-----------------------------------------------------------------------------
Interplay Productions                             Tech Support: 714-553-6678
-----------------------------------------------------------------------------
Non-Tech Support Questions/Comments send e-mail to max@interplay.com
-----------------------------------------------------------------------------


				M.A.X.

			   RELEASE NOTES FOR

			 INTERACTIVE DEMO v1.0


		   THIS DEMO IS FREELY DISTRIBUTABLE
		      FOR NON-COMMERCIAL PURPOSES

		     see section 7 for full details

			   TABLE of CONTENTS


		      1. PLAYING M.A.X.

			    a. System Requirements
			    b. Installation & Setup
			    c. M.A.X. under Win95
			    d. Quick Start Instructions
			    e. Keyboard Reference
                            f. Advanced Keyboard Commands 
			    g. New Features

                      2. NETWORK

                      3. SCREENSHOTS

                      4. TROUBLESHOOTING

                      5. TECHNICAL SUPPORT

                      6. CREDITS

		      7. DISTRIBUTION INFORMATION



-----------------------------------------------------------------------------
1. Playing M.A.X.
-----------------------------------------------------------------------------


1a. System Requirements

  REQUIRED:

       - IBM PC compatible 486-66 or faster
       - 8 MB RAM
       - DOS 5.0 or later
       - Microsoft compatible mouse
       - Minimum 20 Megs Hard Drive Space for Minimum Installation
       - Minimum 12 Megs Hard Drive Space free for Virtual Memory

 RECOMMENDED:

       - Pentium processor
       - 16 MB RAM
       - stereo 16-bit soundcard
       - 20 Megs Hard Drive Space free for Virtual Memory

 SUPPORTS:

       - Sound cards: Soundblaster Pro/16/AWE32/compatibles, ProAudio
	 Spectrum Plus/16/Studio, Gravis Ultrasound/Max.


-----------------------------------------------------------------------------
1b. Installation & Setup
-----------------------------------------------------------------------------
 WEB/BBS VERSION INSTALLATION:
-----------------------------------------------------------------------------

 If you received your copy of the M.A.X. demo as a ZIP file from the
 WEB or off a BBS, use the following instructions to set up M.A.X. on
 your computer:

    Unzip the Max Demo into a new directory (folder) and then type:

    SETUP <ENTER>

 The Sound Card Setup Program will then run.   Follow the prompts to
 configure your sound device(s).  Be sure you test the sound and music!
 If the soundcard settings are incorrect, M.A.X. may not work properly.

 To start M.A.X. type:

   MAX <ENTER>

 We highly recommend playing the provided Training Missions to quickly
 become acquainted with some of the game's major features.


-----------------------------------------------------------------------------
 CD DEMO VERSION:
-----------------------------------------------------------------------------

 If you received your copy of the M.A.X. demo on a CD, use the following
 instructions to set up M.A.X. on your computer:

 Place the M.A.X demo disk in your CD-ROM drive and then switch to that
 drive and type "Install."

 Example:

 D:  <ENTER>      (insert the letter of your CD ROM drive if other that D:
 INSTALL <ENTER>

 The Installer will then install the M.A.X. Demo files.
 It will then run SETUP to allow you to configure your sound card.

 To change soundcard configuration at any time, you can also type:

 SETUP <ENTER>

 from the DOS prompt to restart the SETUP program.


 Follow the prompts to configure your sound device(s).  Be sure you test
 the sound and music!  If soundcard settings are incorrect, M.A.X. may
 not work properly.

 To start M.A.X. type:

 MAX <ENTER>


 We highly recommend playing the provided Training Missions to quickly
 become acquainted with some of the game's major features.



  Note: If you use the Minimum or Medium Install, the M.A.X. sound files
  will not be copied off the CD to your hard drive.  This may slow down
  game play on some systems.  If you experience this problem, go to the
  Preferences Menu and turn the Music Volume down to its lowest position.


-----------------------------------------------------------------------------
 1c. M.A.X. under Win95
-----------------------------------------------------------------------------

 M.A.X. will run under Win95, and may been installed Windows by using the
 autorun feature.  If your computer is set up to use the autorun feature,
 simply insert the MAX CD into your CD drive, and the Max install program
 will start automatically.

 Multitasking, Screen Savers, or simply switching back to Windows while
 M.A.X. is running can cause M.A.X. to lock up on some systems.  It is
 recommended that you exit M.A.X. before switching back into Windows if
 you experience this problem.  If you must switch back into Windows
 while M.A.X. is running, be sure to pause the game first.

 If you experience problems running any of the M.A.X. movies, check the
 Windows 95 CD ROM settings.  If these are not correct for your CD-ROM
 the M.A.X. movies may skip or have other difficulties.

 Your CD-ROM settings may be changed by clicking on the START button, selecting
 SETTINGS, and then selecting CONTROL PANEL.  From the Control Panel select
 the SYSTEM icon.  From the System Menu, select PERFORMANCE.  Then click on
 FILE SYSTEM Button.  From the FILE SYSTEM select the CD Tab.   Insure that
 the information displayed on the CD Tab is correct for your system.

 If you are experiencing any other problems running M.A.X. under Win95
 (sound, netgame difficulties, etc.) try running M.A.X in DOS mode.


-----------------------------------------------------------------------------
 1d. Quick Start Intructions
-----------------------------------------------------------------------------


  Welcome to M.A.X.  (Mechanized Attack and Exploration).  In M.A.X. you
  play a Mech Commander, a robotic unit with a human brain.  Attached
  directly to the computer in this way, you command a great variety of
  fighting vehicles, construction equipment, factories and other stuctures
  which you use to colonize new worlds.

  The game can be played in standard "Turn Based" mode, or Concurrent mode,
  in which players take their turns simultaneously as in a real time game.

  The Game Clock works somewhat like a chess timer.  The default turn time
  is 180 seconds, or 3 minutes.  The default secondary time is 45 seconds.
  In concurrent mode, when one player clicks the End Turn button, the clock
  drops to the secondary time to allow the other player(s) to finish their
  turns.  The first player to select End Turn may still move and perform all
  other game functions until all players have finished their turn.

  Each player selects a Clan to fight for.  Each Clan provides the player
  with bonus upgrades to various types of units.  Choose your Clan
  carefully to maximize the effectiveness of your strategy.





  Following is a brief outline of the major elements in M.A.X.:


      HELP:
			There are two forms of help in M.A.X., RIGHT CLICK
			HELP, and "Question Mark" help.


			Right Click Help:

				To obtain Help on any unit or structure,
				simply right click on it to open the Stat
				Screen.  Basic Unit information and unit
				stats will be displayed.


			Question Mark Help:

				On most menu screens you'll find a button
				labeled with a question mark.  Click on this
				button to activate help:  the mouse cursor
				will change into a question mark.  Now
				click on any item on the screen and a help
				message will appear, explaining the basic
				function of the item.


      COMMAND BUTTONS


			Every unit and structure in M.A.X. has its own set of
			command buttons.  To access the command buttons on
			an unselected unit, click on the unit once to select
			it, then click on it again to open its command
			buttons.

			To open the command buttons on a structure, simply
			click once on the structure.

			See section 1e. for a listing of keyboard commands.



  MAJOR GAME ELEMENTS:


  Mining Stations -     Mining Stations are used to obtain Raw Materials,
			Fuel, and Gold.  Raw Materials are used to build
			new units and structures.  Fuel is used to support
			power plants, and gold, once refined, is used
			to purchase upgrades for your units.

			Mining Stations and Storage Units (see below) can
			TRANSFER materials to other units, such as
			Constructors and Engineers.


  Power Plants -        Power Plants burn fuel to create power for your
			factories, mining stations, and some other types of
			structures such as refineries and eco-spheres.

			There are two types of power plant, Power Generators
			and Power Stations.

			Power Generators use (2) fuel per turn and can power
			one mining station, factory, or other structure.

			Power Stations use (5) fuel per turn, and can power
			three structures.  Power Stations are not available
			in the Demo version.

			Always plan your complex carefully to avoid
			building delays due to power shortages.



  Connectors -          Connectors are built by Engineers and are used to
			attach structures together so they can receive Power
			and/or Materials.

			Any unconnected building cannot receive power,
			and so will not be operational until it is connected.
			In addition, stationary guns cannot be reloaded
			unless connected to a source of Materials.

			Always plan your complex carefully to avoid
			building delays due to lack of connections.



  Surveyors:            Surveyors are used to scan the planet surface for
			deposits of Raw Materials, Fuel and Gold, in
			preparation for the construction of additional
			mining stations.

			When the surveyor locates a deposit, it marks the
			area with a color coded disk displaying the
			type and amount of resources at that site.

			Color Codes:

			      Grey Marker  = Material Reserve
			      Green Marker = Fuel Reserve
			      Gold Marker  = Gold Reserve

			      Empty Circle = No Reserves


  Constructors -        Constructors are mobile builders that use Materials
			to create all the large structures in the game.

			Constructors can build:



			      Mining Stations
			      Power Stations *
			      Light Vehicle Plant
			      Heavy Vehicle Plant
			      Air Units Plant *
			      Shipyard *
			      Gold Refinery *
			      Depot
			      Hangar *
			      Dock *
			      Habitat *
			      Research Center *
			      Eco-Sphere *
			      Training Hall *
			      Barracks *


			      * Not available in Demo Version


			To operate, click on a constructor to
			select it, and then click again to open
			the Constructor's Command Buttons.

			Next, click on the "BUILD" button.  The Constructor
			Build Window will then open, allowing you to select
			the structure you wish to build.

			After making your selection, the Build Window
			will close, bringing you back to the Main Game Screen.

			Your Constructor will now display a square of caution
			tape around it, which you can move into the
			position you wish the new structure to be built.

			When the tape is properly placed, click inside the
			tape and building will begin.

			Transfer Materials from your Mining Station or
			Materials Storage Building to refill your Constructor.




  Engineers  -          Engineers are mobile builders that use Materials to
			construct smaller structures.

			Engineers can build:



			       Material Storage
			       Fuel Storage
			       Gold Vault *
			       Power Generator
			       Connector
			       Radar
			       Gun Turret
			       Anti-Air *
			       Artillery
			       Missile Launcher
			       Landing Pad *
			       Bridge
			       Water Platform
			       Concrete Block
			       Road

			       * Not available in Demo Version


			To operate an Enginner, move the Engineer into
			the position you wish to start building, and then
			click on it to open the Engineer's Command Buttons.

			Next, click on the "BUILD" button.  The Engineer
			Build Window will then open, allowing you to select
			the structure you wish to build.

			After making your selection, the Build Window
			will close, bringing you back to the Main Game Screen.
			The Engineer will automatically start building
			the selected structure.

			Transfer Materials from your Mining Station or
			Materials Storage Building to refill your Engineer.



  Light Vehicle Plant -  Light Vehicle Plants are built by Constructors.

			 Light Vehicle Plants build:


				Scouts
				Surveyors
				Engineers
				Repair Units
				Supply Trucks
				Fuel Truck *
				Gold Truck *
				Mobile Anti-Air *
				Mine Layers
				Bulldozers
				Armored Personnel Carriers *


		 * Not available in Demo Version


			  To operate a Light Vehicle Plant, click on it
			  to bring up the command buttons.  Then, click on
			  the "BUILD" button to open the Build Screen.




  Heavy Vehicle Plant  -  Heavy Vehicle Plants are built by Constructors.

			  Heavy Vehicle Plants build:



				Constructors
				Mobile Scanners
				Tanks
				Assault Guns
				Rocket Launcher
				Missile Crawlers




  Depot  -
			  Depots are built by constructors and are used to
			  repair and upgrade your mobile units.

			  To use the depot, click on it to open its
			  command buttons, then click on the "LOAD" button.
			  Next, click on the units you wish to enter
			  the depot.  Each unit selected will then drive
			  into depot.

			  Once all the desired units have been loaded,
			  click on the Depot again, and then click on the
			  "ACTIVATE" button.  The Depot window will open,
			  displaying all the units currently being held
			  within the Depot.  On this screen you can choose
			  to upgrade or repair your units.

			  Once your units are ready, click on the "Activate"
			  button to remove the selected units from the Depot.








-----------------------------------------------------------------------------
  1e. Keyboard Reference
-----------------------------------------------------------------------------

 Following is the full keyboard command reference list for M.A.X.


 D    Activates the DONE button for the selected unit.

 E    Enter (used to Enter Depots, Hangars or Docks)

 F    Find Selected Unit. Currently selected unit will
      be centered on screen.

 -,+  Zoom In, Out

 G    Turns on Grid Display

 F1   Centers on Tagged Unit

 Arrow Keys:  Scrolls the map

 ALT-L  Opens the Load Game Menu

 ALT-S  Opens the Save Game Menu

 ALT-X  Exits the Game to the Main Menu

 ALT-F5, ALT-F6, ALT-F7, ALT-F8   Saves the current window position

 F5, F6, F7, F8   Jumps to a previously saved window position

 /,?       Initiates HELP mode.  The cursor changes to a question mark,
	   clicking on screen items will display help text.

 ALT-C     Saves a screen shot of the game in PCX format.

 Shift      Hold the Shift key while selecting units to create groups.

 Space Bar, Enter or ESC cancels the self running demo.

 ENTER  End Turn

 Shift-DONE  Holding the shift key while clicking the DONE button on the
	     M.A.X. control panel will cause all units to execute any
	     outstanding orders.


 Shift-Click   Test Path. If you are unsure about the path a unit will take
	       when it is given a movement order, hold the SHIFT-KEY
	       down while you click the mouse to give the MOVE order.
	       The path the unit will take will then be displayed, but
	       the unit will not move.  Simply release the SHIFT key and
	       click again if the path is satisfactory.

--------------------------------------------------------------------------------
1f. Advanced Hot Keys
--------------------------------------------------------------------------------

   Many commands can be given using the 0-9 keys on your keyboard.
   The function of these keys depend on the Unit that is currently
   selected. For instance, hitting the 1 key will activate the BUILD
   command when a Constructor is selected, but will issue the AUTO-SURVEY
   command if a Surveyor is selected.


   Hot keys for unit commands:

   Press 1 (or the first letter of the word) for these functions:
   ...Activate
   ...Allocate
   ...Auto-Survey
   ...Build
   ...Buy Upgrade
   ...Disable
   ...Place Mines
   ...Reload
   ...Repair
   ...Research

   Press 2 (or the first letter of the word) for these functions:
   ...Load
   ...Start
   ...Steal

   Press 3 (or the first letter of the word) for these functions:
   ...Attack
   ...Transfer

   Press 4 (or the first letter of the word) for the Manual function.

   Press 5 (or the first letter of the word) for these functions:
   ...Enter
   ...Upgrade

   Press 6 (or the first letter of the word) for the Upgrade All function.

   Press 7 (or the first letter of the word) for the Stop function.

   Press 8 (or the first letter of the word) for the Sentry function.

   Press 9 (or the first letter of the word) for the Done function.

   Press 0 (or the first letter of the word) for the Remove function.




--------------------------------------------------------------------------------
 (1g) New Features
--------------------------------------------------------------------------------

Shots Display:  When the status button is clicked, units capable of
		firing may display small icons of a bullet along their
		path markers.  These icons let you know how far the unit
		can move and still be able to fire a shot.  Some units, like
		the Scout, can move all their movement for a turn and still
		be able to fire.  Others, like the Missile Crawler, lose
		the ability to shoot in that turn if they move at all.  Still
		other units, like the Tank and Assault Gun, can move a short
		distance and still be able to shoot in the same turn.  The
		Shots Display can be used to gauge your firepower when
		advancing on the enemy.

Halt when
enemy sighted:
		By default, units will automatically stop when
		they see an enemy unit.  This option can be changed in the
		PREFERENCES MENU.



Auto Survey:    An "AUTO" button has been added to the Surveyor Unit.  When
		Auto is On, the Surveyor will automatically search the map
		for resources.


Alien Units:    Alien Units are sometimes found in the Campaign and
		Stand Alone Missions, and can optionally be added to
		Custom Games if desired.  When first found, Alien units
		do not belong to any team, and must be captured by an
		Infiltrator before they can be used.

		(Alien Units and Infiltators are not available in
		 the DEMO version.)

Computer Opponent:

		The settings for Computer Player level affects only the
		intelligence and tactics of the computer opponent.  In
		all other respects, it is not a standard difficulty level
		setting.

		(Some settings are not available in the DEMO version.)



-----------------------------------------------------------------------------
 2.    NETWORK PLAY
-----------------------------------------------------------------------------

 Netgame Requirements

 M.A.X. is designed to run on networks using the IPX protocol.
 To use IPX protocol on your LAN-connected PC, you must be loading the
 IPX.COM driver provided by Novell, in addition to lower-level drivers
 required by your particular brand of network card.

-----------------------------------------------------------------------------
 3.   SCREENSHOTS
-----------------------------------------------------------------------------


 Holding down the ALT key and pressing C will save a screenshot.

 The files are written to the M.A.X. directory with the name convention
 MAXxxxx.PCX  (ex.  MAX0001.PCX)

 The pictures are saved in .PCX format and can be viewed in most Windows
 and DOS based graphic and paint programs.



-----------------------------------------------------------------------------
 4.  TROUBLESHOOTING
-----------------------------------------------------------------------------


 . Multitasking, Screen Savers, or simply switching back to Windows while
   M.A.X. is running can cause M.A.X. to lock up on some systems.  It is
   recommended that you exit M.A.X. before switching back into Windows if
   you experience this problem.

   If you are experiencing any other problems running M.A.X. under Win95
   (sound, netgame difficulties, etc.) try running M.A.X in DOS mode.



 . If you use the Minimum or Medium Install, the M.A.X. sound files
   will not be copied off the CD to your hard drive.  This may slow down
   game play on some systems.  If you experience this problem, go to the
   Preferences Menu and turn the Music Volume down to its lowest position.


 . If you get an "Out of Environment Space" message when running M.A.X.,
   add the following line to your CONFIG.SYS:


	shell=C:\DOS\COMMAND.COM /e:512 /p

 . The FILES statement in your CONFIG.SYS should read 25 or more:

	ex. FILES=25

 . M.A.X. doesn't support some brands of Sound Cards.  If you experience
   problems try running under Sound Blaster Emulation.

 . M.A.X. has a built-in check to ensure all network game stay in sync.  If
   a game goes out of sync, a message will be displayed.  At this point you
   will be given the option to Quit or Restart the game.  Restarting should
   allow you to continue without further problems.  However, if you continue
   to experience problems, select the QUIT option and reload the AUTO-SAVE
   game.

 . If you recieve a message stating "Not enough memory for buffers" you'll
   need to free up some disk space.  M.A.X. makes use of Virtual Memory, and
   must have at least 12 megs of free disk space available for the
   Virtual Memory function to work properly.  20 megs free disk space is
   recommended.

-----------------------------------------------------------------------------
  5.  TECHNICAL SUPPORT
-----------------------------------------------------------------------------

      If you are experiencing problems, Interplay Technical Support is
      available 24 hours a day through our Automated Customer Service system,
      with human representatives available during normal business hours.

      Here's how to contact us:


			Interplay Technical Support
			    & Customer Service                                      º
			       714-553-6678


   Please try to have your system information available and be near your
   computer if at all possible.

   Other ways to get help:

   Interplay Productions   Interplay Web Page: http://www.interplay.com
   attn: Customer Service               email: support@interplay.com
   16815 Von Karman Avenue           Interplay BBS: 714-252-2822
   Irvine, CA  92606           America Online: keyword INTERPLAY
						or email to "IPTECH"
					GEnie: type "M805;1"
				   CompuServe: GO GAMBPUB, under INTERPLAY
				      Prodigy: email to "PLAY99B"

   In the UK, write to:




    INTERPLAY UK

    Interplay Productions, Ltd.
    Harleyford Manor
    Harleyford
    Henley Road
    Marlow
    Buckinghamshire
    SL7 2DX
    ENGLAND

Main Office & Upsell lines:                Customer Service:

tel:  +44 (0) 1628 423666                  tel: +44 (0) 1628 423723
fax:  +44 (0) 1628 423777                  fax: +44 (0) 1628 487752


   Japan:

   Customer Service via Electronic Arts Victor at:

   Japan Phone:  03.5410.3100
   Japan FAX:    03.5410.3106






-----------------------------------------------------------------------------
 6.   CREDITS
-----------------------------------------------------------------------------


 Project Leader:   	 Ali Atabek

 Producers:	         Ali Atabek
			 Paul Kellner

 Game Design:	         Ali Atabek
			 Paul Kellner
			 Gus Smedstad

 Lead Programmer:        Dave Boulanger

 AI Design and
 Programming:            Gus Smedstad

 Network Support:        Dave Boulanger
			 Bernie Weir
 Additional
 Programming:            Darren Monahan

 2D Artists:             Tony Postma
			 Arlene C. Somers


 3D Artists:             Chris Regalado
			 Mark Bergo
			 Arlene C. Somers
			 Mike Dean

 Visual Concepts
 and Storyboards:        Tony Postma

 Original World Design:  Cheryl Austin

 World Creation:         Arlene C. Somers

 Head Writer:            Steve Perrin

 Writers:                Paul Kellner
			 Amy Mitchell
			 Laura Mitchell

 Editor:                 Kelly Newcomb

 Manual Design:          Patrizia Scharli

 Box Cover Design:       Tony Postma

 Director Of
 Quality Assurance:      Chad Allison

 Assistant Director of
 Quality Assurance:      Colin Totman

 Lead Tester:            Cory Nelson

 Testers:                Amy Mitchell
			 Chris Peak
			 Quinn Summers
			 Tony Bland
			 Doug Avery
			 Steve McLafferty
			 Erick Lujan
			 Steve Victory
			 James Dunn
			 Henry Kahng
			 Bill Field
			 Steve Reed
			 John Stavros
			 Steve Baldoni
			 Richard Barker
			 Jon Atabek
			 Larry Smith
			 Scot Humphreys
			 Daniel Huffman
			 Charles Crail
			 Rene Hakiki
			 Anthony Taylor


 I.S. Technicians:       Bill Delk
			 Aaron J. Meyers

 Director of
 Compatibility:          John Werner

 Compatibility
 Technicians:            Dan Forsyth
			 John Parker
			 Aaron Olaiz
			 Derek Gibbs
			 Phuong Nguyen
			 Marc Duran

 Video Compression and
 Playback Technology:    Paul Allen Edelstein


 Video Compression:	 Bill Stoudt

 Audio Director:         Charles Deenan

 Game Music:             Brian Luzietti

 Voices:                 Nicole Pelerine
			 Brian Cummings

 VO Director:            Charles Deenan

 VO Supervision:         Chris Borders

 VO Mastering:           Craig Duman

 VO Editing:             Sergio Bustamante
			 Craig Duman
			 Chris Borders
			 Doug Rappaport

 Music Mastering:        Digital Brothers

 Gameplay Sound
 Effects:                Gregory R. Allen
			 Larry Peacock

 Sound Effects
 Mastering:              Craig Duman

 Intro Movie:            James Doyle, Apples Animation

 Cinematics Music:       Albert Lloyd Olsen for Four Bars Entertainment

 Cinematics Sound
 Design:                 David Farmer

 Cinematics Mixers:      Ken Teaney
			 Marshall Garlington

 Cinematics Sound
 Supervision:            Charles Deenen

 Cinematics Ambient
 Voices:                 Doug Rappaport

 Cinematic Voice
 Processing:             Doug Rappaport
			 Sergio Bustamante

 Mixed in Dolby Surround at EFX Systems, Burbank, CA.


 QA Cell Leader (Europe):  David Kinsella

 Testers (Europe):         Daniel Kingdom
			   Ben Pettifer
			   Gareth Glover
			   Mark Lugli

 Game Guru (Europe):       Shaun Devine.



 Dolby and the double-D symbol are trademarks of Dolby Laboratories
 Licensing Corporation.

 Thanks to Tim Cain for GNW, Jay Patel for Technical Assistance,
 Newtek, Inc. for Lightwave 3D, Sanjay Bala-Krishnan for his support, and
 James Thomas for Story Elements and assorted inspirations


 M.A.X. is Dedicated to the memory of Amanda Froistad.




-----------------------------------------------------------------------------
 7.  DISTRIBUTION INFORMATION
-----------------------------------------------------------------------------

 See Software License below for specific distribution information on the
 M.A.X. Interactive Demo.

 The M.A.X. INTERACTIVE DEMO (as well as current updates) can be found at
 the following locations:

      Interplay web page:  http://www.interplay.com


     - Interplay BBS: 714-252-2822

     - CompuServe: GO GAMBPUB, under INTERPLAY

     - America Online: keyword: INTERPLAY

     - Software Creations BBS: 508-368-4137 or telnet to swcbbs.com

     - Redeye BBS: +49.89.5460535, Munich, Germany

     - some Internet sites to check:  (please notify us with site changes)



	  ftp.funet.fi             in /pub/msdos/games/interplay
	  bell.ecs.soton.ac.uk     in /pub/pc/games/demos
	  ftp.uml.edu              in /msdos/games/temp
	  ftp.demon.co.uk          in /pub/ibmpc/games/misc
	  ftp.leo.org              in /pub/comp/platforms/pc/games


   In the UK, write to:

    Customer Support              UK  telephone:  +44 (0) 1628 423723
    Harleyford Manor              UK  FAX:        +44 (0) 1628 487752
    Harleyford
    Henley Road
    Marlow
    Buckinghamshire
    SL72DX
    England

   Japan:
   Customer Service via Electronic Arts Victor at:
   Japan Phone:  03.5421.3815
   Japan FAX:    03.5421.3722


-----------------------------------------------------------------------------
	      SOFTWARE USE LIMITATIONS AND LIMITED LICENSE
-----------------------------------------------------------------------------

 This special preview version of M.A.X. (the "Software") is intended solely
 for your personal noncommercial home entertainment use.
 You may not decompile, reverse engineer, or disassemble the Software, except
 as permitted by law.  Interplay Productions retains all rights and title in
 the Software including all intellectual property rights embodied therein and
 derivatives thereof.  You are granted a revocable, nonassignable limited
 license to create derivative works of this Software solely for your own
 personal noncommercial home entertainment use and may publicly display such
 derivative works to the extent specifically authorized by Interplay in
 writing.  A copy of this authorization, if any, will be provided on
 Interplay's World Wide Web site (http://www.interplay.com), and may also be
 obtained by contacting the legal department at Interplay at (714) 553-6655.
 The Software, including, without limitation, all code, data structures,
 characters, images, sounds, text, screens, game play, derivative works and
 all other elements of the Software may not be copied (except as provided
 below), resold, rented, leased, distributed (electronically or otherwise),
 used on pay-per-play, coin-op or other for-charge basis,  or for any
 commercial purpose.  You may make copies of the Software for your personal
 noncommercial home entertainment use and to give to friends and acquaintances
 on a no cost noncommercial basis.  This limited right to copy the Software
 expressly excludes any copying or distribution of the Software on a
 commercial basis, including, without limitation, bundling the product with
 any other product or service and any give away of the Software in connection
 with another product or service. Any permissions granted herein are provided
 on a temporary basis and can be withdrawn by Interplay Productions at any
 time.  All rights not expressly granted are reserved.  
 

 M.A.X. COPYRIGHT (C) 1996 INTERPLAY PRODUCTIONS.

 ALL RIGHTS RESERVED

 ALL TRADEMARKS ARE PROPERTY OF INTERPLAY PRODUCTIONS.
 INTERPLAY PRODUCTIONS IS THE EXCLUSIVE LICENSEE AND DISTRIBUTOR.





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Thanks for Playing M.A.X.!






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