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January 15, 1991
ZZT Version 2.0 -- Copyright 1991
Potomac Computer Systems
10406 Holbrook Drive
Potomac, MD 20854
DESCRIPTION.
ZZT is a new action/adventure game based on object-oriented programming.
This disk includes two game worlds, "Town of ZZT" and "Caves of ZZT". The
games are very challenging and require a good amount of brain power as well
as fast reflexes.
ZZT includes a game editor so you can create your own game worlds using
a set of ready made objects. You can also write small programs to control
objects using the built in ZZT-OOP programming language.
SPECIFICATIONS:
ZZT requires a PC compatible computer with at least 512k RAM and any
graphics adapter with a color or monochrome screen. Keyboard, Joystick and
Mouse operation are fully supported.
HINTS:
- When you discover a new object, try touching it. Nearly everything
in ZZT has some sort of purpose.
- Remember that you can often exit the room you are in by moving off
the screen.
- Save the game often. Then if you get killed you can just restore
the game and continue on without penalty.
- Don't feel overwhelmed. You can expect to play a total of about
40 hours before you finish the game. It is well worth the effort and
you can always take your journey one step at a time.
NEED HELP?
Some of the puzzles in ZZT are really tough, but they can all be solved.
If you are really stuck on a board, write to me describing your problem and
I'll send you a free hint sheet.
THIS IS A REGISTERED COPY:
Please do not copy this disk. This is a registered copy and it is not
shareware. A shareware version of ZZT exists which you are free to copy and
upload. The shareware version is available from Compuserve's IBMNEW forum
in the "General fun & games" library with the file name "ZZT.ZIP".
Other ZZT games are also available. For a fill-in-the-blanks order form,
print the file ORDER.HLP.
Thank you for supporting the shareware concept... And enjoy!
- Tim Sweeney, author of ZZT
This section tracks other objects or external resources.
The external resources, such as tarballs or Git repositories, are then available as part of the object. Their files can be considered local to the object and usable in scripts or as part of a build process.
For resources that are only to be used as part of the build or runtime of the object, it is best to describe those local to those sections.
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