GameTek  Presents...  BALDIES!     
     
Now tell me if I'm wrong, but you've never been solely responsible for an      
entire race, have you?  You've never had to guide a people through the icy      
wastes of the Arctic, through the desolation of a vast desert or even the      
ultimate nightmare...     
Hell itself!     
       
You've never had to rescue individuals from pits and bear traps, all      
strategically placed to hamper the evolutionary success of a species.       
You've never had to perform critical research to a Do-Or-Die deadline, or      
had to create an ocean, guide an armed helicopter to it's target, or drop an      
exploding cow down an enemy's chimney.  If you've never done any of      
these things then you haven't lived.     
It's about time you started!     
   
In the FINAL version of BALDIES all of these features will be available. 
   
Play Baldies!     
And build a cow!     
Baldies features:     
Intuitive Control System     
Multiplayer Link-Up Option     
Enemy Artificial Intelligence     
Realtime Zoom Function     
Superb Graphics and Sound Effects     
Full Musical Score     
Interactive Landscape     
5 Worlds to Explore     
100+ Levels     
In-game Landscape Editing     
Indigenous Life Forms     
Realistic Weather Effects     
Incredible Inventions and Tactics     
     
Baldies Demo - Instructions.     
 
To get past the intro screen click the MOUSE button

NOTE: THE BALDIES DEMO HAS NO SOUND! 
(We will have super extra zany mega sound in final product. Please hum 
to yourself 
until then. ) 
     
Loading Instructions.     
     
	Enter the 'GAMETEK/BALD2' directory and type 'BALDIES' to 
run the demo.     
     
Starting the demo.     
     
	The two buttons on the title screen are activated by moving the      
mouse over them         and pressing the Left mouse button.     
	'GO' starts the demo, 'QUIT' returns to DOS.     
     
Once the demo has started you will notice three areas on the screen.  The      
first area on the left hand side of the screen is the main panel, the area      
along the bottom of the screen is the invention panel, the rest of the      
screen is the game area.     
     
Using the Main Panel.     
     
The main panel consists of five baldy type icons, two utility icons, four      
energy bars and one panel move icon.     
     
The first four baldy type icons are colour coded: Workers are red,      
Builders are blue, Soldiers are green and Scientists are White.  Clicking      
on one of these icons and then clicking on a baldy in the game area      
causes the baldy to change to the selected type.     
     
The two utility icons are the Map Edit icon and the grab hand icon.       
Clicking on the map edit icon allows the landscape to be changed (when      
the map editor is active, the cursor changes to a spade with an additional      
square cursor showing which block on the landscape will be changed).       
The left mouse button places water whilst the right mouse button places      
land.  However, using the map editor depletes energy from the main      
energy bar.  The grab hand allows Baldies to be picked up: clicking on      
the grab hand changes the cursor to a hand, positioning this hand over a      
baldy (the cursor will change to a cross-hair when it is over a baldy) and      
the holding down the left mouse button allows a baldy to be picked up      
and moved.  Releasing the left mouse button releases the baldy.     
     
The four energy bars are: the main power bar (the tall thin bar down the      
right hand side of the main panel), the build power bar (fills up with      
blue), the soldier power bar (fills up with green) and the science power      
bar (fills up with yellow).     
     
The panel move icon consists of four arrow-heads and one centre circle.       
Clicking on one of the four arrow-heads moves the main panel to the      
corresponding side of the screen.  Clicking on the centre circle makes the      
panel 'float'.  Whilst the panel is floating it can be moved by holding the      
left mouse button down over the panel's move bar (this is situated along      
the top of the floating panel).  Releasing the left mouse button leaves the      
floating panel at the current position.  If however, the floating panel is      
left at the side of the screen, the panel will re-attach itself to that side.     
     
     
Playing the demo.     
     
Moving about the landscape is done by trying to push the mouse beyond      
the edge of the screen.  If there is more land beyond what is shown in the      
game area, the land will scroll to show this.  Whilst moving about the      
landscape you may notice another tribe of people (hairy and slightly ape-     
like).  These are the current inhabitants of this land and must be killed by      
your Baldies to complete this level.     
     
Several of the initial Baldies are builders and after a short time a house      
will have been built.  Clicking on one of your houses brings up the 'house      
panel', if you can not find any of your houses, try turning some of your      
Baldies into builders.     
     
House Panel.     
     
The house panel allows inventions to be invented and other house types      
to be built.  It also allows the Baldies to be moved between different      
types.  When the house panel is first opened there will probably only be      
one builder baldy in the house.  The builder will be shown working.  In      
order to do any inventing some scientists are needed BUT the builder is      
also needed to stop the house falling into disrepair.  We therefore need to      
get some more Baldies into the house.     
     
Firstly, close the house panel by clicking on the main door (at the bottom      
centre position of the panel).  Then, using the grab hand pick some      
Baldies up (do not worry about which type they are) and release them on      
top of the house.  When a few Baldies have been dropped in the house,      
bring up the house panel again.  If a house is full, a baldy dropped into it      
will immediately leave the house.     
     
The house panel always shows how many of each type are currently in the      
house, if there is at least one baldy of a certain type in the house then      
they will be shown inside their particular room.  To move Baldies about      
(i.e. to change their types) click on one of the room doors.  This will      
move a baldy from the room into the hall.  Clicking on a baldy inside a      
room will move Baldies from the hall into the room.  If there is currently      
no baldy in a room, clicking where they will appear causes Baldies to      
move into that room (e.g. clicking on the empty chair for the worker, or      
the work bench for the builder).     
     
Inventing.     
     
Once you have some scientists you can start inventing.  Click on the      
yellow question mark above the scientist (this shows that no inventions      
are currently being worked on).  A list of possible inventions appears,      
these are (from right to left, bottom to top): land mine, trap, firebomb,      
skunk, pit and flamehead.  Choose one of these by clicking on it and then      
clicking on the green tick.  Turn off the house panel by clicking on the      
main door, any Baldies left in the hall will leave the house.  Selecting an      
invention in one house causes all houses to work on this invention, if      
another house is clicked on then the invention already selected will be      
shown.  The current invention can only be changed by a house with      
scientists.     
     
The invention that was selected will appear on the left hand side of the      
invention panel.  When the invention is being invented the bar to the      
right of it will fill up with red colour, once it has been finished the colour      
will turn to green.  Now go back into the house and choose another,      
repeat this until you have invented at least the skunk and the land mine.     
     
Building a new House.     
     
Above the builder there is a space for the house that the builder will try      
and build next.  This house may not be built for several reasons, there are      
not enough builders to maintain the current house and build the next      
house, the current house has been built too close to an object which      
interferes with the building of the next house (e.g. a tree).     
     
Find a house which is not next to other objects, if it is quite close to the      
water, use the map editor to fill in some land.  Ensure there are at least      
two builder Baldies in the house.  The builders will automatically choose      
to build another type of house, this house can not be built if there are not      
enough builders.  Clicking on the house icon above the builder animation      
will list the houses which can be built next.  One of these houses will      
already be highlighted but you can click on another.  Click on the green      
tick to close the list of houses.  Each house type offers a different list of      
other houses which can be built, some houses, however, do not allow any      
other type of house to be built (this is shown by a red X).  Different      
house types also increase the range of inventions that can be invented.     
     
Invention Panel     
     
Select an invention from the invention panel by clicking on it.  A red      
border will appear around this invention, this denotes that this invention      
is active.  The invention that the houses are working on is shown by an      
orange highlight around the inventions' status tube.  The invention panel      
holds up to six inventions, to make room for another invention one of the      
inventions on the panel must be removed.  This is done by clicking on the      
'Grim Reaper' icon and then clicking on an invention (the grim reaper is      
active when its eyes are lit up).  To change the invention that the houses      
are currently working on without going into a house, the white scientist      
'work-on' icon can be used.  Click on the scientist (the light bulb will      
brighten) and click on an invention.  The orange 'working' bar will go      
around this inventions' status bar.     
     
The other two icons on the invention panel are the open map icon and the      
zoom out icon.  Clicking on the open map icon brings up the mini-map      
(the icon will change to the close map icon).  This shows the current level      
and where everyone is.  Your Baldies are shown in red, the enemy people      
are shown in yellow.  Clicking the mouse over the mini-map moves the      
game area to the equivalent position.  This allows the game area to be      
moved quickly to a certain area of the map.  To turn off the mini-map,      
click on the close map icon (again the icon changes, this time to the open      
map icon).     
     
The zoom out icon causes a much larger area of the map to be displayed      
in the game area.  Like the open map icon, clicking on the zoom out icon      
causes the icon to change to the zoom in icon.  Clicking on the zoom in      
icon causes the game area to show the normal size of map area.     
     
Running Inventions     
     
Once an invention has been selected it can be used.  Choose the land      
mine invention and place one outside the door of an enemy house, this is      
done by clicking the mouse cursor underneath the enemy houses' door.  A      
land mine should be drawn on the game area at this position.  Then      
choose the skunk invention and click on the enemy house.  The skunk      
chases people out of a house.  With any luck the enemy will have run into      
the land mine and been blown up.  Instead it is possible that the enemy      
avoided the land mine by running to the side.  Choose another house and      
place three adjacent land mine outside the door before using the skunk.       
Remember, running inventions uses up their power.  Use the 'work-on'      
invention to keep your inventions topped up.  If an invention is      
completely used up and is not being worked on, it will be removed from      
the invention panel.  If the invention was being worked on, it will have to      
be re-invented.     
Try playing with some of the other inventions to see what they do as well.     
     
Defeating the Enemy.     
     
Inventions are not the only way to kill the enemy, soldiers can be used as      
well.  Turn some of your Baldies into soldiers and, using the grab hand,      
move them near the enemy.  They will probably not be able to fire as they      
do not have any bullets.  To make bullets, ensure that there are some      
soldiers in one of your houses.  Note that the bullets your soldiers fire      
can kill your own Baldies as well.     
     
You may have already noticed that when a house has been emptied with      
the skunk, it soon falls into disrepair.  You can take over a house be      
dropping one of your Baldies into it.  The house will only be fixed again      
if you put a builder into it (or turn one of the other types in the house      
into a builder).     
     
Your Baldies can also be dropped in trees, clicking on a tree brings up      
the tree panel which shows how many of each type are currently in the      
tree.  A tree does not allow Baldies to have their types changed (unlike      
the house).  Clicking on one of the 'swinging' Baldies causes it to jump      
out of the tree.  Like the house, putting too many Baldies into a tree will      
make the last one put in jump out.     
     
Helicopter.     
     
You may have noticed a red helicopter flying about, this can be      
controlled by clicking on it with the left mouse button.  Once under      
control the game area centres around the helicopter and tries to follow the      
mouse.  The further away the mouse is from the helicopter, the faster it      
goes.  Clicking on the right mouse button releases the helicopter from      
your control.     
     
Exiting the Game.     
     
In order to exit the BALDIES demo, press both mouse buttons at the same time.     
     
Join the Bald and the Beautiful!  For more information about BALDIES      
contact GameTek at 1-800-927-4263 or (305) 935-3995.     
     

