
;
;
; Block 0 (polar)
;
;

[Display]
ShadingMode                     = g

[Cluster]
Base                            = polar1.mod

[Noise]
Level                           = 0.0

[Size]
Scale                           = 1600

[Collision]
RadiusScale                     = 1.0

[Defense]
KineticShield0                  = 10000
ShockShield0                    = 10000000

[Offense]
KineticStrength                 = 400
ShockStrength                   = 0

[Turret0]
Name                            = bturret4
RelativePositionX               = -0.266
RelativePositionY               = 0.395
RelativePositionZ               = -1000
Alpha                           = -0.52
Plane                           = xy
PatchNumber                     = 924

[Turret1]
Name                            = bturret3
RelativePositionX               = -0.057
RelativePositionY               = -0.359
RelativePositionZ               = 1000
Alpha                           = -1.57
Plane                           = xy
PatchNumber                     = 935

[Turret2]
Name                            = bturret4
RelativePositionX               = -0.063
RelativePositionY               = -0.359
RelativePositionZ               = -1000
Alpha                           = -1.57
Plane                           = xy
PatchNumber                     = 942

