
; -----------------------------------------
;  global weapon des
; -----------------------------------------

; -----------------------------------------
;
;  weaponsystem classes:
;
;       StaticGun
;       TorpedoMagazine
;       AutarkGunTurret0
;       AutarkGunTurret1
;
;  gun model:
;
;        0 = PlasmaGun_I
;        1 = PlasmaGun_II,
;        2 = PlasmaDeath_I
;        3 = PlasmaDeath_II
;        4 = PlasmaDeath_III
;        5 = DoomMortar
;        6 = MaximumImpact_I
;        7 = MaximumImpact_II
;        8 = Vendetta_I
;        9 = Vendetta_II
;       10 = Vendetta_III
;       11 = MaximumImpact_IS
;       12 = MaximumImpact_IIS
;       13 = Vendetta_IS
;
;  torpedomagazine model:
;
;       0 = Magazine_I
;       1 = Magazine_II
;       2 = Magazine_III
;       3 = Magazine_IV
;       4 = Revolver_I
;       5 = Revolver_II
;       6 = Revolver_III
;       7 = Revolver_IV
;
;  torpedos:
;
;       0 = Stanley_I
;       1 = Stanley_II
;       2 = ThresherShark_I
;       3 = ThresherShark_II,
;       4 = BullShark_I
;       5 = BullShark_II
;       6 = TigerShark_I
;       7 = TigerShark_II
;       8 = ManEater_I
;       9 = ManEater_II
;       10 = HammerheadShark
;       11 = FlashShark_I
;       12 = FlashShark_II
;       13 = FlashShark_III,
;       14 = BigBang_I
;       15 = BigBang_II
;       16 = SubSonic_I
;       17 = SubSonic_II
;       18 = Ripper (Cluster Bomb)
;       19 = Leech_I
;       20 = Leech_II
;       21 = Estroker (Torch)
;
;  turret software:
;
;        0 = Software_11
;        1 = Software_12
;        2 = Software_13
;        3 = Software_21
;        4 = Software_22
;        5 = Software_23
;        6 = Software_31
;        7 = Software_32
;        8 = Software_33
;
;  sensor:
;
;        0 = bad
;        1 = average
;        2 = good
;        3 = better
;        4 = best
;
;  torpedo lock types:
;
;	0 = NoLock
;	1 = NoiseLock
;	2 = OpticLock
;
; -----------------------------------------

; -----------------------------------------
;  default ammunition amount for the different gun models
;
;  model0...model5 are energy weapons and have no projectiles
;  so their values will be ignored
;
; -----------------------------------------

[Gun0]
longname	= PlasmaGun I
shortname	= PLG1
imagename	= cockpit\plasgun1.img
rearmingtime	= 0.15
defaultammo	= 666
energydemand	= 0.1
sfvname		= cockpit\gun01
defectdamping  	= 0.6
defectdelay	= 0.06

[Gun1]
longname	= PlasmaGun II
shortname	= PLG2
imagename	= cockpit\plasgun2.img
rearmingtime	= 0.075
defaultammo	= 900
energydemand	= 0.2
sfvname		= cockpit\gun02
defectdamping  	= 0.6
defectdelay	= 0.06

[Gun2]
longname	= PlasmaDeath I
shortname	= PLD1
imagename	= cockpit\plasdth1.img
rearmingtime	= 0.15
defaultammo	= 777
energydemand	= 0.2
sfvname		= cockpit\gun03
defectdamping  	= 0.3
defectdelay	= 0.03

[Gun3]
longname	= PlasmaDeath II
shortname	= PLD2
imagename	= cockpit\plasdth2.img
rearmingtime	= 0.075
defaultammo	= 900
energydemand	= 0.3
sfvname		= cockpit\gun04
defectdamping  	= 0.3
defectdelay	= 0.03

[Gun4]
longname	= PlasmaDeath III
shortname	= PLD3
imagename	= cockpit\plasdth3.img
rearmingtime	= 0.0375
defaultammo	= 900
energydemand	= 0.4
sfvname		= cockpit\gun05
defectdamping  	= 0.3
defectdelay	= 0.03

[Gun5]
longname	= DoomMortar
shortname	= DOOM
imagename	= cockpit\d-mortar.img
rearmingtime	= 0.3
defaultammo	= 900
energydemand	= 0.5
sfvname		= cockpit\gun06
defectdamping  	= 0.3
defectdelay	= 0.03

[Gun6]
longname	= MaximumImpact I
shortname	= MAX1
imagename	= cockpit\maximp1.img
rearmingtime	= 0.15
defaultammo	= 900
energydemand	= 0.0
sfvname		= cockpit\gun07
defectdamping  	= 0.4
defectdelay	= 0.04

[Gun7]
longname	= MaximumImpact II
shortname	= MAX2
imagename	= cockpit\maximp2.img
rearmingtime	= 0.15
defaultammo	= 900
energydemand	= 0.0
sfvname		= cockpit\gun08
defectdamping  	= 0.3
defectdelay	= 0.03

[Gun8]
longname	= Vendetta I
shortname	= VEN1
imagename	= cockpit\vendett1.img
rearmingtime	= 0.15
defaultammo	= 900
energydemand	= 0.0
sfvname		= cockpit\gun09
defectdamping  	= 0.6
defectdelay	= 0.06

[Gun9]
longname	= Vendetta II
shortname	= VEN2
imagename	= cockpit\vendett2.img
rearmingtime	= 0.1
defaultammo	= 900
energydemand	= 0.0
sfvname		= cockpit\gun10
defectdamping  	= 0.6
defectdelay	= 0.06

[Gun10]
longname	= Vendetta III
shortname	= VEN3
imagename	= cockpit\vendett3.img
rearmingtime	= 0.075
defaultammo	= 900
energydemand	= 0.0
sfvname		= cockpit\gun11
defectdamping  	= 0.4
defectdelay	= 0.04

[Gun11]
longname	= MaximumImpact IS
shortname	= MAX1
imagename	= cockpit\maximp1.img
rearmingtime	= 0.3
defaultammo	= 900
energydemand	= 0.0
sfvname		= cockpit\gun07
defectdamping  	= 0.4
defectdelay	= 0.04

[Gun12]
longname	= MaximumImpact IIS
shortname	= MAX2
imagename	= cockpit\maximp2.img
rearmingtime	= 0.2
defaultammo	= 900
energydemand	= 0.0
sfvname		= cockpit\gun08
defectdamping  	= 0.3
defectdelay	= 0.03

[Gun13]
longname	= Vendetta IS
shortname	= VEN1
imagename	= cockpit\vendett1.img
rearmingtime	= 0.3
defaultammo	= 900
energydemand	= 0.0
sfvname		= cockpit\gun09
defectdamping  	= 0.4
defectdelay	= 0.04

[Gun14]
longname	= No Gun
shortname	= NONE
imagename	= cockpit\vendett1.img
rearmingtime	= 0.3
defaultammo	= 900
energydemand	= 0.0
sfvname		= cockpit\gun09
defectdamping  	= 0.4
defectdelay	= 0.04

[GunState0]
verbose		= Ready
short		= RDY

[GunState1]
verbose		= Rearming
short		= ARM

[GunState2]
verbose		= Firing
short		= FIR

[GunState3]
verbose		= Jammed
short		= JAM

[GunState4]
verbose		= Empty
short		= EMP

[GunState5]
verbose		= EnergyDelay
short		= ENE

[Software0]
verbose	= Claw V1.6
short	= TC16
hit	= 0.3
scan	= 0.5
lock	= 2.0
vollsho	= 2
volldel	= 3.0

[Software1]
verbose	= Claw V2.1
short	= TC21
hit	= 0.7
scan	= 0.5
lock	= 1.0
vollsho	= 3
volldel	= 2.0

[Software2]
verbose	= Claw V3.6
short	= TC36
hit	= 1.0
scan	= 0.5
lock	= 0.5
vollsho	= 4
volldel	= 1.0

[Software3]
verbose	= Punisher V1.0
short	= PU10
hit	= 0.5
scan	= 0.5
lock	= 3.0
vollsho	= 8
volldel	= 2.0

[Software4]
verbose	= Punisher V1.4
short	= PU14
hit	= 0.7
scan	= 0.5
lock	= 2.0
vollsho	= 12
volldel	= 2.0

[Software5]
verbose	= Punisher V2.2
short	= PU22
hit	= 1.0
scan	= 0.7
lock	= 1.0
vollsho	= 16
volldel	= 2.0

[Software6]
verbose	= Eraser V0.8
short	= ER08
hit	= 0.5
scan	= 0.5
lock	= 3.0
vollsho	= 5
volldel	= 3.0

[Software7]
verbose	= Eraser V1.0
short	= ER10
hit	= 0.7
scan	= 0.5
lock	= 2.0
vollsho	= 6
volldel	= 2.0

[Software8]
verbose	= Eraser V1.4
short	= ER14
hit	= 0.8
scan	= 0.5
lock	= 1.0
vollsho	= 7
volldel	= 1.0

[Software9]
verbose	= No Software
short	= NONE
hit	= 0.8
scan	= 0.5
lock	= 2.0
vollsho	= 7
volldel	= 1.0

[TurretState0]
verbose		= Rearming
short		= ARM

[TurretState1]
verbose		= Scanning
short		= SCA

[TurretState2]
verbose		= Firing
short		= FIR

[TurretState3]
verbose		= Jammed
short		= JAM

[TurretState4]
verbose		= Empty
short		= EMP

[TurretState5]
verbose		= Locking
short		= LOC

[TurretState6]
verbose		= Stopped
short		= STP

[TurretState7]
verbose		= Sync With Me
short		= SYN

[TurretState8]
verbose		= Volley Delay
short		= VOL

[TorpedoMagazine0]
longname	= Magazine I
shortname	= MAG1
imagename	=
rearmingtime	= 5.0
sfvname		= cockpit\toma01
defectdamping  	= 0.8
defectdelay	= 0.8

[TorpedoMagazine1]
longname	= Magazine II
shortname	= MAG2
imagename	=
rearmingtime	= 4.0
sfvname		= cockpit\toma02
defectdamping  	= 0.8
defectdelay	= 0.8

[TorpedoMagazine2]
longname	= Magazine III
shortname	= MAG3
imagename	=
rearmingtime	= 4.0
sfvname		= cockpit\toma03
defectdamping  	= 0.3
defectdelay	= 0.5

[TorpedoMagazine3]
longname	= Magazine IV
shortname	= MAG4
imagename	=
rearmingtime	= 4.0
sfvname		= cockpit\toma04
defectdamping  	= 0.3
defectdelay	= 0.5

[TorpedoMagazine4]
longname	= Revolver I
shortname	= REV1
imagename	=
rearmingtime	= 3.0
sfvname		= cockpit\toma05
defectdamping  	= 0.3
defectdelay	= 0.5

[TorpedoMagazine5]
longname	= Revolver II
shortname	= REV2
imagename	=
rearmingtime	= 2.0
sfvname		= cockpit\toma05
defectdamping  	= 0.3
defectdelay	= 0.5

[TorpedoMagazine6]
longname	= Revolver III
shortname	= REV3
imagename	=
rearmingtime	= 2.0
sfvname		= cockpit\toma06
defectdamping  	= 0.2
defectdelay	= 0.3

[TorpedoMagazine7]
longname	= Revolver IV
shortname	= REV4
imagename	=
rearmingtime	= 2.0
sfvname		= cockpit\toma07
defectdamping  	= 0.2
defectdelay	= 0.3

[TorpedoMagazineState0]
verbose		= Ready
short		= RDY

[TorpedoMagazineState1]
verbose		= Rearming
short		= ARM

[TorpedoMagazineState2]
verbose		= Firing
short		= FIR

[TorpedoMagazineState3]
verbose		= Jammed
short		= JAM

[TorpedoMagazineState4]
verbose		= Empty
short		= EMP

[TorpedoMagazineState5]
verbose		= Waiting
short		= WAI

[Torpedo0]
longname	= Stanley I
shortname	= STA1
imagename	= cockpit\stanley2
locktype	= 0
sfvname		= cockpit\tor01
sfvnumber	= 72
lockdelay	= 0

[Torpedo1]
longname	= Stanley II
shortname	= STA2
imagename	= cockpit\stanley3
locktype	= 0
sfvname		= cockpit\tor02
sfvnumber	= 73
lockdelay	= 0

[Torpedo2]
longname	= Thresher Shark I
shortname	= THR1
imagename	= cockpit\threshr1
locktype	= 1
sfvname		= cockpit\tor04
sfvnumber	= 75
lockdelay	= 2

[Torpedo3]
longname	= Thresher Shark II
shortname	= THR2
imagename	= cockpit\threshr2
locktype	= 1
sfvname		= cockpit\tor05
sfvnumber	= 76
lockdelay	= 2

[Torpedo4]
longname	= Bull Shark I
shortname	= BUL1
imagename	= cockpit\bull1
locktype	= 1
sfvname		= cockpit\tor06
sfvnumber	= 77
lockdelay	= 3

[Torpedo5]
longname	= Bull Shark II
shortname	= BUL2
imagename	= cockpit\bull2
locktype	= 1
sfvname		= cockpit\tor07
sfvnumber	= 78
lockdelay	= 3

[Torpedo6]
longname	= Tiger Shark I
shortname	= TIG1
imagename	= cockpit\tiger1
locktype	= 1
sfvname		= cockpit\tor08
sfvnumber	= 79
lockdelay	= 2

[Torpedo7]
longname	= Tiger Shark II
shortname	= TIG2
imagename	= cockpit\tiger2
locktype	= 1
sfvname		= cockpit\tor09
sfvnumber	= 80
lockdelay	= 2

[Torpedo8]
longname	= Man Eater I
shortname	= MAN1
imagename	= cockpit\maneatr1
locktype	= 1
sfvname		= cockpit\tor10
sfvnumber	= 81
lockdelay	= 2

[Torpedo9]
longname	= Man Eater II
shortname	= MAN2
imagename	= cockpit\maneatr2
locktype	= 1
sfvname		= cockpit\tor11
sfvnumber	= 82
lockdelay	= 2

[Torpedo10]
longname	= Hammerhead
shortname	= HAMM
imagename	= cockpit\hammerhd
locktype	= 1
sfvname		= cockpit\tor12
sfvnumber	= 83
lockdelay	= 2

[Torpedo11]
longname	= Flash Shark I
shortname	= FLA1
imagename	= cockpit\flash1
locktype	= 1
sfvname		= cockpit\tor13
sfvnumber	= 84
lockdelay	= 2

[Torpedo12]
longname	= Flash Shark II
shortname	= FLA2
imagename	= cockpit\flash2
locktype	= 1
sfvname		= cockpit\tor14
sfvnumber	= 85
lockdelay	= 2

[Torpedo13]
longname	= Flash Shark III
shortname	= FLA3
imagename	= cockpit\flash3
locktype	= 1
sfvname		= cockpit\tor15
sfvnumber	= 86
lockdelay	= 2

[Torpedo14]
longname	= Big Bang I
shortname	= BIG1
imagename	= cockpit\bigbang2
locktype	= 1
sfvname		= cockpit\tor16
sfvnumber	= 87
lockdelay	= 5

[Torpedo15]
longname	= Big Bang II
shortname	= BIG2
imagename	= cockpit\bigbang3
locktype	= 1
sfvname		= cockpit\tor17
sfvnumber	= 88
lockdelay	= 6

[Torpedo16]
longname	= Subsonic I
shortname	= SUB1
imagename	= cockpit\subsonc1
locktype	= 0
sfvname		= cockpit\tor21
sfvnumber	= 92
lockdelay	= 0

[Torpedo17]
longname	= Subsonic II
shortname	= SUB2
imagename	= cockpit\subsonc2
locktype	= 0
sfvname		= cockpit\tor22
sfvnumber	= 93
lockdelay	= 0

[Torpedo18]
longname	= Cluster Bomb
shortname	= CLUS
imagename	= cockpit\ripper
locktype	= 0
sfvname		= cockpit\tor23
sfvnumber	= 94
lockdelay	= 0

[Torpedo19]
longname	= Leech I
shortname	= LEE1
imagename	= cockpit\leech1
locktype	= 1
sfvname		= cockpit\tor24
sfvnumber	= 95
lockdelay	= 2

[Torpedo20]
longname	= Leech II
shortname	= LEE2
imagename	= cockpit\leech2
locktype	= 1
sfvname		= cockpit\tor25
sfvnumber	= 96
lockdelay	= 2

[Torpedo21]
longname	= Torch
shortname	= TORC
imagename	= cockpit\estroker
locktype	= 0
sfvname		= cockpit\tor26
sfvnumber	= 97
lockdelay	= 0

; dummy, MUST BE HERE
[Torpedo22]
longname	= None
shortname	= NONE
imagename	=
locktype	=
sfvname		=
sfvnumber	=
lockdelay	=
