
                         MADSPACE
                Playable Demo Version 1.05
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    Copyright (C) 1997 Maddox Games Ltd., Auric Vision Ltd.
                   All  rights  reserved.
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                        ATTENTION!

Question:
    - Have you even played a 3D-Action  game  using  a  speech
      recognition driver?

Answer:
    - No!  MADSPACE is the first game in the world which gives
      you  the  real  this possibility.  It differs from other
      speech recognition drivers -  our  driver  truely  works
      excellently.


                 PLEASE READ THIS MANUAL!
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       CONTENTS:

                LICENSE AGREEMENT
                MINIMUM SYSTEM REQUIREMENTS
                ABOUT THE GAME MADSPACE
                VR DEVICES
                INSTALLATION
                STARTING THE GAME
                CONFIGURING THE GAME CONTROLS
                WEAPON CONTROLS
                SPEECH RECOGNITION
                CONSOLE
                PROBLEMS
                CONTACT US

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          LICENSE AGREEMENT

By copying  or  using this MADSPACE Demo v.1.05,  you indicate
your agreement to the terms of this license agreement.  If you
do  not  agree to the terms herein,  you are not authorized to
copy or use the MADSPACE Demo v.1.05.

The MADSPACE Demo v.1.05,  including  any  images,  animation,
audio  and  text incorporated in the MADSPACE Demo v.1.05,  is
owned by Maddox Games Ltd.  or its suppliers and is  protected
by copyright laws and international treaty provisions.  Except
to the  extent  expressly  licensed  herein,  all  rights  are
reserved to Maddox Games Ltd.  and its suppliers.  You may not
reverse engineer,  decompile, or disassemble the MADSPACE Demo
v.1.05.

Limited Warranty and Limitation of remedies:
NO WARRANTIES.  To the maximum extent permitted by  applicable
law,  Maddox  Games Ltd.  expressly disclaims any warranty for
the MADSPACE Demo v.1.05.  The MADSPACE Demo  v.1.05  and  any
related  documentation is provided "as is" without warranty of
any  kind,  either  express  or  implied,  including,  without
limitation,  the  implied  warranties  of  merchantability  or
fitness for a particular purpose.  The entire risk arising out
of use or performance of the MADSPACE Demo v.1.05 remains with
you.

To the maximum extent permitted by applicable law, in no event
shall  Maddox Games Ltd.  be liable for any damages whatsoever
(including,  without limitation,  damages for loss of business
profit,  business interruption,  loss of business information,
or any other  pecuniary  loss)  arising  out  of  the  use  or
inability  to  use  this  Maddox Games Ltd.  product,  even if
Maddox Games Ltd.  has been advised of the possibility of such
damages.  Because  some  states/jurisdictions do not allow the
exclusion or limitation  of  liability  for  consequential  or
incidental damages, the above limitation may not apply to you.



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          MINIMUM SYSTEM REQUIREMENTS

 For normal start of the DEMO program you need:

- Pentium 100 with 8 Mb RAM minimum.

  WE RECOMMEND PENTIUM 133 OR BETTER.
  FOR STEREO GRAPHICS MODE WE RECOMMEND PENTIUM 133 OR BETTER.
  FOR SVGA GRAPHICS MODE WE  RECOMMEND  PENTIUM 166 OR BETTER.
  TO PLAY THE GAME WITH SPEECH RECOGNITION DRIVER WE RECOMMEND
  PENTIUM 133 and VGA or XVGA MODE  (if with stereoscopic mode
  and speech recognition driver at once - Pentium 166  and  if
  with SVGA mode with speech recognition - Pentium 200)

- 8 Mb RAM (we recommend to start this demo version with
  16 Mb RAM under operating system MS Windows 95);

- true 100%  - compatible with SOUND  BLASTER  (TM),
                               Gravis Ultrasound(TM)
                               or  Windows(R) Sound System(TM)
                               sound  cards IN DOS MODE.

TO RUN THE  GAME  FROM  WINDOWS 95 YOU NEED AT LEAST 16 MB RAM.
We suggest that  you  also  remove  any  other applications!
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               ABOUT MADSPACE FULL VERSION

The distant future.  Of course, Earthlings were able to create
a  spaceship  capable  of  exploring  the  Far  Cosmos.  While
exploring,  completely to their surprise they became  involved
in  inter-galaxy conflicts between different galactical races.
In this  battle,  the  Earthlings  are  on  the  side  of  the
humanoid,  mighty  and  ancient race - Kerkops.  The Kerkopian
race has long been the leader  of  the  cosmic  war  with  the
inhumanoid enemies- the Krakins.  The Krakins' single goal: To
conquer all galaxies and to fully  destroy  any  other  living
form,  independent  developing  in  the infinite Great Cosmos.
Having know about the new unification of the  Earthlings  with
the  Kerkopians- the Krakins sent a special Space Destroyer to
Earth which,  with one powerful sweep put an end to the young,
although  quickly  developing  race.  The  attempt  to capture
Krakin's spaceship does not end successfully.  However, thanks
to  the  help  of  Kerkop,  the  Earthlings  are successful in
obtaining  autonomy  and   are   capable   of   self-improving
cybernetics  device - cyborgs who are capable of thinking like
humans named Proteus.  A few of the  Proteuses  were  sent  to
catch  the aggressor's spaceship which, as it turns out in the
end is not a typical battle ship, but rather an entire factory
which  specializes  in  the  production  of  Krakin's  clones.
Furthermore,  the size of this space destroyer  is  comparable
with small planets or huge asteroids.


The game consists of two parts.

In the first part of the game,  it is  necessary  for  you  to
successfully  carry out a battle in the close proximity to the
enemy's huge  spaceship.  You  fly  to  meet  the  aggressor's
spaceship  on  a  fixed  trajectory- although you should shoot
them from your on-board weapons.  In the case that  you  don't
succeed,   all  that  you'll  see,  your  spaceship,  will  be
destroyed into tiny little pieces.  After having  successfully
shooting  the enemy you go inside the enemy's ship,  where the
second part of the game begins.

During the second part which,  is truely the main  section  of
the game, it becomes obvious that it is 3D real time rendering
- mazes,  halls  etc.  As  you  have  already  guessed,  these
confusing  mazes  are  not  empty.  Within  there  are battles
against the crawling,  walking and flying enemy brigade of the
Krakins,  who  absolutely  not  peaceful  although happily use
weapons which are not  of  Earthly  origin.  In  a  word,  the
Krakins  are not simply one race and their forms completely do
not resemble one another.  Furthermore they have the  kind  of
appearance that it is initially impossible to understand if he
has back is facing you or if he has already turned around  and
is ready to exert to all his mortal power on you.

Basically, as we see it,  the Krakin race has been working for
thousands  of  years  with  only  one  goal-  to  conquer   or
physically destroy all other races.

The main goal- to  take  and  destroy  the  main reactor.  The
amount  of  energy  and  the  central direction of the enemy's
space ship is unknown.  During the  game,  you  will  see  the
reactor  many times and will inevitably think-"Ah the reactor,
my main goal!" But really,  getting it is not  so  easy.  Walk
around  a bit,  sometimes even often fly around through all of
the functioning sections  of  the  spaceship.  Along  the  way
shooting  from  11 types of weapons and using up to 3 types at
once sometimes setting  off  enormous  explosions  to  destroy
bulkhead  walls,  try to figure out absolutely strange puzzles
in search of the exit from this dead-end  maze.  You  need  to
figure  out how to use not only the non-Earthly weapons but to
carefully use alien's energy systems - the bases  of  life  on
the  enemy ship and of the Krakins themselves.  This energy at
times will  be  necessary  to  sustain  your  life  also,  and
sometimes it will be a most unpleasant surprise.

The energy  systems  programmed  for their own self production
Krakins.  Therefor in certain regions of this huge battleship,
in  order  for  you to be successful during battle it would be
better for you to first, find and disconnect the linked energy
rather  than battle endlessly with the self-reproducing clones
of Krakins.  Some of the enemies also will have used up all of
their  stored energy during the battle.  It would be better if
you were to find the place to where they escape  in  order  to
get new energy.

When some  of  the  types of Krakins finish their "ammunition"
and you block the only way they would be able to retreat, they
become Kamikaze fighters.  In other words,  they attack in the
form of living mines which are extremely painful.

Of  course  there  are  such things as multi-leveled mazes and
halls,  inclined surfaces, static and dynamic light from shots
and explosions, and also the ability to destroy light sources,
different mechanisms such as moving walls and elevators.

There are 25 levels, plus if you can find them, secret levels.

You have   the  ability   to   play with through serial, modem
and network mode up to 16 players.

The music was especially written for this game by a rock group
and the sound quality is like audio CD

To make  it easier for you,  start from Windows 95 via AUTORUN
MENU.

You say that all or at least most of this has  been  in  other
games, so what's new here? This is what...

1. Sometimes  in the mazes there are moments of non- Euclidean
space.  This, for example, means that the hall may hang in the
air  in  the  middle  of the room,  but this can not be easily
seen.  Nonetheless it really exists as does the entrance into
it  or  into  the  neighboring room.  Or in one physical space
exists two or more types of rooms  which  have  larger  scopes
than they seemed to have at first. They all separate walls and
work with each other through normal hallways and doors.

2.   Additional ability to use weapons.  This means:
        - may shoot with your left hand or your right- this is
          very helpful when shooting from behind a corner.
        - may shoot to the left and the right at the same time
          and also  may  choose  to  use  different  types  of
          weapons at the same time.
        - if you preferred a certain type of weapon,  then you
          may throw away the unneeded one and  fill  the empty
          slot with  any  other  weapon  which  you prefer and
          shoot from both sides at the same time. (Only, don't
          forget that  in  doing so energy will wear out twice
          as fast).

3. When  using  the  standard  line  16-bit  sound  card  (for
example,  Sound  Blaster  16)  you  are  able  to  use  speech
recognition specially developed for this game driver.  If you
use this option the style of the game absolutely changes.  You
simply cannot imagine,  how easy, for example, it is to change
weapons  with  the help of speech recognition during a battle-
while all  of  your  fingers are busy maneuvering you to avoid
the the  enemy's shots.  Recognition  of  your voice will work
100% of  the  time  if  you'll use  the  stereotelephone  with
microphone  set,  although  the  results  of  using  a  normal
microphone together  with standard earphones  will  work  also
well.  The system  is  very  flexible  and if you may give any
weapon any  name  you  choose.  Your new voice command will be
recognized.

4. The 16-bit  pseudobinaural sound driver  was  developed  by
our   firm   especially   to  work  with  3D  games.  You  can
realistically estimate from where  sound  comes-  as  well  as
distance. Not  to mention the changing echoes bouncing off the
walls- the sound will depend on the size of the space.

5.  Furthermore, this  game  supports numerous virtual reality
devices  in  the stereoscopic mode.  For the first time on the
market  a  fantasy  game  with  stereoscopic  images  even  in
prerendered  in  3D-Studio flicks.  Therefor the first part of
the  game  as  well  as  the  second  may   be   played   with
stereo-images  when  you  wear  special,  virtual  glasses  or
helmet, which are now widely available.

6. You are able to smoothly change the full view (Wide-Normal-
Tele) as you wish.

7. In  principle,  the  new  bonus system accurately rises the
playing moment.

8. Impressive dimensions and levels of  the  premises,  rooms,
mazes and hallways.

9. Increadible AI of enemies...

10. In  creating  the  game  Madspace, we  purposely refused to
include gloomy and "monochrome" mazes and a sea of blood which
are the usual protocol for this genre of games.
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     SOME FEATURES IN DEMO VERSION OF THE GAME MADSPACE:


   ADVICE, TO HELP YOU WIN:

1. You  utilize two types of energy - system energy and weapon
   energy. If the system energy goes down to zero, you die. If
   you  lose  the  weapon energy,  you won't be able to shoot.
   (However, you'll be able to shoot, for instance, the aliens
   missile). So watch your energy!

2. Needle  gun  bullets  cannot  be  stable  for  a  long time
   separated from the needle gun. So they do not fly very far.
   If  its  shots  do  not hit the target in approximately one
   second, they harmlessly dissipate. Our Earth engineers were
   unable  to  increase  the lifetime of the flying needle gun
   bullet.  On the contrary,  the laser rays  are  stable  and
   explode  only  when hit an obstacle.
   TIP. Do not shoot an enemy with needle gun  if  it  is  far
   away, you'll waste your ammo.
   ONE MORE TIP.  Needle Gun is alien  technology  so  enemy's
   "bullets" behave the same inability.

3. Do not forget about the mines!  Their explosion  can  shake
   even the toughest of the enemies.

4. You can fly easily.  Just press 'Flight mode' key! You need
   not search for a special flying  device.  But  your  flight
   takes from the weapon energy, and we recommend that you fly
   only for short distances. In the flight mode you can fly up
   using the 'jump' key.  Or look up/down, press the 'forward'
   key - you will notice you're getting higher or lower.
   TIP. Try to jump over the obstacle first,  and only if your
   jump doesn't  help  then switch on your flying engine.  You
   can jump high enough.

5. Investigate the star base energy system.  You will need it.
   On your way you will meet some alien devices  operating  on
   alien energy. You must understand their basics.

6. Madspace has recording and playback capability. To get use
   of them, run Madspace as follows:
   recording:   sector [level name] r [demo file name]
   playback:    sector [level name] pd [demo file name]
   Parameters "r" and "pd" must be in lowercase.
   Level names available in demo version are:
        ZONTUR, Z1_1, Z1_2, TSLEV2.
   You can record your playing on several levels one after
   another, but you must answer only (!) "YES" when a statistics
   box appears offering you to go to the next station sector.

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   SOME ADDITIONAL WORDS ABOUT THE FULL VERSION OF MADSPACE:

  So you have defeated the first star base guardian. But there
are more of them behind that door.  And more energetic devices
are working on the base. Find the ways how to switch them off.
Deprive  the  star  base's  segments  and sectors of the alien
energy,  since the base is still functioning and carrying  its
lethal cargo to Earth.
  You must stop this star base and destroy it completely.

  In the full version of Madspace you will be able  to  attack
not only the aliens and guards of the star base, but also your
friends via network  or  modem!  An  excellent  collection  of
Madspace network combat levels is waiting for you.

  You will  hear  the  excellent  CD-music  tracks composed by
group "Variant".

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   FOR the HAPPY OWNERS of VIRTUAL SYSTEMS!

At this moment demo version supports following VR devices with
a stereoscopic mode of vision:

            SIMULEYES(TM) VR;
            VFX(TM)  HEADGEAR;
            I-Glasses!;
            3DMax.

During installation  select the necessary devices,  supporting
this system.  To run MADSPACE in stereo mode you need at least
Pentium 133 or better.

NOTE for 3DMax only! If you don't see stereo picture correctly,
try pressing Alt-I to invert stereoscopic image.

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         INSTALLATION

  Before playing you need to install the program.

  1. Insert CD-disk into CD-drive.
  2. Type CD drive letter and press <Enter>.
  3. Enter the root directory.
  4. Type INSTALL and press <Enter>.
  5. When   prompted,   follow   the   instructions   in   the
  installation  program.  If  the  install  program  detects a
  condition that will prevent installation,  the program  will
  stop and notify you the nature of the problem.

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         STARTING THE GAME

  1.  Enter the game directory on the hard  drive.
  2. Type GO, if you are in DOS mode and press < Enter >.


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         CONFIGURING THE GAME CONTROLS.

  While  running  Madspace,  press  'ESC'  to enter game menu.
Select 'OPTIONS'  and  then  'CONTROLS' to configure keyboard,
mouse, etc. The faster way to get to the configuration menu is
to press 'F5'.

  We recommend  that  you  use  the  mouse  for  looking   and
shooting, and keyboard for walking, strafing, jumping, etc. We
think that these are the most convenient game controls and you
will  hardly be able to play Madspace on the 'No Chance' skill
level using only the keyboard.  Default controls  reflect  the
recommendation.

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         WEAPON CONTROLS

1. You have 10 weapon slots. So you can carry up to 10 weapons
   with you. Either weapon can be  used  with  right  or  left
   "hand" (you have no hands since you are a cyber).  In order
   to select the weapon, you have to select a slot  (keys 1, 2
   etc. on the keyboard)  and  while  holding  the  key  press
   'Fire from Left' to put the weapon for the slot in the left
   hand or 'Fire from Right' for the other hand  respectively.
   There is also a 'Change Weapon' key used similarly  to  the
   change weapon function - press  it,  hold  and  then  press
   'Fire from Left' or 'Fire from Right' several times.

2. You are not landing on the station empty-handed.  You  have
   already  four  weapons:  two laser guns (which are selected
   into left and right  hand),  one  needle  gun  (a  powerful
   weapon based on alien technology) and one flinger.

3. You find a weapon  but  no  longer  have  any  free  slots,
   what now?
   You can either destroy one of your  weapons  thus  creating
   a free slot (press the  slot  number,  hold  it  and  press
   the "action" key) or you can exchange one of  your  weapons
   with the weapon you've  just  found  (stand  over  the  new
   weapon, and press the slot number).
   TIP. Have at least one laser (megablast better) in order to
   turn on switches behind gratings and at large distances.

4. You can swap two weapons in your slots. To do so, press
   simultaneously two keys (the slot numbers). This helps
   you to 'sort' weapons in their importance order.

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         SPEECH RECOGNITION

   Speech recognition is supported only with Sound Blaster AWE
32,  Sound Blaster 16 and Gravis Ultrasound.  Computer must be
Pentium-133    or    faster.    For    best    results,    use
Headphone/microphone     combination.     If    you    haven't
headphone/microphone then you can try the following:
   - use headphone for listening;
   - don't change the type of microphone or distance to it;
   - use the standing microphone.

   Madspace supports twenty voice commands:

        - TACTICAL-SCREEN          show/hide your map
        - MOTION-SCANNER           motion scanner on/off
        - ZOOM-IN                  look closer
        - ZOOM-OUT                 look wider
        - NORMAL-VIEW              normal view
        - TAKE-OFF                 flight mode on
        - LANDING                  flight mode off
        - MINE                     drop mine
        - LEFT                     select left weapon slot
        - RIGHT                    select right weapon slot
        - LASGUN                   \
        - FLINGER                   !
        - NEEDLE-GUN                !
        - MISSILE                   !
        - MEGABLAST                  \  Your
        - FLAMER                     /  weapons
        - PLASMATRON                !
        - TRACKER                   !
        - EXPLOSER                  !
        - PLAUNCHER                /

ATTENTION!!! IT  IS NECESSARY TO SET UP THE SPEECH DATABASE IN
A COMPLETELY SILENT ENVIRONMENT!!  WHEN  DICTATING  THE  SOUND
DATABASE YOU NEED TO BE IN COMPLETE ABSENCE OF OUTSIDE NOISE,
CONVERSATION, MUSIC, ETC.

1. All speech  recognition  features  are  controlled  by  the
SETSOUND.

2. First you must create speech database:
   - run SETSOUND;
   - select SPEECH RECOGNITION SETUP;
   - select USE RECOGNITION->YES;
   - select SET MICROPHONE LEVEL,  say something in microphone
     and adjust level indicator inside NORM bounds using  left
     and right arrow keys;
   - select CREATE SPEECH DATABASE;
   - say  5  series  of  20 words,  which you will see on your
     screen. If you said some word wrong select PREVIOUS. Here
     you can repeat the previously incorrect word.

3. Now  the speech recognition system collected enough data to
   create speech database. You will have to wait some time (up
   to twenty minutes!).

4. Having  created  speech database,  you may want to test it.
   During testing you will see  word  "Speak"  on  the  screen
   which prompts you to say some of just recorded words.

5. If  the recognition quality is not good you can select menu
   item MODIFY SPEECH DATABASE.  Your actions are the same  as
   during  CREATE SPEECH DATABASE.  If the system is still not
   working try again to create database because it is probably
   bad.

6. We  recommend that you at least once MODIFY SPEECH DATABASE
   after you have created your speech recognition database.

7. To turn speech recognition off, you run SETSOUND and select
   SPEECH  RECOGNITION  SETUP -> USE SPEECH RECOGNITION -> NO.
   Your speech database will be preserved for  the  next  time
   you'll want to use it.

8. To select the weapon in left/right "hand", say, for example:
   "LEFT"..."NEEDLE-GUN". This command puts needle gun in your
   left "hand".

PS: Numerous  check-ups  showed  that  our really high quality
speech recognition driver differ from many  others. Therefore,
if  the  system  works  poorly  you should carefully check the
installation directions and equipment.

- Make sure there are no breaks in the microphone  wire  which
  connects  the  microphone  to the sound card.
- Make sure you have correctly set the sound levels. The level
  indicator microphone in the actual game (down-right)  should
  move approximately half a  scale.
- If you have Sound Blaster compatible sound  card  (not  true
  Sound Blaster (TM)), make sure that the microphone is turned
  on to record (connected,  enabled etc.) .  To do this, start
  up Windows 95 mixer (properties => record) or the mixer from
  original sound  card programs.
- If   the  apparatus  works  normally,  the  reason  therefor
  probably lies in unqualified experience setting up the sound
  base. To set up the system accurately, avoid the presence of
  loud noise and loud music,  do not talk  with  other  people
  during the set-up process.

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            CONSOLE

   We have  made a console in Madspace.

You can press the "~" key to get into it.

   Console commands currently supported:

- WEAPON: gives you all the possible weapons.
- CLIP: allows you to walk through the walls.
- GOD: makes you invulnerable.
- KILL: kills all the monsters on the level.
- SCAN: gives you the motion scanner.
- RESTORE: gives full energy and re-charge all weapon.

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         PROBLEMS


1.  The game support 5 video modes:

      320x200 VGA;
      320x200 X-Mode;
      640x480 SVGA VESA 1.0;
      Small screen VGA (for 486x PC).
      Stereoscopic mode for VR devices.

Note:  In SVGA mode with some video cards require a vesa driver
to be loaded to play the game.  We recommend the Display Doctor
drivers available from SciTech Software at

                                    http://www.scitechsoft.com.

2. The game can support a few types of sound devices:

    DOS/WINDOWS:  Sound Blaster,
                  Sound Blaster PRO,
                  Sound Blaster 16,
                  Sound  Blaster AWE32,
                  Gravis Ultrasound (only in DOS mode),
                  Windows Sound System,
                  and 100% compatible.

  Internal PC speaker is not supported!

   The SETSOUND Program,  built in the installer,  will prompt
 you  how  it  is  correct  to  define  installations for your
 Soundcard.  The Program can detect presence and  settings  of
 your  Sound  Blaster  automatically.  In this case you should
 select "AUTODETECT". Remember that the mode "AUTODETECT" will
 work  correctly  in case of 100%- compatibility with the list
 of above sound devices.

 If your sound card is not completely compatible with  one  of
 the  list  of above sound devices - you may have the problems
 with the start of the MADSPACE sound driver!

 Pay attention to the option "CHANGE  SETTINGS".  Here  it  is
 necessary  to  correctly  set  up  the  volume  of  all sound
 sources, used in the game. We do not recommend to set general
 volume  "MASTER"  to a maximum level,  since it can result in
 overload of your sound card amplifier and effects in the game
 will  sound  with  big  distortions.  We recommend to set the
 sound volume of CD AUDIO music to 1/3 lower  than  volume  of
 effects "FX". In SETSOUND program you must set up the general
 ratio of sound effects and background music in the game,  and
 also  correctness of Left and Right channels sounding,  so as
 that allows to correctly define  a  direction  of  moving  of
 different sounding objects in the game.

 If you  want to change settings you must run SETSOUND program
 from the game directory.
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    PROBLEM WITH SOUND CARD
   __________________________

   I. MADSPACE works too slowly.

 If your computer does not manage processing of 3D sound:
 Start the SETSOUND program,  select the 'effects quality' and
 then 'off' item.

   II.  One of following problems:

 1. The SETSOUND Program does not find a sound card.
 2. The  SETSOUND Program does not work when determining sound
    card.
 3. Sound card works incorrectly.
 4. Sound card does not work.

    By default program tests the presence of the sound card on
 base address from 220h up to 280h,  hardware interrupt from 2
 up to 10 and the DMA channel.  If settings of your Sound card
 differ  from  those you must insert in your AUTOEXEC.BAT file
 the following string:

        SET BLASTER =  A220  I5  D1  H5  T6  ...  where  after
        characters:

        A - base address;
        I - hardware interrupt number;
        D - number of low DMA channel;
        H - number of high DMA channel;
        T6 - type of the synthesizer MIDI in a sound card.

    This is a standard of Creative Labs and if you install the
 software   of  Creative  Labs  this  string  occurs  in  your
 AUTOEXEC.BAT file automatically. SETSOUND program first tests
 the presence of the sound card with these settings.  For more
 information  consult  your  sound  card  manual.  If  nothing
 changed in parameters during installation of your sound card,
 most likely the problem will be absent.

   Note: The above is correct  for  sound  cards  by  Creative
   Technology  production.  In other cases check in the user's
   manual,  delivered together with your sound  cards  by  the
   manufacturer.

    If the mode "Autodetect" does not work,  it is possible to
 select Base Address, IRQ and DMA channel manually.

   III. You installed everything correctly,  but  the  program
        stalls during the game.

 1. We  recommend  to  turn off EMM-like program when you play
    the game. However with EMM it functions normally.

 2. KNOWN PROBLEM:  MADSPACE runs  unstable  with  the  memory
    manager QEMM.

   IV. Problem with Sound Blaster (TM) compatibility.

   1. This  is  one of the most serious problems in the world.
 In this case and in general we always recommend  to  purchase
 modern  sound  cards,  and  we recommend to use not less then
 Sound Blaster(TM) 16.

   2. The sound partially or completely is away. It means that
 there  is  not enough memory for normal operation of 3D sound
 driver.  Look above for parts III.1 and III.2,  and also read
 below.

   3. MADSPACE  will  not  work  with  such emulators of Sound
 Blaster (TM),  as program emulators of  GUS  MAX,  PAS16  and
 TURTLE  BEACH  TROPEZ.  The  program  emulators cannot supply
 normal operation of sound driver working in protected mode.

   4. With GUS the game can not work under Windows 95.  Please
 start setsound and the game in DOS.
______________________________________________________________


  TSR / DEVICE DRIVERS / DOS SHELLS
 ___________________________________

     TSR stands for Terminate and Stay Resident.  A TSR  is  a
 program,   like   a   menu   system  or  a  DOS  shell,  that
 automatically starts up when you start up your computer  from
 a hard drive.  These programs are generally installed in your
 AUTOEXEC.BAT file (found in your root directory, usually C:).
 Device  Drivers and DOS shells are also loaded automatically.
 These are usually installed in  your  CONFIG.SYS  file  (also
 found in your root directory, usually C:).
     These TSRs or Device  Drivers  sometimes  interfere  with
 games,  or  take  up  valuable  memory the game may need.  We
 recommend that you not run any such programs, device drivers,
 or shells when attempting to play the game.
______________________________________________________________

CONTACT US:
                      ms@auricvision.com
                      maddox@auricvision.com
                      http://www.auricvision.com/
                      http://www.auricnet.com/


                        GOOD LUCK!

______________________________________________________________

   Copyright (c) 1997 Maddox Games Ltd., Auric Vision Ltd.
                   All rights reserved.
MADSPACE(TM) - is a trademark of Maddox Games and Auric Vision.
  All trademarks are the property of their respective owners.
______________________________________________________________


