;
:
;BASF-Turm 20*20 30m hoch
;
;
[Display]
ShadingMode                     = f

[Cluster0]
Base                            = basf_001.mod

[Position0]
Cardinal                        = n
OffsetX                         = 0
OffsetY                         = 0
HeightReference                 = 0
SurfaceLifting                  = p

[Noise0]
Level                           = 0.0

[Size0]
Scale                           = 0.0039062

[Collision0]
RadiusScale                     = 0.7

[Defense0]
KineticShield0                  = 20

[Offense0]
KineticStrength                 = 200
ShockStrength                   = 0


[Cluster1]
Base                            = basf_001.mod

[Position1]
Cardinal                        = w
OffsetX                         = 1
OffsetY                         = 0
HeightReference                 = 0
SurfaceLifting                  = p

[Noise1]
Level                           = 0.0

[Size1]
Scale                           = 0.0039062

[Collision1]
RadiusScale                     = 0.7

[Defense1]
KineticShield0                  = 20

[Offense1]
KineticStrength                 = 200
ShockStrength                   = 0

[Cluster2]
Base                            = basf_001.mod

[Position2]
Cardinal                        = s
OffsetX                         = 1
OffsetY                         = 1
HeightReference                 = 0
SurfaceLifting                  = p

[Noise2]
Level                           = 0.0

[Size2]
Scale                           = 0.0039062

[Collision2]
RadiusScale                     = 0.7

[Defense2]
KineticShield0                  = 20

[Offense2]
KineticStrength                 = 200
ShockStrength                   = 0

[Cluster3]
Base                            = basf_001.mod

[Position3]
Cardinal                        = e
OffsetX                         = 0
OffsetY                         = 1
HeightReference                 = 0
SurfaceLifting                  = p

[Noise3]
Level                           = 0.0

[Size3]
Scale                           = 0.0039062

[Collision3]
RadiusScale                     = 0.7

[Defense3]
KineticShield0                  = 20

[Offense3]
KineticStrength                 = 200
ShockStrength                   = 0

[Cluster4]
Base                            = basf_002.mod

[Position4]
Cardinal                        = n
OffsetX                         = 0
OffsetY                         = 0
HeightReference                 = 1000
SurfaceLifting                  = o

[Noise4]
Level                           = 0.0

[Size4]
Scale                           = 0.0039062

[Collision4]
RadiusScale                     = 0.7

[Defense4]
KineticShield0                  = 20

[Offense4]
KineticStrength                 = 200
ShockStrength                   = 0

[Cluster5]
Base                            = basf_002.mod

[Position5]
Cardinal                        = w
OffsetX                         = 1
OffsetY                         = 0
HeightReference                 = 1000
SurfaceLifting                  = o

[Noise5]
Level                           = 0.0

[Size5]
Scale                           = 0.0039062

[Collision5]
RadiusScale                     = 0.7

[Defense5]
KineticShield0                  = 20

[Offense5]
KineticStrength                 = 200
ShockStrength                   = 0

[Cluster6]
Base                            = basf_002.mod

[Position6]
Cardinal                        = s
OffsetX                         = 1
OffsetY                         = 1
HeightReference                 = 1000
SurfaceLifting                  = o

[Noise6]
Level                           = 0.0

[Size6]
Scale                           = 0.0039062

[Collision6]
RadiusScale                     = 0.7

[Defense6]
KineticShield0                  = 20

[Offense6]
KineticStrength                 = 200
ShockStrength                   = 0

[Cluster7]
Base                            = basf_002.mod

[Position7]
Cardinal                        = e
OffsetX                         = 0
OffsetY                         = 1
HeightReference                 = 1000
SurfaceLifting                  = 0

[Noise7]
Level                           = 0.0

[Size7]
Scale                           = 0.0039062

[Collision7]
RadiusScale                     = 0.7

[Defense7]
KineticShield0                  = 20

[Offense7]
KineticStrength                 = 200
ShockStrength                   = 0

[Cluster8]
Base                            = basf_002.mod

[Position8]
Cardinal                        = n
OffsetX                         = 0
OffsetY                         = 0
HeightReference                 = 1004
SurfaceLifting                  = o

[Noise8]
Level                           = 0.0

[Size8]
Scale                           = 0.0039062

[Collision8]
RadiusScale                     = 0.7

[Defense8]
KineticShield0                  = 20

[Offense8]
KineticStrength                 = 200
ShockStrength                   = 0

[Cluster9]
Base                            = basf_002.mod

[Position9]
Cardinal                        = w
OffsetX                         = 1
OffsetY                         = 0
HeightReference                 = 1004
SurfaceLifting                  = o

[Noise9]
Level                           = 0.0

[Size9]
Scale                           = 0.0039062

[Collision9]
RadiusScale                     = 0.7

[Defense9]
KineticShield0                  = 20

[Offense9]
KineticStrength                 = 200
ShockStrength                   = 0

[Cluster10]
Base                            = basf_002.mod

[Position10]
Cardinal                        = s
OffsetX                         = 1
OffsetY                         = 1
HeightReference                 = 1004
SurfaceLifting                  = o

[Noise10]
Level                           = 0.0

[Size10]
Scale                           = 0.0039062

[Collision10]
RadiusScale                     = 0.7

[Defense10]
KineticShield0                  = 20

[Offense10]
KineticStrength                 = 200
ShockStrength                   = 0

[Cluster11]
Base                            = basf_002.mod

[Position11]
Cardinal                        = e
OffsetX                         = 0
OffsetY                         = 1
HeightReference                 = 1004
SurfaceLifting                  = 0

[Noise11]
Level                           = 0.0

[Size11]
Scale                           = 0.0039062

[Collision11]
RadiusScale                     = 0.7

[Defense11]
KineticShield0                  = 20

[Offense11]
KineticStrength                 = 200
ShockStrength                   = 0

[Cluster12]
Base                            = basf_003.mod

[Position12]
Cardinal                        = n
OffsetX                         = 0
OffsetY                         = 0
HeightReference                 = 1008
SurfaceLifting                  = o

[Noise12]
Level                           = 0.0

[Size12]
Scale                           = 0.0039062

[Collision12]
RadiusScale                     = 0.7

[Defense12]
KineticShield0                  = 20

[Offense12]
KineticStrength                 = 200
ShockStrength                   = 0

[Cluster13]
Base                            = basf_003.mod

[Position13]
Cardinal                        = w
OffsetX                         = 1
OffsetY                         = 0
HeightReference                 = 1008
SurfaceLifting                  = o

[Noise13]
Level                           = 0.0

[Size13]
Scale                           = 0.0039062

[Collision13]
RadiusScale                     = 0.7

[Defense13]
KineticShield0                  = 20

[Offense13]
KineticStrength                 = 200
ShockStrength                   = 0

[Cluster14]
Base                            = basf_003.mod

[Position14]
Cardinal                        = s
OffsetX                         = 1
OffsetY                         = 1
HeightReference                 = 1008
SurfaceLifting                  = o

[Noise14]
Level                           = 0.0

[Size14]
Scale                           = 0.0039062

[Collision14]
RadiusScale                     = 0.7

[Defense14]
KineticShield0                  = 20

[Offense14]
KineticStrength                 = 200
ShockStrength                   = 0

[Cluster15]
Base                            = basf_003.mod

[Position15]
Cardinal                        = e
OffsetX                         = 0
OffsetY                         = 1
HeightReference                 = 1008
SurfaceLifting                  = o

[Noise15]
Level                           = 0.0

[Size15]
Scale                           = 0.0039062

[Collision15]
RadiusScale                     = 0.7

[Defense15]
KineticShield0                  = 20

[Offense15]
KineticStrength                 = 200
ShockStrength                   = 0
