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Heimweh Demo '22
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I created the game this demo is part of with the idea of making a 'realistic' house with interconnected walk-in rooms using board edges and boards which, put together, make up the rooms and floors of a house. Then came the COVID-19 pandemic and the lockdowns, and I first used the 'walk-in house' idea to literally recreate the family home out of homesickness.
That eventually passed and I started work on this still-untitled 'walking simulator' which has...something...to do with home, belonging and family. There isn't much to do but explore the house, multiple times, and piece together what information you can gather. The first demo for this game was released in the summer of 2020 and was worked on intermittently since then. This new demo includes further progression of the game, and some new writing and interactivity in older parts. Right now, the game covers about half the story I had in mind.
There are no queer siblings, cursed(?) family lines, deep-sea transhuman monsters, eccentric architects, underground creatures that trap you in the bathroom or disturbing but apt metaphors for homes in this game.
Please make sure to read the content warnings included at the start of the game.
The author can be found on the Discord of ZZT under the name PogeSoft for feedback, bug reporting and anything else relevant to ZZT.
March 2022
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