
//
// shoots (PlasmaGun, PlasmaDeath, DoomMortar, MaximumImpactI, MaximumImpact2, Vendetta, Muzzle, Torch)
//

// ---------------------------------------------
// shoot0 (PlasmaGun)
// ---------------------------------------------

[Cluster0]
Name                            = square.mod

[Noise0]
Level                           = 1.0

[Size0]
Scale                           = 1.0

[Shadow0]
Brightness                      = 5.0
Range                           = 701.0

[Kinematics0]
Range                           = 3520
Velocity                        = 3500

[Collision0]
RadiusScale                     = 0.7

[Defense0]
KineticShield0                  = 1

[Offense0]
KineticStrength                 = 300
ShockStrength                   = 20

[Anim0]
NumOfStages                     = 1
Scale                           = 1.00
DisplayTime                     = 0.05

[Anim0Raster]
X1                              = 128
Y1                              = 224
Width                           = 31
Height                          = 32
NumInX                          = 1
ImgBlockName                    = mod_005

// ---------------------------------------------
// shoot1 (PlasmaDeath)
// ---------------------------------------------

[Cluster1]
Name                            = square.mod

[Noise1]
Level                           = 1.0

[Size1]
Scale                           = 1.0

[Shadow1]
Brightness                      = 5.0
Range                           = 701.0

[Kinematics1]
Range                           = 4512
Velocity                        = 3500

[Collision1]
RadiusScale                     = 0.7

[Defense1]
KineticShield0                  = 1

[Offense1]
KineticStrength                 = 350
ShockStrength                   = 60

[Anim1]
NumOfStages                     = 1
Scale                           = 1.00
DisplayTime                     = 0.05

[Anim1Raster]
X1                              = 160
Y1                              = 224
Width                           = 32
Height                          = 32
NumInX                          = 1
ImgBlockName                    = mod_005

// ---------------------------------------------
// shoot2 (DoomMortar)
// ---------------------------------------------

[Cluster2]
Name                            = square.mod

[Noise2]
Level                           = 1.0

[Size2]
Scale                           = 1.0

[Shadow2]
Brightness                      = 5.0
Range                           = 701.0

[Kinematics2]
Range                           = 3200
Velocity                        = 3500

[Collision2]
RadiusScale                     = 0.7

[Defense2]
KineticShield0                  = 1

[Offense2]
KineticStrength                 = 1200
ShockStrength                   = 500

[Anim2]
NumOfStages                     = 1
Scale                           = 1.00
DisplayTime                     = 0.05

[Anim2Raster]
X1                              = 192
Y1                              = 192
Width                           = 64
Height                          = 64
NumInX                          = 1
ImgBlockName                    = mod_005

// ---------------------------------------------
// shoot3 (MaximumImpact I)
// ---------------------------------------------

[Cluster3]
Name                            = square.mod

[Noise3]
Level                           = 1.0

[Size3]
Scale                           = 1.0

[Shadow3]
Brightness                      = 5.0
Range                           = 701.0

[Kinematics3]
Range                           = 4512
Velocity                        = 3500

[Collision3]
RadiusScale                     = 0.7

[Defense3]
KineticShield0                  = 1

[Offense3]
KineticStrength                 = 150
ShockStrength                   = 0

[Anim3]
NumOfStages                     = 1
Scale                           = 0.80
DisplayTime                     = 0.05

[Anim3Raster]
X1                              = 0
Y1                              = 226
Width                           = 31
Height                          = 30
NumInX                          = 1
ImgBlockName                    = mod_005

// ---------------------------------------------
// shoot4 (MaximumImpact II)
// ---------------------------------------------

[Cluster4]
Name                            = square.mod

[Noise4]
Level                           = 1.0

[Size4]
Scale                           = 1.0

[Shadow4]
Brightness                      = 5.0
Range                           = 701.0

[Kinematics4]
Range                           = 4512
Velocity                        = 3500

[Collision4]
RadiusScale                     = 0.7

[Defense4]
KineticShield0                  = 1

[Offense4]
KineticStrength                 = 200
ShockStrength                   = 0

[Anim4]
NumOfStages                     = 1
Scale                           = 0.80
DisplayTime                     = 0.05

[Anim4Raster]
X1                              = 32
Y1                              = 226
Width                           = 32
Height                          = 29
NumInX                          = 1
ImgBlockName                    = mod_005

// ---------------------------------------------
// shoot5 (Vendetta)
// ---------------------------------------------

[Cluster5]
Name                            = square.mod

[Noise5]
Level                           = 1.0

[Size5]
Scale                           = 1.0

[Shadow5]
Brightness                      = 5.0
Range                           = 701.0

[Kinematics5]
Range                           = 3360
Velocity                        = 3500

[Collision5]
RadiusScale                     = 0.7

[Defense5]
KineticShield0                  = 1

[Offense5]
KineticStrength                 = 70
ShockStrength                   = 0

[Anim5]
NumOfStages                     = 1
Scale                           = 1.00
DisplayTime                     = 0.05

[Anim5Raster]
X1                              = 64
Y1                              = 224
Width                           = 32
Height                          = 32
NumInX                          = 1
ImgBlockName                    = mod_005

// ---------------------------------------------
// shoot6 (muzzle)
// ---------------------------------------------

[Cluster6]
Name                            = square.mod

[Noise6]
Level                           = 1.0

[Size6]
Scale                           = 1.0

[Shadow6]
Brightness                      = 5.0
Range                           = 701.0

[Kinematics6]
Range                           = 4500
Velocity                        = 3500

[Collision6]
RadiusScale                     = 0.7

[Defense6]
KineticShield0                  = 1

[Offense6]
KineticStrength                 = 5
ShockStrength                   = 0

[Anim6]
NumOfStages                     = 1
Scale                           = 1.00
DisplayTime                     = 0.05

[Anim6Raster]
X1                              = 0
Y1                              = 171
Width                           = 38
Height                          = 39
NumInX                          = 1
ImgBlockName                    = mod_005

// ---------------------------------------------
// shoot7 (flare)
// ---------------------------------------------

[Cluster7]
Name                            = square.mod

[Noise7]
Level                           = 1.0

[Size7]
Scale                           = 2.0

[Shadow7]
Brightness                      = 5.0
Range                           = 701.0

[Kinematics7]
Range                           = 1000
Velocity                        = 300

[Collision7]
RadiusScale                     = 0.7

[Defense7]
KineticShield0                  = 1

[Offense7]
KineticStrength                 = 7600
ShockStrength                   = 0

[Anim7]
NumOfStages                     = 8
Scale                           = 2.0
DisplayTime                     = 0.05

[Anim7Raster]
X1                              = 0
Y1                              = 84
Width                           = 42
Height                          = 42
NumInX                          = 6
ImgBlockName                    = mod_005

// ---------------------------------------------
// shoot8 (invisible flare)
// ---------------------------------------------

[Cluster8]
Name                            = square.mod

[Noise8]
Level                           = 1.0

[Size8]
Scale                           = 2.0

[Shadow8]
Brightness                      = 5.0
Range                           = 701.0

[Kinematics8]
Range                           = 1000
Velocity                        = 300

[Collision8]
RadiusScale                     = 0.7

[Defense8]
KineticShield0                  = 1

[Offense8]
KineticStrength                 = 7600
ShockStrength                   = 0

[Anim8]
NumOfStages                     = 8
Scale                           = 2.0
DisplayTime                     = 0.05

[Anim8Raster]
X1                              = 0
Y1                              = 84
Width                           = 42
Height                          = 42
NumInX                          = 6
ImgBlockName                    = mod_005

