   254 0   0
definesound ENDSEQVOL3SND2    GMEOVR05.VOC    0   0   254 0   0
definesound ENDSEQVOL3SND3    CHEER.VOC       0   0   254 0   0
definesound ENDSEQVOL3SND4    GRABBAG.VOC     0   0   254 1   0
definesound ENDSEQVOL3SND5    name01.voc      0   0   250 0   0
definesound ENDSEQVOL3SND6    r&r01.voc       0   0   251 0   0
definesound ENDSEQVOL3SND7    lani05.voc      0   0   252 0   0
definesound ENDSEQVOL3SND8    lani08.voc      0   0   253 0   0
definesound ENDSEQVOL3SND9    laniduk2.voc    0   0   254 0   0

definesound MOUSEANNOY             annoy03.voc     0   0   0   4   0
definesound BOOKEM                 bookem03.voc    0   0   0   4   0
definesound FOODMARTCRY         cry01.voc       0   0   0   4   0
definesound DESTRUCT               detruct2.voc    0   0 255   0   0
definesound EATFOOD                eat08.voc       0   0   0   4   0
definesound MAKEMYDAY              makeday1.voc    0   0   0   4   0
definesound WITNESSSTAND           sohelp02.voc    0   0   0   4   0
definesound VACATIONSPEECH         vacatn01.voc    0   0   0  12   0
definesound YIPPEE1                yippie01.voc    0   0 255   0   0
definesound PIGGRUNT               pigrunt.voc     0   0   0   0   0
definesound TOUGHGALSND1           dom03.voc       0   0   0   0   0
definesound TOUGHGALSND2           dom09.voc       0   0   0   0   0
definesound TOUGHGALSND3           dom11.voc       0   0   0   0   0
definesound TOUGHGALSND4           dom12.voc       0   0   0   0   0
definesound TANK_ROAM              tank3a.voc      0   0   255 0   0

definesound LIGHTNING_SLAP         thunder1.voc    0   0   0   0   0
definesound THUNDER                thunder2.voc    0   0   0   0   0
definesound THUNDER2               thunder3.voc    0   0   0   0   0
definesound SMACKED                yeehaa2.voc     0   0   255  4   0
definesound MDEVSPEECH             ln_jesus.voc     0   0   255 12   0

definesound SCRAPE3                scrape_1.voc   0   0   0   0   0
definesound SCRAPE2                dr_cls.voc     0   0   0   0   0
definesound SCRAPE1                ln_tight.voc   0   0   0   0   0

definesound YEHAA16                yeehaa2.voc       0   0   255 4   0
definesound LN_WUPASS              ln_whup.voc       0   0   3   0   0

definesound HEN1                   chknflap.voc     -200 400   3   0   0
definesound HEN2                   chkn_1.voc       -200 400   3   0   0
definesound HEN3                   chkn_2.voc       -200 400   3   0   0
definesound HENDEATH               chikdeth.voc     -200 400   3   0   0

definesound TRUKDIE                trukdie.voc     0  0   0   0   0
definesound ZIPOPEN                zipopen.voc      0  0   0   0   0
definesound ZIPPSTRK               zippstrk.voc     0  0   0   0   0

definesound SKEETER                mosqui4.voc     0  0   0   0   0
definesound FART1                  fart1.voc        0  0   0   0   0
definesound FIREBALL               fireball.voc     0  0   0   0   0
definesound SQUEAKY                squeaky.voc      0  0   0   0   0
definesound CATDOOR                catdoor.voc      0  0   0   0   0
definesound JUNKSWCH               junkswch.voc     0  0   0   0   0
definesound CONVEYR                conveyr.voc      0  0   0   0   0
definesound GRAVAMB                gravamb.voc      0  0   0   0   0
definesound HOOTOWL                hootowl.voc      0  0   0   0   0
definesound JUSGRATE               jusgrate.voc     0  0   0   0   0
definesound WOODS                  woods2.voc       0  0   0   0   0
definesound CATAMB                 catamb.voc       0  0   0   0   0
definesound LOCKDOOR               lokdoor.voc     0  0   0   0   0

definesound VOMIT                  vomit.voc     0  0   0   0   0
definesound TOSS                   toss.voc     0  0   0   0   0
definesound FART2                  fart2.voc     0  0   0   0   0
definesound FART3                  fart3.voc     0  0   0   0   0
definesound FART4                  fart4.voc     0  0   0   0   0
definesound CHUG                   chug.voc      0  0   0   0   0
definesound CROWUSH                crowush.voc   0  0   0   0   0
definesound WUSSY                  wusslaf.voc   0  0   0   0   0
definesound CITYFOLK               ln_city.voc   0  0   0   0   0
definesound MUNCHMOONPIE           munch2.voc    0  0   0   0   0
