error-message
success-message
saving-message
warning-message
JavaScript must be enabled.
There was an error retrieving this content.
The content could not be found.
JavaScript must be enabled.
There was an error retrieving this content.
The content could not be found.
ZZT Planets Readme
------------------
E-Mail Seven Seas at...
EspacePir8@aol.com
Seven Seas Staff:
Morgan Moody
Ethan Mead
Mike Hansen
Other Games By Seven Seas:
Heli-1.zzt (V1.0-V2.3)
Heli-2.zzt (V3.0)
Heli-3.zzt (Not Released)
Planets.zzt (V1.0)
Marko.zzt (Unavalable)
Rob&Bob.zzt (V1.2)
Chess.zzt (Not Released)
Planets is 130,000 bytes of break through! This game pushes ZZT to it's limit! The 2 player game screen alone takes up 19,600 bytes and it should take up more but, ZZT has 20,000 byte limit on boards. If I made the board any more complex then the game would cause run time errors and corrupt itself. We did our best, though.
Controls:
---------
S=Ship Selection
Touch this to get a list of your ships. After you select your ship the ship will tell you that it is awaiting orders.
Arrows=Ship Movment
These tell the selected ship to go the corrosponding direction. Do not push the arrows too fast other wise the ship will end up off of the grid and it is a pain to get it back on.
Button under the "E"=End turn
When you push this a scroll will come up and ask you if you want to end your turn. If you say yes then you can head over to the next player's side. Do NOT go back to the side you were comming from. If you do you will be blocked in on your side and this will effectivly mess up your game.
To view battles just enter the passage to them. Side passage is Ship to Ship battles and down is the Ship to Planet battles. The Upper passage is just a technical read out of that player's ship design and planet.
Cheating:
---------
Pushing the arrows quickly will cause your ship to HYPERDRIVE across the screen. This uses no power but, your ship may end up off of the grid.
Zapping asegment out of the line that is blocking you in durring a battle and then moving up to your enemy's hull meter will cause them to be destroyed by your next shot.
Zapping your way over to your power indicater and zapping it. You now have unlimited power.
The ZZT Seven Seas Challenge!
-----------------------------
We want new on-line staff members! We want you to send us a selection of your ZZT games. Anthing from 1 board to a complete game. We here will evaluate your entry and then E-Mail you with our answer. If we accept your entry then we will E-Mail you a coppy of our newest game for evaluation. We also would like for you to send us any games that you want evaluated. Remember! High Quality!
Send all entries to EspacePir8@aol.com
This section tracks other objects or external resources.
The external resources, such as tarballs or Git repositories, are then available as part of the object. Their files can be considered local to the object and usable in scripts or as part of a build process.
For resources that are only to be used as part of the build or runtime of the object, it is best to describe those local to those sections.
JavaScript must be enabled.
There was an error retrieving this content.
The content could not be found.
JavaScript must be enabled.
There was an error retrieving this content.
The content could not be found.
Confirm message?