
;
;
; Block 0 (big fat mama)
;
;

[Display]
ShadingMode                     = g

[Cluster]
Base                            = bfm0.mod

[Noise]
Level                           = 0.0

[Size]
Scale                           = 1670

[Collision]
RadiusScale                     = 1.0

[Defense]
KineticShield0                  = 10000
ShockShield0                    = 10000000

[Offense]
KineticStrength                 = 400
ShockStrength                   = 0

[Turret0]
Name                            = bturret8
RelativePositionX               = 0.0156
RelativePositionY               = -0.1328
RelativePositionZ               = 1000
Alpha                           = 0.52
Plane                           = xy
PatchNumber                     = 15

[Turret1]
Name                            = bturret8
RelativePositionX               = -0.0391
RelativePositionY               = -0.4453
RelativePositionZ               = 1000
Alpha                           = 1.57
Plane                           = xy
PatchNumber                     = 751

