****************************************************** ------------------------------------------------------ Welcome to the Destruction Derby PC Looping Demo! Due to the sophisticated realtime 3D rendering in the game, this demo requires a 486DX-33, 6 Megs of total RAM, 400k of free DOS memory, 4 Megs of EMS memory, and 16 megabytes of free space on drive C. For best results, a VESA VL bus or PCI bus video card is also reccomended, with a 486DX2-66 or better, SoundBlaster or compatible sound card, and a digital joystick. This demo is an interactive sample of the full game. ------------------------------------------------------- ******************************************************* This program is the property of Psygnosis, Ltd. and is protected under copyright and trademark laws. Psygnosis grants the right to distribute this archive provided that none of the files are omitted or modified, and that no charge (other than reasonable media fees) is placed upon it. Magazines please contact Psygnosis for permission to publish. ******************************************************* ------------------------------------------------------- This demo is intended to give you a feel for the game's performance on your system. Like any 3D game, we reccomend that you play Destruction Derby on the highest spec machine you have access to. Things that make a difference in DD: 1. Video Bus ISA video cards don't work with this game. You will be able to see what's happening, but expect only 5-10 fps for your trouble. VL Bus (VESA Local) video cards will perform acceptably with DD. Expect about 15 fps with DRAM based cards, and about 20+ for VRAM parts. PCI Bus VRAM video cards are what we reccomend for the game. With a fast card you can achieve an eyeball-bursting 30 frames per second!!! 2. Processor Architecture You will need a system with at least a 486DX-33 to run this game. In reality, most 33's are hindered by a slow memory subsystem, which makes them perform more like 386's. Therefore, we reccomend a newer 486DX2-66 or better, preferably with a large external cache. Best performance will result from play on a 486DX3/4 75/100 or Pentium system with interleaved (72 Pin SIMM, or EDO) memory. 3. Sound Card The demo supports several sound cards, and the SETSOUND program can be used to select yours. We reccomend the SoundBlaster family of boards for use with this game. Although this is a demo, please be aware that what you see on the screen is being generated in real time, and is not a "movie". Because this demo has been cut from an early version of the game, the final version may boast features / options not found in the demo. ** In the full game, various attributes may be adjusted to speed up the game ** To get more information about this, or any other Psygnosis Product, please contact Psygnosis. Psygnosis / Sony Interactive PC 919 E Hillsdale Blvd. Foster City, CA 94404 415.655.5683 voice 415.655.8031 fax psygtech@psygnosis.com e-mail