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Name: Doodads 2018
Author: Rabbitboots (contact@rabbitboots.com)
Date: 2018
Genre: Engine, Experimental
This pack contains the following ZZT files:
- DARKFOG.ZZT
Demonstration of swaying fog animation on dark boards.
- DESRTBUS.ZZT
A prototype / proof of concept for a ZZT version of "Desert Bus".
Warning: while a timer object does technically provide a win condition after several hours have passed, it has never been properly playtested, and likely never will be.
More info about the original game can be found here:
https://en.wikipedia.org/wiki/Penn_%26_Teller%27s_Smoke_and_Mirrors#Desert_Bus
- DOORTOWN.ZZT
A test to see how viable it would be to fake having a passage look like it's moving across the screen.
- INTRSPCT.ZZT
This is a WIP game / engine template using a set of objects to provide extended inventory, a day/night cycle, dynamic passage routing, and some other things that are probably too complex for their own good. "An engine in search of a game" in other words. I doubt this will ever become a finished product, but if you find anything that interests you, feel free to riff on it.
- LIFESLIM.ZZT
Inspired by the Life Collection on Museum of ZZT, this is a one-object implementation of Conway's Game of Life. It also contains something that sort of mimics the movement of Slimes (which are cellular automata built into ZZT), but not really.
The former uses a tweaked XY Step to address eight neighbours in one shot. These variables aren't normally accessible, but you can set them with an external editor like KevEdit.
For example, going clockwise from the north:
xstep=1
ystep=1
#if blocked n label
#if blocked ccw flow label
#if blocked e label
#if blocked flow label
#if blocked s label
#if blocked cw flow label
#if blocked w label
#if blocked opp flow label
- MAZEWALK.ZZT
This is a one-object prototype for 1) generating a maze, and then 2) traversing all of its reachable paths.
I feel like a shortest path detector object should be possible in ZZT, but I haven't been able to get a reasonable prototype up and running. I left a test board named Pathfinder if you want to look at my sleep-deprived, kind-of-working-but-not-really attempt.
This section tracks other objects or external resources.
The external resources, such as tarballs or Git repositories, are then available as part of the object. Their files can be considered local to the object and usable in scripts or as part of a build process.
For resources that are only to be used as part of the build or runtime of the object, it is best to describe those local to those sections.
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