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* Information *
Title: Space Fighter:Mercenary
Filename: spaceftr.zip
Author: Nivek Games of DarkMage Software
E-Mail Address: NivekG666@aol.com
Description: Nivek thought up a brand new flight engine for this game,
and almost never finished it because of other projects. The
game was handed over to DarkMage, who added a few boards, and
then handed back to Nivek! In the end, Dm finally polished it
off, and uploaded it.
Story: You are Captain Rodite, you have a cool looking ship, and you're a
mercenary! Over in the Red Planet Leber, there is a huge rebellion
going on and well, you get stuck in the middle!
Special thanks to: The entire DarkMage Software crew, and everyone who
tried out the game and loved it
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* Construction *
Base: New game from scratch
Utilities Used: Super-Tool-Kit, DarkMage ColorKit(included with this game)
Known Bugs: If you keep pressing a certain button on your ship's control
panel, it may not go away at the right time.
Build Time: About 2 months
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* Copyright / Permissions *
Authors may NOT use this game as a base to build additional games.
You MAY distribute this game, provided you include this file (the way it is),
the ZZT file (the way it is also), and anything else that should be included.
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* Miscellaneous *
Files included: spaceftr.zzt, spaceftr.txt
Hints: When you first arrive at the Leber Base, talk to a guy standing
next to a big vehicle, and talk to him again, the next time you
go into that room, even if he looks different..
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This section tracks other objects or external resources.
The external resources, such as tarballs or Git repositories, are then available as part of the object. Their files can be considered local to the object and usable in scripts or as part of a build process.
For resources that are only to be used as part of the build or runtime of the object, it is best to describe those local to those sections.
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