// ---------------------------------------------
// Bubble0 (SmallBubble)
// ---------------------------------------------

[Cluster0]
Name				= square.mod

[Noise0]
Level				= 0.0

[Size0]
Scale				= 1.0

[Kinematics0]
Range				= 400
Velocity			= 200

[Collision0]
RadiusScale			= 0.3

[Defense0]
KineticShield0			= 1000

[Offense0]
KineticStrength			= 0
ShockStrength  			= 0

[Anim0]
NumOfStages			= 1
Scale				= 1.0
DisplayTime			= 120.0

[Anim0Raster]
X1              		= 0
Y1              		= 232
Width				= 16
Height				= 16
NumInX				= 2
ImgBlockName			= mod_003

// ---------------------------------------------
// Bubble1 (MediumBubble)
// ---------------------------------------------

[Cluster1]
Name				= square.mod

[Noise1]
Level				= 0.0

[Size1]
Scale				= 0.6

[Kinematics1]
Range				= 200
Velocity			= 50

[Collision1]
RadiusScale			= 0.3

[Defense1]
KineticShield0			= 1000

[Offense1]
KineticStrength			= 0
ShockStrength  			= 0

[Anim1]
NumOfStages			= 1
Scale				= 1.0
DisplayTime			= 120.0

[Anim1Raster]
X1              		= 0
Y1              		= 232
Width				= 16
Height				= 16
NumInX				= 2
ImgBlockName			= mod_003

// ---------------------------------------------
// Bubble2 (LargeBubble)
// ---------------------------------------------

[Cluster2]
Name				= square.mod

[Noise2]
Level				= 0.0

[Size2]
Scale				= 0.2

[Kinematics2]
Range				= 1200
Velocity			= 600

[Collision2]
RadiusScale			= 1.6

[Defense2]
KineticShield0			= 1000

[Offense2]
KineticStrength			= 0
ShockStrength  			= 0

[Anim2]
NumOfStages			= 1
Scale				= 1.0
DisplayTime			= 120.0

[Anim2Raster]
X1              		= 0
Y1              		= 232
Width				= 16
Height				= 16
NumInX				= 2
ImgBlockName			= mod_003

