;
;
; rohre
;       ÚÄÂÄÂÄ¿
;       ³ÄÅÄÅÄ³
;       ÃÄÅÄÅÄ´
;       ³ ³³³ ³
;       ÃÄÅÅÅÄ´
;       ³ ³³³ ³
;       ÀÄÁÁÁÄÙ
;

[Display]
ShadingMode                     = f

[Cluster0]
Base                            = rohr_004.mod

[Position0]
Cardinal                        = e
OffsetX                         = 1
OffsetY                         = 1
HeightReference                 = 0
SurfaceLifting                  = p

[Noise0]
Level                           = 0.0

[Size0]
Scale                           = 0.0039062

[Collision0]
RadiusScale                     = 0.7

[Defense0]
KineticShield0                  = 20

[Offense0]
KineticStrength                 = 200
ShockStrength                   = 0


[Cluster1]
Base                            = rohr_005.mod

[Position1]
Cardinal                        = w
OffsetX                         = 1
OffsetY                         = 0
HeightReference                 = 0
SurfaceLifting                  = o

[Noise1]
Level                           = 0.0

[Size1]
Scale                           = 0.0039062

[Collision1]
RadiusScale                     = 0.7

[Defense1]
KineticShield0                  = 20

[Offense1]
KineticStrength                 = 200
ShockStrength                   = 0


[Cluster2]
Base                            = rohr_005.mod

[Position2]
Cardinal                        = n
OffsetX                         = 1
OffsetY                         = 2
HeightReference                 = 0
SurfaceLifting                  = o

[Noise2]
Level                           = 0.0

[Size2]
Scale                           = 0.0039062

[Collision2]
RadiusScale                     = 0.7

[Defense2]
KineticShield0                  = 20

[Offense2]
KineticStrength                 = 200
ShockStrength                   = 0


[Cluster3]
Base                            = rohr_004.mod

[Position3]
Cardinal                        = n
OffsetX                         = 0
OffsetY                         = 2
HeightReference                 = 0
SurfaceLifting                  = p

[Noise3]
Level                           = 0.0

[Size3]
Scale                           = 0.0039062

[Collision3]
RadiusScale                     = 0.7

[Defense3]
KineticShield0                  = 20

[Offense3]
KineticStrength                 = 200
ShockStrength                   = 0


[Cluster4]
Base                            = rohr_004.mod

[Position4]
Cardinal                        = s
OffsetX                         = 2
OffsetY                         = 2
HeightReference                 = 0
SurfaceLifting                  = p

[Noise4]
Level                           = 0.0

[Size4]
Scale                           = 0.0039062

[Collision4]
RadiusScale                     = 0.7

[Defense4]
KineticShield0                  = 20

[Offense4]
KineticStrength                 = 200
ShockStrength                   = 0

