
;
;
; Block 0 (biontod)
;
;

[Display]
ShadingMode                     = g

[Cluster]
Base                            = biontod1.mod

[Noise]
Level                           = 0.0

[Size]
Scale                           = 1690

[Collision]
RadiusScale                     = 1.0

[Defense]
KineticShield0                  = 10000
ShockShield0                    = 10000000

[Offense]
KineticStrength                 = 400
ShockStrength                   = 0

[Turret0]
Name                            = bturret7
RelativePositionX               = -0.04395
RelativePositionY               = -0.2481
RelativePositionZ               = -1000
Alpha                           = 1.57
Plane                           = xy
PatchNumber                     = 65

[Turret1]
Name                            = bturret7
RelativePositionX               = 0.00879
RelativePositionY               = -0.3428
RelativePositionZ               = -1000
Alpha                           = -1.57
Plane                           = xy
PatchNumber                     = 65

[Turret2]
Name                            = bturret7
RelativePositionX               = 0.1729
RelativePositionY               = -0.2481
RelativePositionZ               = -1000
Alpha                           = -1.57
Plane                           = xy
PatchNumber                     = 68

[Turret3]
Name                            = bturret7
RelativePositionX               = 0.1421
RelativePositionY               = -0.3428
RelativePositionZ               = -1000
Alpha                           = 1.57
Plane                           = xy
PatchNumber                     = 68

