
;
;
; Block 0 (triton)
;
;

[Display]
ShadingMode                     = g

[Cluster]
Base                            = triton6.mod

[Noise]
Level                           = 0.0

[Size]
Scale                           = 1600

[Collision]
RadiusScale                     = 1.0

[Defense]
KineticShield0                  = 10000
ShockShield0                    = 10000000

[Offense]
KineticStrength                 = 400
ShockStrength                   = 0

[Turret0]
Name                            = bturret3
RelativePositionX               = 0.228
RelativePositionY               = -0.473
RelativePositionZ               = 1000
Alpha                           = 2.61
Plane                           = xy
PatchNumber                     = 476

