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           RISE II - HELP MENU



              ø1  LANGUAGE
              ø2  CONTROLS
              ø3  SOUND
              ø4  VIDEO
              ø5  GAME CONTROLS

         
 
    PRESS A NUMBER TO SELECT AN OPTION

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                 LANGUAGE

    THIS IS WHERE YOU CAN SELECT WHICH
       LANGUAGE YOU WANT TO PLAY IN.


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                 CONTROLS

FOR PLAYER 1 AND 2 :
 SELECT CONTROL DEVICE
   KEYBOARD
   2 BUTTON JOYSTICK
   4 BUTTON JOYSTICK
   6 BUTTON JOYSTICK

IF A PLAYER HAS 4 BUTTON OR 6 BUTTON
JOYSTICK THE OTHER PLAYER MUST USE
THE KEYBOARD.
BOTH PLAYERS CAN HAVE 2 BUTTON JOYSTICKS

SELECT KEYS FOR UP, DOWN, LEFT, RIGHT,
PUNCH 1, 2, 3, KICK 1, 2, 3
OR CALIBRATE ANY JOYSTICKS USED.
                 
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                  SOUND

THIS SECTION ALLOWS YOU TO CONFIGURE YOUR
SOUND CARD (IF ANY).

DIGITAL SOUND CAN BE ON OR OFF.

IF IT IS OFF, NOTHING WILL BE HEARD AT ALL
UNLESS BACKGROUND SOUND IS SET TO
CD-STREAMED MUSIC.

WITH DIGITAL SOUND ON, YOU CAN SELECT YOUR
SOUND CARD FROM A LIST AND SET THE SETTINGS
FOR THIS CARD.
THE 'TEST' OPTION CAN BE USED TO CHECK YOUR
SETTINGS.

THE SOUND QUALITY CAN BE CHANGED TO GIVE
BEST PERFORMANCE FROM YOUR MACHINE - SLOW
MACHINES SHOULD SELECT 'LOW QUALITY',
FASTER MACHINES 'HIGH QUALITY'.

THE CHOICES FOR BACKGROUND SOUND ARE:
 SOUND EFFECTS     - MACHINERY NOISES WILL
                     BE HEARD WHILE
                     PLAYING.
 DIGITAL MUSIC     - TUNES WILL BE HEARD
                     WHILE PLAYING.
 CD STREAMED MUSIC - MUSIC WILL BE PLAYED
                     OFF THE CD WHILE
                     PLAYING.
THIS CHOICE ONLY AFFECTS 'IN GAME' SOUND.

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                  VIDEO

THIS SECTION HELPS DEAL WITH THE NUMBER
OF DIFFERENT VIDEO CARDS AVAILABLE TODAY.

THERE ARE TWO WAYS TO PLAY RISE II:
 VGA (320X200) AND SVGA (640X400).

VGA (320X200)
-------------
USE 320X200 IF:
A) YOU HAVE LESS THAN 8MB OF MEMORY,
   OR
B) YOU HAVE 8MB OF MEMORY BUT DON'T
   WANT TO RECONFIGURE YOUR MACHINE TO
   RELEASE IT ALL
   OR
C) YOUR VIDEO CARD DOESN'T SUPPORT SVGA,
   OR
D) YOU WANT TO PLAY THE FASTEST VERSION
   OF THE GAME.

THE 320X200 MODE DOES NOT NEED SETTING UP.

SVGA (640X400)
--------------
IF YOU ARE ABLE TO USE SVGA, YOU WILL HAVE
TO TELL RISE II ABOUT YOUR CARD.

THE SAFEST METHOD OF RUNNING THE GAME IS
WITH '640X400 (NATIVE)' OR '640X480' AND
'SINGLE BUFFERED'.

HOWEVER, THIS IS NOT THE FASTEST WAY TO
RUN THE GAME, AND ONE OF THE DOUBLE
BUFFERED MODES MAY BE BETTER, IF THEY
WORK.
NOTE: IF YOU SELECT 'DOUBLE BUFFERED CRT'
YOU MUST SELECT THE 'TEST CRT PAGE
SWAPPING' OPTION TO CONFIGURE THIS.

'640X400 (FORCED)' IS FOR USERS WHO CAN'T
SELECT '640X400 (NATIVE)' BUT DON'T WANT
THE SMALLER DISPLAY OF '640X480'.
THIS MAY CRASH SOME VIDEO CARDS.

(TECHNICAL NOTE: THIS MODE USES 640X480
MODE AND FORCES IT INTO 640X400 MODE
USING THE C.R.T. REGISTERS.
IF YOUR VIDEO CARD IS NOT FULLY C.R.T.
COMPATIBLE THIS MAY CRASH THE SYSTEM.)

PALETTE CYCLING
---------------
RISE II MAKES MANY CHANGES TO THE PALETTE
THROUGHOUT THE GAME AND ON SOME VIDEO
CARDS THIS MAY CAUSE 'NOISE' ON THE
SCREEN (WHITE SPECKS).
SWITCHING PALETTE CYCLING OFF MAY SOLVE
THIS PROBLEM.

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              GAME OPTIONS

THE IN-GAME OPTIONS ARE:
 DIFFICULTY LEVEL:
   ADJUST THE SLIDER FOR DIFFERENT LEVELS
   OF DIFFICULTY.

 TIMER:
   THE LENGTH OF A BOUT; 30, 60 OR 90
   UNITS LONG, OR FOREVER (OFF).

 CINEMATICS:
   SKIP THE VIDEO CLIPS THROUGHOUT THE
   GAME.

 BACKGROUND ANIMATION:
   SWITCH THE BACKGROUND ANIMATION ON
   OR OFF. THIS MAY SAVE MEMORY/SPEED.
 BACKGROUND INTERACTION:
   SWITCH THE BACKGROUND INTERACTION
   ON OR OFF. THIS IS THE PARTS OF THE
   BACKGROUND WHICH CAN DAMAGE THE
   ROBOTS.

 SPRITE SHADOWS:
   ROBOT SHADOWS CAN BE SWITCHED ON OR
   OFF. THIS MAY INCREASE SPEED.

 SCREEN SHAKE:
   WHEN A ROBOT LANDS FROM THE AIR HE
   SHAKES THE GROUND. THIS MAY BE
   DISORIENTATING TO SOME PLAYERS.
   SWITCH ON OR OFF.

 PARALLAX SCROLLING:
   (SVGA ONLY) PARALLAX SCROLLING ON
   SLOW MACHINES MAY CAUSE THE GAME TO
   SLOW DOWN UNACCEPTABLY.
   SWITCHING OF SCROLLING GREATLY
   INCREASES GAME SPEED.
   
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