
;
;
; Atlantisches Minigeb„ude (rund)
;
;

[Display]
ShadingMode                     = f

[Cluster]
Base                            = minig004.mod

[Noise]
Level                           = 1.0

[Size]
Scale                           = 0.0039062

[Collision]
RadiusScale                     = 0.7

[Defense]
KineticShield0                  = 19000

[Offense]
KineticStrength                 = 200
ShockStrength                   = 0

