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# 2019
By: Dr. Dos
Genre: Utility/Engine
Version: 1.00
Date: Dec. 30, 2019
# Description
2019 is a collection of various experiments and scrapped projects made throughout 2019 (and in some cases previous years).
It was inspired by Rabbitboots's "Doodads 2018".
# Worlds
2019.zzt - The main world, consisting of more than 35 creations including engines, art, and just weird experiments.
BUGSVOL1.zzt - Just boards used in my Mar. 2018 article on [player clones](https://museumofzzt.com/article/294/ecch-bugs-look-out-player-clones)
compdate.zzt - A scrapped game jam game. There is nothing to actually play.
## 2019 Content
About - A better explanation of everything
Volume Emoji - Art used on the Museum of ZZT as the image for ZZM files
Microboard - An experiment with creating (near-)seamless ZZT boards that aren't 60x25
Go/Walk Flow + Pushing - A test of pushing things multiple steps at a time
Edges and Linewalls - A test of ZZT's rendering of linewalls with board edge elements adjacent to them
Scorbunny - A picture of a pokemon
ZZT Element/Color Icons - A map of elements/colors intended to be used on the Museum.
Passage Breaking - A bug in which a passage's stat gets removed and color changed.
Pusher Loop - Using stats with empties to cause a pusher to change direction
Diagonal Transporter - Using a diagonal pusher to move a player through a non-cardinal transporter
Self-Transporter - A bug in which a transporter transports itself
The Worst Valid ZZT-OOP - Yes.
Duplicated Board Edges - An experiment with duplicating board edge elements on top of a player
Player Destruction - A consistent setup to quickly destroy the player with a bomb and conveyor
Bind All / Bind Scrolls - Experiments with #bind
ZZT Stream Chrome - The custom HUD used for Worlds of ZZT livestreams
Museum Logo Concepts - Conceptual ideals for the Museum of ZZT logo
Personality Meme - A ZZT created custom bingo card to describe my personality (it was a Twitter thing)
Rubik's Cube - Incomplete attempts at creating a Rubik's Cube in ZZT
Bind Controls - Experiments in saving code for typical "ship" controls via #bind.
ZZT Christmas Concert Promo - Boards used to divide segments of the 2017 ZZT Christmas [Concert event](https://www.youtube.com/watch?v=NmZyjp3QdQE)
Clones and Transporters - Experiment to determine if player clones can move through transporters
Statless Conveyors - Creating an animated border without hitting the stat limit
Stats + Sliders, Boulders, and Bombs - Confirming that giving these elements stats will let them keep fakes beneath them when pushed around
Fortnite - Cinematic of Fortnite in ZZT made for Twitter
Smooth Objects - Incomplete technique to let a series of object move smoothly in multiple directions
Go Backs - Incomplete game based on closing shifts at a retail job
Worlds of ZZT Intro/Outro - Art used for Worlds of ZZT streams before/after streaming
Museum Detail Icons - Unused icons for files on the Museum indicating their details
SORRY THIS IS INCOMP. - KAMEHAMEHA
Movement Tests - Challenges of precise movement meant to illustrate DOSBox's issues with ZZT
DOS Tangle - Art of the classic MS-DOS shortcut icon
Yellow Folders - Art for a conceptual ZZT file management system
DETERMINATION - An incomplete challenge to recreate something from Undertale
Game Workers Unite - Splash screen promoting the unionization of the games industry
?+FLAG is weird. - Clearing flags by setting blank ones
More detailed information can be found within the world itself.
## Support
Support my creation and experimentation with ZZT: https://patreon.com/worldsofzzt
## Worlds of ZZT
Twitter Account + Bot Posted Board Renders - https://twitter.com/worldsofzzt
Discord Server - https://museumofzzt.com/discord
Patreon - https://patreon.com/worldsofzzt
Youtube - https://museumofzzt.com/youtube
Twitch - https://twitch.tv/worldsofzzt
GitHub - https://github.com/DrDos0016/z2
This section tracks other objects or external resources.
The external resources, such as tarballs or Git repositories, are then available as part of the object. Their files can be considered local to the object and usable in scripts or as part of a build process.
For resources that are only to be used as part of the build or runtime of the object, it is best to describe those local to those sections.
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