ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÑÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º BUBBLEúPUZZLE UPDATE.TXT ( CONMðG ) ³ D'Town, NOV 1995 º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÏÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ New features of Bubble Puzzle v1.3: - optimized collision detection - Ballshots, wich caused a "GAME OVER" in older versions, but wich would actually remove some other balls (and themselves either), will do so now, without any idea of a "GAME OVER". - Extended "Maidorn-Mode" Variable amount of different ballcolours. (2 up to eight!) - Each Maidorn-Mode has it's own highscore. - More readable highscore input. - New cannongraphics => faster, less memory needed. - Better display of the following ball ("Next"). - Bubble Puzzle has now it's own deactivatable keyhandler => easier control. Thanks to Rod Aka Gabor Papp for the routines! - Enormous optimization of graphics => Only 1280 kbyte EMS needed !!! - Quickstartoption - Since that our graphic-routines are now tested well, we included the beta version of our sound engine. Just a few sounds, deativatable. For configuration start sndcon.exe ! commandline parameters: /maidorn:x "Maidorn-mode" with x different ball colours. /nokey No use of integrated keyhandler. /soff No sound (sniff!). /q Quickstart.