;
;
;wohngeb„ude russen 40*40 12m hoch
;
;
[Display]
ShadingMode                     = g

[Cluster0]
Base                            = rwohmo10.mod

[Position0]
Cardinal                        = n
OffsetX                         = 0
OffsetY                         = 2
HeightReference                 = 0
SurfaceLifting                  = p

[Noise0]
Level                           = 1.0

[Size0]
Scale                           = 2.0000000

[Collision0]
RadiusScale                     = 0.7

[Defense0]
KineticShield0                  = 20

[Offense0]
KineticStrength                 = 200
ShockStrength                   = 0

[Cluster1]
Base                            = rwohmo11.mod

[Position1]
Cardinal                        = n
OffsetX                         = 2
OffsetY                         = 2
HeightReference                 = 0
SurfaceLifting                  = p

[Noise1]
Level                           = 1.0

[Size1]
Scale                           = 2.0000000

[Collision1]
RadiusScale                     = 0.7

[Defense1]
KineticShield0                  = 20

[Offense1]
KineticStrength                 = 200
ShockStrength                   = 0

[Cluster2]
Base                            = rwohmo12.mod

[Position2]
Cardinal                        = n
OffsetX                         = 0
OffsetY                         = 0
HeightReference                 = 0
SurfaceLifting                  = p

[Noise2]
Level                           = 1.0

[Size2]
Scale                           = 2.0000000

[Collision2]
RadiusScale                     = 0.7

[Defense2]
KineticShield0                  = 20

[Offense2]
KineticStrength                 = 200
ShockStrength                   = 0

[Cluster3]
Base                            = rwohmo13.mod

[Position3]
Cardinal                        = n
OffsetX                         = 2
OffsetY                         = 0
HeightReference                 = 0
SurfaceLifting                  = p

[Noise3]
Level                           = 1.0

[Size3]
Scale                           = 2.0000000

[Collision3]
RadiusScale                     = 0.7

[Defense3]
KineticShield0                  = 20

[Offense3]
KineticStrength                 = 200
ShockStrength                   = 0


