;
;
;seacore 80*80 12m hoch
;
;
[Display]
ShadingMode                     = g

[Cluster0]
Base                            = seacore0.mod

[Position0]
Cardinal                        = n
OffsetX                         = 0
OffsetY                         = 9
HeightReference                 = 0
SurfaceLifting                  = o

[Noise0]
Level                           = 4.0

[Size0]
Scale                           = 3.0000000

[Collision0]
RadiusScale                     = 0.7

[Defense0]
KineticShield0                  = 20

[Offense0]
KineticStrength                 = 200
ShockStrength                   = 0

[Cluster1]
Base                            = seacore1.mod

[Position1]
Cardinal                        = n
OffsetX                         = 3
OffsetY                         = 9
HeightReference                 = 0
SurfaceLifting                  = o

[Noise1]
Level                           = 4.0

[Size1]
Scale                           = 3.0000000

[Collision1]
RadiusScale                     = 0.7

[Defense1]
KineticShield0                  = 20

[Offense1]
KineticStrength                 = 200
ShockStrength                   = 0

[Cluster2]
Base                            = seacore2.mod

[Position2]
Cardinal                        = n
OffsetX                         = 0
OffsetY                         = 6
HeightReference                 = 0
SurfaceLifting                  = o

[Noise2]
Level                           = 4.0

[Size2]
Scale                           = 3.0000000

[Collision2]
RadiusScale                     = 0.7

[Defense2]
KineticShield0                  = 20

[Offense2]
KineticStrength                 = 200
ShockStrength                   = 0

[Cluster3]
Base                            = seacore3.mod

[Position3]
Cardinal                        = n
OffsetX                         = 3
OffsetY                         = 6
HeightReference                 = 0
SurfaceLifting                  = o

[Noise3]
Level                           = 4.0

[Size3]
Scale                           = 3.0000000

[Collision3]
RadiusScale                     = 0.7

[Defense3]
KineticShield0                  = 20

[Offense3]
KineticStrength                 = 200
ShockStrength                   = 0

[Cluster4]
Base                            = seacore4.mod

[Position4]
Cardinal                        = n
OffsetX                         = 0
OffsetY                         = 3
HeightReference                 = 0
SurfaceLifting                  = o

[Noise4]
Level                           = 4.0

[Size4]
Scale                           = 3.0000000

[Collision4]
RadiusScale                     = 0.7

[Defense4]
KineticShield0                  = 20

[Offense4]
KineticStrength                 = 200
ShockStrength                   = 0

[Cluster5]
Base                            = seacore5.mod

[Position5]
Cardinal                        = n
OffsetX                         = 3
OffsetY                         = 3
HeightReference                 = 0
SurfaceLifting                  = o

[Noise5]
Level                           = 4.0

[Size5]
Scale                           = 3.0000000

[Collision5]
RadiusScale                     = 0.7

[Defense5]
KineticShield0                  = 20

[Offense5]
KineticStrength                 = 200
ShockStrength                   = 0

[Cluster6]
Base                            = seacore6.mod

[Position6]
Cardinal                        = n
OffsetX                         = 0
OffsetY                         = 0
HeightReference                 = 0
SurfaceLifting                  = o

[Noise6]
Level                           = 4.0

[Size6]
Scale                           = 3.0000000

[Collision6]
RadiusScale                     = 0.7

[Defense6]
KineticShield0                  = 20

[Offense6]
KineticStrength                 = 200
ShockStrength                   = 0

[Cluster7]
Base                            = seacore7.mod

[Position7]
Cardinal                        = n
OffsetX                         = 3
OffsetY                         = 0
HeightReference                 = 0
SurfaceLifting                  = o

[Noise7]
Level                           = 4.0

[Size7]
Scale                           = 3.0000000

[Collision7]
RadiusScale                     = 0.7

[Defense7]
KineticShield0                  = 20

[Offense7]
KineticStrength                 = 200
ShockStrength                   = 0

